rom_building_slave_gpd_mod to for example rome_city_civil and rome_city_garrison. (I have done it this way.)
Decrease unrest:
same buildings but
rom_province_initiative_trade_base_slave_unrest
(it's name says it only works if edict commercial stimulation is active, but it's not true, works always)
I have also added these to the slave trader. So I got an default bonus with my provincial city centres. (-25% unrest +40% income)
And I got optional extra bonus if I build slave trader. (another -25% unrest and +100% income).
|
|