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Thread: Altering Slave Income/Public Order Penalty

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  1. #1
    Silven's Avatar Biarchus
    Join Date
    Jan 2007
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    The Blazing Hot Sun, Arizona
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    646

    Default Altering Slave Income/Public Order Penalty

    Has anyone uncovered the tables containing these values?

    I've messed with all the slave keys in campaign_variables and in effects_bundles_to_effects_junctions and none of them make any difference.

    I'd like to either increase slave pop income, or lower slave pop public order penalties.

  2. #2

    Default Re: Altering Slave Income/Public Order Penalty

    It can be done only with binding it to buildings.
    building_effects_junction_tables

    Increase income:
    add



    rom_building_slave_gpd_mod to for example rome_city_civil and rome_city_garrison. (I have done it this way.)

    Decrease unrest:
    same buildings but



    rom_province_initiative_trade_base_slave_unrest

    (it's name says it only works if edict commercial stimulation is active, but it's not true, works always)

    I have also added these to the slave trader. So I got an default bonus with my provincial city centres. (-25% unrest +40% income)
    And I got optional extra bonus if I build slave trader. (another -25% unrest and +100% income).




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