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  1. #1
    Apani's Avatar Senator
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    Icon1 Expanding the world map

    I've always liked, during the campaign, to sit and watch the world map: my domains, the shape of the borders, the entire map. On my signature you can see an abandoned project I've been working on a long time ago about the Middle Earth's map; those were good times, spending my time searching for fan theories on Arda's approximate shape and trying to render it best into the game . I'm not a skilled modder, nor a Zelda player, but I really like this mod's premise and I feel the urge to explore what lies beyond the borders of the current map, like an amateur Cristopher Columbus. I've read of former attempts at this on this forum, but I don't really know if those people are still working on it; I don't know if Neph feels the same need to modify the map and if he'd incorporate my potential efforts in the official release, either, and I'll be just fine to leave it to be a separate modmod. So, what I'm asking you is: is there anybody among you interested to contruibute to such a project?

  2. #2
    Jakeford's Avatar Ducenarius
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    Default Re: Expanding the world map

    Personally I like maps that have a lot of water for naval strategies and marine . I imagine that if you were to explore beyond the borders of the map you would soon find a coast. The thing is, I wish undyingnephilam would make the coast go all the way around the map rather then cutting it off before :/ I would be interested in helping making the map have a coastline all the way around, but I'm not sure how I could help.

  3. #3
    Apani's Avatar Senator
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    Default Re: Expanding the world map

    Here is an archeological finding of cartography dating back to 2012. One could try to reproduce that map following PaulH and Zectorman's footsteps, or also expand northeast. There are also Koridai and Gamelon on that map, whose legacy composes the 90% of my Zelda Culture. I also have an incomplete Homerian poem recounting a great war between Darknuts and Gamelonians culminating in the Dodomai Palace's destruction and the origins of the first Labrynnians.

  4. #4

    Default Re: Expanding the world map

    We who are working on the "Kingdom of the Golden Land" Mod. Wish to Make the map include Our faction. With out cramping the already close factions any more. We have the problem of having the Kingdom of the Golden Land being able to whip out a faction in the first turn. Because you just walk over to that faction's city before they spawn their armies. the other problem is, how can you get them close enough to their victory condition faction. With out messing up the balance of power.

    Currently the "Kingdom of the Golden Land / KotGL" Faction replaces the Huskens. But that makes them to close to the Kiroki and Deku scrubs. making it easy to conquer them and take the forest for your self.
    Last edited by Eldren; October 18, 2013 at 02:22 PM.

  5. #5
    UndyingNephalim's Avatar Primicerius
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    Default Re: Expanding the world map

    It's possible to make the map bigger, however you would have to change an absurd amount of coordinate references in the Campaign Script and Custom Battle location files. By absurd I mean thousands.

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    Default Re: Expanding the world map

    Quote Originally Posted by Eldren View Post
    We who are working on the "Kingdom of the Golden Land" Mod. Wish to Make the map include Our faction. With out cramping the already close factions any more. We have the problem of having the Kingdom of the Golden Land being able to whip out a faction in the first turn. Because you just walk over to that faction's city before they spawn their armies. the other problem is, how can you get them close enough to their victory condition faction. With out messing up the balance of power.

    Currently the "Kingdom of the Golden Land / KotGL" Faction replaces the Huskens. But that makes them to close to the Kiroki and Deku scrubs. making it easy to conquer them and take the forest for your self.
    I don't know anything about this Golden Land. Is it the Sacred Realm this article talks about? If so, I think a sealed away dimension with a portal to Hyrule like the Twili would be most appropriate.

    Quote Originally Posted by UndyingNephalim View Post
    It's possible to make the map bigger, however you would have to change an absurd amount of coordinate references in the Campaign Script and Custom Battle location files. By absurd I mean thousands.
    If I recall correctly, you only have to do that when expanding West or South. East and North should be safe.

  7. #7
    UndyingNephalim's Avatar Primicerius
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    Default Re: Expanding the world map

    Quote Originally Posted by Apani View Post
    If I recall correctly, you only have to do that when expanding West or South. East and North should be safe.
    I can confirm this, though it has to be done manually in photoshop by moving the map layers and city positions to the bottom left. If you make the map bigger in the Geomod map editor I believe it adds to all sides of the map, messing up coordinates for cities and everything.

  8. #8
    Jakeford's Avatar Ducenarius
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    Default Re: Expanding the world map

    Quote Originally Posted by UndyingNephalim View Post
    I can confirm this, though it has to be done manually in photoshop by moving the map layers and city positions to the bottom left. If you make the map bigger in the Geomod map editor I believe it adds to all sides of the map, messing up coordinates for cities and everything.
    Would you ever consider removing some land by the edges of the map and adding a coast all the way around? Marine trade is a very profitable thing to invests into when it comes to this game, and currently the Lanayru Province has ports, however they really have no one to trade with as all the other factions by the coast don't make ports. (Gohma, Moblins, fairies of Tarm) If you don't want to do this could you at least explain why?

