View Poll Results: Do you wnat the "Guard Button"?

Voters
103. You may not vote on this poll
  • Yes

    94 91.26%
  • No

    9 8.74%
Page 1 of 3 123 LastLast
Results 1 to 20 of 41

Thread: Guard mod, vote yes or no! And Why

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon14 Guard mod, vote yes or no! And Why

    I saw a lot of threads about guard mod, so I decided to put a pool, do you want it? And why?

  2. #2
    Praetorian_BGX's Avatar Ordinarius
    Join Date
    Apr 2008
    Location
    Singidun
    Posts
    709

    Default Re: Guard mod, vote yes or no! And Why

    Yes,

    Current battles are mixture of blobbing clusters. Units cant hold formations and positions.

    http://www.twcenter.net/forums/showt...ine&highlight=
    Last edited by Praetorian_BGX; October 21, 2013 at 01:09 PM.

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  3. #3

    Default Re: Guard mod, vote yes or no! And Why

    Quote Originally Posted by Praetorian_BGX View Post
    Where is pool?
    I was creating it

  4. #4

    Default Re: Guard mod, vote yes or no! And Why

    Strongly agree! We want it back!

  5. #5

    Default Re: Guard mod, vote yes or no! And Why

    guys we must put this thread on the top of the threads' list, so if you vote please post something

  6. #6

    Default Re: Guard mod, vote yes or no! And Why

    I don't want to micro manage my missile troops. After I select a target, my missile troops will follow through my battle line to follow a target when it becomes out of range.
    The battles are still to fast, I want to focus on watching the animations, not baby sitting because of a missing feature.
    We had hold position in every title bar this one, why?

    My units should engulf an enemy better with CA's auto guard mode off, when I want to melee.

  7. #7
    Dago Red's Avatar Primicerius
    Join Date
    Nov 2006
    Location
    "Great is the guilt of an unnecessary war" ~John Adams
    Posts
    3,084

    Default Re: Guard mod, vote yes or no! And Why

    Yes and here's a good explanation as to why: http://www.twcenter.net/forums/showt...answer-is-here

    Short answer: More tactical options.

    Why remove something that wasn't broken to replace it with a simplified system that is? (You can ask this question of nearly every major "feature" of this game)

  8. #8
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: Guard mod, vote yes or no! And Why

    Yes, would love to be able to tell my troops once again to hold their ground. Worked perfectly for all previous titles.

  9. #9

    Default Re: Guard mod, vote yes or no! And Why

    Obviously yes. Not just guard mode, but a toggle-able guard mode button. Way more important than "special" abilities like "use-the-whip". Might help with unit blobbing, AND gives you an actual tactical decision to make in micro, not just a "be better for a few moments" button.

  10. #10
    McCarronXLD's Avatar Senator
    Join Date
    Jun 2009
    Location
    Maine, USA
    Posts
    1,148

    Default Re: Guard mod, vote yes or no! And Why

    I am against having a Guard Mode functionality. I prefer this new, passive method of creating unit behaviors because they create a more balanced field.. especially when it comes to AI who would never use the Guard Mode. CA just needs to fix the current guard mode rather than revert to the old ways.. cause honestly, a guard mode toggle wouldn't fix our problems. We'd still have blobbing and we'd still have formation issues. Come to think of it I am against Loose formation buttons as well. Now something that CA does need to fix about the current Guard Mode is that after a battle units need to spread out a little bit and form back up rather than staying clustered wherever they finished their fight. Makes it very difficult to tell what you have available to you when you're micromanaging a 40 unit army.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  11. #11

    Default Re: Guard mod, vote yes or no! And Why

    more importantly, they need to rework charge routine. Currently it looks like soldiers implode itself and whole unit occupies tight space and then starts to expand... quite ridiculous sight..

  12. #12
    88HaZZarD88's Avatar Tiro
    Join Date
    Mar 2012
    Location
    Italia - Liguria
    Posts
    247

    Default Re: Guard mod, vote yes or no! And Why

    YES , but only for the disciplined troops/Army

  13. #13

    Default Re: Guard mod, vote yes or no! And Why

    Quote Originally Posted by 88HaZZarD88 View Post
    YES , but only for the disciplined troops/Army

  14. #14

    Default Re: Guard mod, vote yes or no! And Why

    - Helpful in maintaining formation
    -- Especially for Phalanx units who need it badly
    - I would prefer my troops to fight defensively or offensively when I need them to

  15. #15

    Default Re: Guard mod, vote yes or no! And Why

    YES! You know how annoying it is just to hold a damn battleline without your guys breaking formation and chasing after the enemy....opening gaps in your lines..then the said unit gets encircled by the zerg and suffer un needed losses.....I was trying to hold out against a army three times my size and I had one of my "elite" units break ranks and chase the enemy a bit only to get swarmed by a horde of angry celtic warriors.....

    I shouldnt have to babysit my troops how hard is guard mode?! Plus I hate that your troops just stop and cheer when they route the enemy....they just stand there! chase the cowards.....and then because of that I have to chase their army again.....(-_-)

  16. #16

    Default Re: Guard mod, vote yes or no! And Why

    Definitely yes!!! Why: More tactical options & it should result in more formation fighting and less blobbing.

  17. #17
    craziii's Avatar Protector Domesticus
    Join Date
    Sep 2006
    Location
    NYC
    Posts
    4,247

    Default Re: Guard mod, vote yes or no! And Why

    guard mode is 100x better than form attack on some units. lets us blob and stay in formation at will. I personally likes the blob when I am attacking. but I would love it when my units can hold the formation when defending. guard mode would work wonders. I can never understand the reason why they took it out. kinda stupid no matter how you think about it.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  18. #18

    Default Re: Guard mod, vote yes or no! And Why

    Yes , because I liked the option to turn it on and off , Auto guard mode is not disaster right now but I would still prefer to have the option

  19. #19

    Default Re: Guard mod, vote yes or no! And Why

    toggle-able guard mode button.

  20. #20

    Default Re: Guard mod, vote yes or no! And Why

    Yes because it works exactly how we want it to, and the current auto system is completely borked, causes units not to form a line or ever move to support adjacent units even when the prime unit has enemy soldiers within its ranks.
    ----------------------
    Shameless DarthMod Fanatic

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •