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  1. #1
    NerZhulen's Avatar Ordinarius
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    Default province free from taxes?

    In the game tutorial, advisor told me that you can free province from taxes to improve the mood.
    I was unable to find how you do it.

    Anyone knows how?

  2. #2
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: province free from taxes?

    Go to the Province details tab, near where you decide which buildings to build. There will be a checkbox for taxes. It effects food production as well, though, so be careful.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  3. #3
    NerZhulen's Avatar Ordinarius
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    Default Re: province free from taxes?

    Thanks!
    Do you also find impossible to prevent new regions from rebelling without this?

  4. #4

    Default Re: province free from taxes?

    A couple of temples with +culture conversion and avoid enslaving people where possible. Within a few turns after all settles down you'll probably be able to start taxing again =)

  5. #5
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: province free from taxes?

    Yeah. Culture conversion is much more important in this game than any since M2TW. If necessary, sending a dignitary behind enemy lines to convert the populace is a good thing to do, before an invasion.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  6. #6

    Default Re: province free from taxes?

    The best way to avoid having regions rebel as you conquer them is, as mentioned, convert the culture ahead of time will be massively useful. But even if you pre-convert it, you still can't really afford to conquer the entire region too fast due to the initial high Public Order hit, so also make sure you don't expand TOO fast. Just take it kind of slow. Also, yeah, don't Loot it. If you Loot a settlement, expect the thing to rebel no matter what you try, the Public Order hit for Looting (or worse!) is just so massive.

  7. #7

    Default Re: province free from taxes?

    (this mainly from patches 1-4 ; Patch 5 seems to be an improvement on the AI side but I've not played it for very long.)

    I find the best way to avoid public order problems is to only capture 1 settlement at a time in a province. Keep the army in there until public order is up to 100%.
    Then move on to next settlement. Public Order affects the entire province so if you can, keep an army or navy in every settlement whilst you're conquering them.
    It's slow but effective. Build public order buildings as well ofc. Also max out the army if necessary with cheap units. Agents may also help.
    Food - possibly the best reason to exempt province from taxes - it removes the province from the food supply -
    helpful if you find the province is in negative food situation when you conquer it.
    I usually run my empire on the minimum tax level - so stopping tax in a province makes little difference to public order.
    The higher your base tax level in your empire, the bigger the benefit from stopping tax in a province in terms of public order.
    (Oh and as the game progresses you may find you need to change the buildings as new technologies make new buildings available.)
    --
    I don't know how the AI is programmed, but I get the feeling that :
    1) It doesn't know how to handle buildings with negative bonuses
    2) It doesn't keep armies in settlements long enough after capturing them (both to rebuild the army and for public order)
    3) It doesn't know how to best balance food / public order / military buildings.
    4) It doesn't know how best to balance its taxation / public order situation.
    5) It finds it difficult to recover from losing a settlement in a province - this sometimes requires you to dismantle / convert buildings in other settlements in the province
    for food / public order purposes.

    (I'd recommend reducing the range of religious buildings you can build, I find I only use the max food and public order ones.)
    And removing negative bonuses from all buildings and reducing the positive ones - mainly to help the AI ofc.
    I suspect it would help the AI most as it would enable it to build more specialist buildings, might get better troops available ?)

  8. #8
    Civis
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    Default Re: province free from taxes?

    One thing you should know: A province that is not taxed will also not deliver any food surplus to the rest of your empire. If the untaxed province is food deficient, you will still need to support it.

  9. #9

    Default Re: province free from taxes?

    Quote Originally Posted by AusHaching View Post
    One thing you should know: A province that is not taxed will also not deliver any food surplus to the rest of your empire. If the untaxed province is food deficient, you will still need to support it.
    Actually, this is the reason why I un-tax a province. It food costs are no longer counted towards your global food. You actually gain food by not taxing a food deficient province. It is actually cheaper to not tax certain province builds on a long term basis as the food cost per turn outweighs the amount of tax revenue generated by said province.

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