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  1. #1

    Default campaign objectives

    the campaign objectives should be changed because they are unreal, for credible targets, based on the story with some objectives optional if the player wishes, but not mandatory for win the campaign,for example why to win with partia must invade Italy?,is absurd,illogical and arcade.objectives for casual players and illiterare adolescents.here an example of what should be a campaign objectives for partia immersive and believable.
    Last edited by Anibal at portas; October 22, 2013 at 09:14 PM.

  2. #2

    Default Re: campaign objectives

    It took some doing to decipher that post.

    I figure Italia is a common target for most factions because its where Roma is - it's Rome's destiny to rule the world. Clearly you have to conquer it and control it, to disprove that it is Rome's destiny to rule.

  3. #3

    Default Re: campaign objectives

    the objectives are those,because which the game designers do not know history.as if to make shogun of japan must invade india.the casual players seems well invade the whole map with a germanic tribe even italy or the north africa.this is a historical aberration and easiest thing to do and not to immersion and realism to the campaign.
    Last edited by Anibal at portas; October 22, 2013 at 09:28 PM.

  4. #4
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: campaign objectives

    Quote Originally Posted by Anibal at portas View Post
    the objectives are those,because which the game designers do not know history.as if to make shogun of japan must invade india.the casual players seems well invade the whole map with a germanic tribe even italy or the north africa.this is a historical aberration and easiest thing to do and not to immersion and realism to the campaign.
    Yeah. Thank God CA devs didn't know history. If they know then the campaign victory point for Carthage is to be defeated by 146 bc. I'm sure Carthage players will be very much satisfied soulfully to be historcially correct and be defeated at 146 bc to achieve victory and earn the Steam achievement.


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  5. #5
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: campaign objectives

    Quote Originally Posted by LestaT View Post
    Yeah. Thank God CA devs didn't know history. If they know then the campaign victory point for Carthage is to be defeated by 146 bc. I'm sure Carthage players will be very much satisfied soulfully to be historcially correct and be defeated at 146 bc to achieve victory and earn the Steam achievement.
    it was really hard to lose my campaign, I had to make some unhistorical moves like disbanding armies and giving money, but I made sure that I was defeated. the expansion was joyful though, I didn't need to do much, the problem was baiting the romans and retaking cities that were lost to those uncouth barbarians so that the romans could take it from me

    phew it was really hard work, glad I got that steam shinny badge it made everything much brighter after i had it

    now trying to slowly die as the seleucids, we need for the romans to start conquering things more historically as well, they are lagging behind right now, I should die soon as an empire, and get another shiny badge

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  6. #6

    Default Re: campaign objectives

    current objective for carthage of CA for casual players and young illiterate,risk style of play and really all factions have the same goal to conquer the entire map, horrible for players with brain and understood the strategy and excellent for for casual players without brain or culture.
    Last edited by Anibal at portas; October 23, 2013 at 03:26 PM.

  7. #7
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: campaign objectives

    Quote Originally Posted by Karamazovmm View Post
    it was really hard to lose my campaign, I had to make some unhistorical moves like disbanding armies and giving money, but I made sure that I was defeated. the expansion was joyful though, I didn't need to do much, the problem was baiting the romans and retaking cities that were lost to those uncouth barbarians so that the romans could take it from me

    phew it was really hard work, glad I got that steam shinny badge it made everything much brighter after i had it

    now trying to slowly die as the seleucids, we need for the romans to start conquering things more historically as well, they are lagging behind right now, I should die soon as an empire, and get another shiny badge
    Yeah I know. Very hard to be defeated to achieve historically correct victory condition. This thread actually gives me an idea to create a historically correct victory condition mod. If not because CA is releasing patches almost every week and every patch change the startpos I can release it already by this weekend.

    For Iceni cultural victory condition I'm thinking about making sure to surrender Roman General by the name of Caesar by 54 bc. Any other dates achieved, no Steam achievement.


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  8. #8

    Default Re: campaign objectives

    Quote Originally Posted by LestaT View Post
    Yeah. Thank God CA devs didn't know history. If they know then the campaign victory point for Carthage is to be defeated by 146 bc. I'm sure Carthage players will be very much satisfied soulfully to be historcially correct and be defeated at 146 bc to achieve victory and earn the Steam achievement.
    the casual players do not understand anything.here the credible,immersive and realistic objectives for win campaign with carthage.

