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Thread: Is Editing these Values the Best Way to Slow Down Melee Speed?

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    =HighXplosive='s Avatar Miles
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    Default Is Editing these Values the Best Way to Slow Down Melee Speed?

    Hello.

    Just to point out before I describe this, I am new to modding, so if you are offering advice, please be as precise as possible, otherwise I will probably have no idea what you are talking about. Thanks.

    I am trying to slow down the speed at which units kill each other in battles. Specifically, I am aiming to slow down the rate at which melee, and only melee, occurs between all units. I am therefore excluding anything that makes changes to morale, fatigue, armour, etc in order to achieve this, unless of course the much more experienced among have some good technical reasons for changing those.

    To do this, I am currently working on the kv_rules table, and tweaking the melee_hit_chance_base, melee_hit_chance_max and melee_hit_chance_min values. My questions are as follows:

    - Is editing these values the best approach?
    - What exactly do each of these values do? I am guessing they affect melee attack of all units, but does it affect melee defence? Does it even affect all units?
    - If this is not the best approach, other than individually editing every unit (something I do not want to get stuck into as it looks horrendeously time consuming, what is the best alternative?

    EDIT

    - Another minor question, if these values DO affect melee attack and/or defence, does this actually change the values of each unit, or is it just a hidden 'global effect'.
    Last edited by =HighXplosive=; October 19, 2013 at 08:51 PM.
    "The Sun never sets on the British Empire......because I have to keep restarting my campaign."

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