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  1. #1
    crzyrndm's Avatar Artifex
    Join Date
    Feb 2011
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    New Zealand
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    Default Food and Growth

    Does anyone know how to change the +5/turn growth limit from food surplus? I thought this was controlled by food_shortage_system_growth_mod_cap in campaign_variables but it's still stuck at +5 even with oversized values.

    Any information regarding how the growth value relates to the amount of surplus food would also be welcome.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  2. #2

    Default Re: Food and Growth

    - content deleted, misread OP -

  3. #3
    Decanus
    Join Date
    Oct 2013
    Location
    Western Canada
    Posts
    597

    Icon8 Re: Food and Growth

    This looks like it might be what you're looking for. I did not test.

    rom_payload_food (the value is 5) under effects_bundles_to_effects_junctions_tables

    I have been playing with this entry, also under the above table, but I am not getting any luck altering the effect. Anyone else had any luck?

    rom_food_bundle_faction_positive -> rom_food_surplus_development_growth_benefit -> in_all_your_provinces : 1 -> start_turn_completed

    I figured a value of 0.5 would give me half the food based population growth. I tried 0 also but no effect.
    Last edited by La Tene; December 15, 2013 at 07:13 AM. Reason: copy paste mistakes

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