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October 21, 2013, 01:13 AM
#1
Language Localization for Mods?
Hey guys,
Since the advent of Steam Workshop, there are a lot more people with different versions of Rome II using mods.
And while the main crux of the mod still works, the trait/skills/ancillary descriptions are missing since I created them in the English version of Rome.
How exactly does a modder go about localizing their stuff for different language versions of Rome II?
Thanks in advance.
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October 21, 2013, 03:45 AM
#2
Re: Language Localization for Mods?
i would very much like to know this as well as my modding partner has the Spanish version of the game and and cant tell what units hes edited most of the time when he goes into battle as they have no names
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