  9. #9

    Default Re: campaign objectives

    they are only meaningful if you're an achievement hunter, if not you can easily ignore them and play like you wish and your goals are whatever you want
    Common sense removed due being Disruptive.

  10. #10

    Default Re: campaign objectives

    Wait OP are you talking about the optional mission objectives in your primary mission? Those are just for extra money, or to explore "what-if" scenarios. After a point, they all become "what-if" - like the Iceni are "what-if" right away, as it acknowledges they never expanded past Britannia.

  11. #11
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: campaign objectives

    Quote Originally Posted by krisslanza View Post
    Wait OP are you talking about the optional mission objectives in your primary mission? Those are just for extra money, or to explore "what-if" scenarios. After a point, they all become "what-if" - like the Iceni are "what-if" right away, as it acknowledges they never expanded past Britannia.
    this^ dont get your panties in a twist over nothing..

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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  12. #12

    Default Re: campaign objectives

    realism and historical......... this is a game, this is meant for gamers to recreate history and not a history simulator!!!! i wanted to became historian so i went to college, i want to know more i buy books, when i buy a game i just want to have fun and start my "what if......"
    Common sense removed due being Disruptive.

  13. #13

    Default Re: campaign objectives

    and why CA forces the player to meet targets if it is to have complete freedom to make the campaign without any strings attached is historical or not?,i with a gaul tribe want make a confederation in the gaul or recreate the ancient persian empire with partia and not be bound by the stupid and unreal objectives imposed by CA to win the campaign.

  14. #14

    Default Re: campaign objectives

    Quote Originally Posted by Anibal at portas View Post
    and why CA forces the player to meet targets if it is to have complete freedom to make the campaign without any strings attached is historical or not?,i with a gaul tribe want make a confederation in the gaul or recreate the ancient persian empire with partia and not be bound by the stupid and unreal objectives imposed by CA to win the campaign.
    The game isn't forcing you to do that. You can ignore all the objectives if you want.

  15. #15

    Default Re: campaign objectives

    no?,look at military objectives, cultural or commercial tells you that if you do not win the campaign you meet.

  16. #16

    Default Re: campaign objectives

    Quote Originally Posted by Anibal at portas View Post
    no?,look at military objectives, cultural or commercial tells you that if you do not win the campaign you meet.
    Well you just said you don't want to win the game anyway - it's not forcing you to. You can set your own goals and declare yourself the winner if you want.

  17. #17

    Default Re: campaign objectives

    or make your campaign gaining prestige or by points as europa universalis IV or crusader kings II that have a very free historical thread, immersive, realistic and logical.

  18. #18

    Default Re: campaign objectives

    Quote Originally Posted by Anibal at portas View Post
    or make your campaign gaining prestige or by points as europa universalis IV or crusader kings II that have a very free historical thread, immersive, realistic and logical.
    Because those are Paradox "games" which are more of historical simulators. They make, objectively, boring games given the game practically plays itself. The player isn't even needed. Total War is a proper game with a clearly defined goal at the end, and a victory condition.

    Also I'm pretty sure even Paradox games aren't that historical. I mean, I've gone to conquer Europe as Britannia. With female rulers only. And female army leaders.

  19. #19

    Default Re: campaign objectives

    Quote Originally Posted by krisslanza View Post
    Because those are Paradox "games" which are more of historical simulators. They make, objectively, boring games given the game practically plays itself. The player isn't even needed. Total War is a proper game with a clearly defined goal at the end, and a victory condition.

    Also I'm pretty sure even Paradox games aren't that historical. I mean, I've gone to conquer Europe as Britannia. With female rulers only. And female army leaders.
    undoubtedly,you are a casual player who can not understand that CA has set objectives to each faction that are unreal, absurd, arcade without immersion for win the campaign.in the map that i put, it is clear as can be credible objectives,immersive,logical,with historical basis for win a campaign.
    Last edited by Anibal at portas; October 23, 2013 at 09:05 AM.

  20. #20

    Default Re: campaign objectives

    Quote Originally Posted by Anibal at portas View Post
    undoubtedly,you are a casual player who can not understand that CA has set targets to each faction are unreal, absurd, arcade without immersion for win the campaign.in the map that i put, it is clear as can be credible objectives,immersive,logical,with historical basis for win a campaign.
    Except Total War isn't a historical game, its a game set within a historical setting.
    I think in Rome 1 it was the same, every faction had to conquer Rome to win the game. This isn't anything different - you need to control Roma, to control the world.

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