Right now it's simply infuriating...Yes I understand the concept of armour degrading somewhat due to damage received in battle, but not to this extent.
At the moment we have this new HP system whereby missle units seem to do very little damage at first, before reaching some sort of threshold at which point all the units seem to be completely decimated. It's as if shields and armour aren't taken into account at all, and we have this dumbed down system of armour just being extra health akin to something you'd see in age of empires.
Bring back the old system I say - If the arrow hits a shield, then obviously the soldier shouldn't die. If the arrow hits the shield 50 times, the soldier shouldn't die. If an arrow hits a soldier in the face 1 time, there's probably a good case for saying the soldier should die after that one arrow. What's the point in setting up a testudo if all it does is allow for a couple of extra volleys before your soldiers seem to drop off like flies?
Absolutely infuriating! Anyone else?




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