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Thread: Mod interfering with new DLC, as well as some units that it doesn't even touch.

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  1. #1

    Default Mod interfering with new DLC, as well as some units that it doesn't even touch.

    First of all, not sure if this is where this should go, but I figured here's where it fits. So, a kind user of my mod posted in its thread today, that my mod was messing up two units in game. Persian Hoplites, and Azat Knights. I loaded it up, and sure enough, they for some reason are invisible in game, as well as having roman transport ship icons instead of their usual icons. The only problem is, my mod doesn't touch these units in any way. I have made no changes to their Variantmesh files, no changes to the main_units table, no changes to UI icons in any way, so I have no idea why its happening. I figured I'd ask here, and see if anyone could take a look at it and see what the problem could be.

    Here's a link to it: http://www.mediafire.com/download/5d...surgent1.6.rar

    If one of you guys could help me out, I'd be incredibly grateful.

  2. #2

    Default Re: Mod interfering with new DLC, as well as some units that it doesn't even touch.

    thos units are newly made units so you probly need to update your Vanilla tables like Unit_variants , main_units, land_units etc. all that good stuff

  3. #3

    Default Re: Mod interfering with new DLC, as well as some units that it doesn't even touch.

    Rename your tables to a different name but keep the directory the same name. for instance:

    Original:

    Code:
    - main_units_tables <-Keep this the same
      - main_units <-Rename this
    Change to:

    Code:
    - main_units_tables
      - Alexmcm13_main_units <-any name will do, I just put your name in front
    If you leave the file the same name in your mod it will overwrite the default file, if you rename it however it will only overwrite matching rows and keep the remaining vanilla data intact (If that makes any sense). This does not work if your pack file is in movie mode, it works only in mod mode I believe.

  4. #4

    Default Re: Mod interfering with new DLC, as well as some units that it doesn't even touch.

    yeah, if ur making unit packs, or really most types of mods, u shud be doing what king hayve said up there

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