  9. #9
    Apani's Avatar Senator
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    Default Re: Expanding the world map

    Quote Originally Posted by UndyingNephalim View Post
    I can confirm this, though it has to be done manually in photoshop by moving the map layers and city positions to the bottom left. If you make the map bigger in the Geomod map editor I believe it adds to all sides of the map, messing up coordinates for cities and everything.
    I used to employ Paint.Net for my mapping, I have no experience with Photoshop or Geomod.

    Quote Originally Posted by Eldren View Post
    Ya kinda like that, but The mod takes the solders from Legend of Zelda A link to the Past, And from FS/FSA and makes them in to a faction. Lead by Agahnim in a rebellion against The Nobility of Hyrule. Agahnim wishes for the Triforce but every one under his commad has their reason and motives. Agahnim has named his new order/kingdom the Golden Land, or in full name, The Kingdom Of The Golden Land. there is a lot more detail, info, and lore here Kingdom of the Golden Land Mod.

    Take a look for your self.
    We are currently trying to get the mod working for V3 of HTW. It works for V2. If you want to try it. but there are a few bugs for V2. And V3 may take same time.

    Edit: Sorry about the first post on that thread. We have been meaning to update it.
    Ok, I'll try read that topic and figure out how can I help. In terms of mapping, I also have to figure out what lies beyond Tarm and Labrynna...

    Quote Originally Posted by Jakeford View Post
    Would you ever consider removing some land by the edges of the map and adding a coast all the way around? Marine trade is a very profitable thing to invests into when it comes to this game, and currently the Lanayru Province has ports, however they really have no one to trade with as all the other factions by the coast don't make ports. (Gohma, Moblins, fairies of Tarm) If you don't want to do this could you at least explain why?
    Mind you, depending on the canon the southwest of the continent is under Majora's influence, Termina's shores are not exactly the best place to sail by, lest you spend the rest of your life trying to steal Zora eggs and staring at the ocean (if you're an horse).

  10. #10
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    Default Re: Expanding the world map

    Mind you, depending on the canon the southwest of the continent is under Majora's influence, Termina's shores are not exactly the best place to sail by, lest you spend the rest of your life trying to steal Zora eggs and staring at the ocean (if you're an horse).
    Nope. Terminia is a different dimension in both canon and Hyrule total war.

  11. #11

    Default Re: Expanding the world map

    Quote Originally Posted by Apani View Post
    I don't know anything about this Golden Land. Is it the Sacred Realm this article talks about? If so, I think a sealed away dimension with a portal to Hyrule like the Twili would be most appropriate.
    Ya kinda like that, but The mod takes the solders from Legend of Zelda A link to the Past, And from FS/FSA and makes them in to a faction. Lead by Agahnim in a rebellion against The Nobility of Hyrule. Agahnim wishes for the Triforce but every one under his commad has their reason and motives. Agahnim has named his new order/kingdom the Golden Land, or in full name, The Kingdom Of The Golden Land. there is a lot more detail, info, and lore here Kingdom of the Golden Land Mod.

    Take a look for your self.
    We are currently trying to get the mod working for V3 of HTW. It works for V2. If you want to try it. but there are a few bugs for V2. And V3 may take same time.

    Edit: Sorry about the first post on that thread. We have been meaning to update it.
    Last edited by Eldren; October 18, 2013 at 03:34 PM.

  12. #12

    Default Re: Expanding the world map

    How long did it take you to do them in the first place Neph?

  13. #13
    Apani's Avatar Senator
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    Default Re: Expanding the world map

    I'd assumed that by Zectorman's map, but remembering Kaifei's words from the Gerudo Wars I think you're right, but I thought it was safe to assume the area was under Majora's influence anyway.

  14. #14
    UndyingNephalim's Avatar Primicerius
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    Default Re: Expanding the world map

    In the setting of Hyrule Total War there's an expanse of plains to the Northeast that eventually lead to the lands where the Cobble Kingdom once lived. The southwest is an expanse of mountain ranges that continues for some time. I imagine there might be a wide enough river that circles around the northeast for ships to pass through, I might add it in some day. Hyrule is essentially the Panama Canal of that world, sans the mosquitoes.

  15. #15
    Jakeford's Avatar Ducenarius
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    Default Re: Expanding the world map

    Quote Originally Posted by UndyingNephalim View Post
    In the setting of Hyrule Total War there's an expanse of plains to the Northeast that eventually lead to the lands where the Cobble Kingdom once lived. The southwest is an expanse of mountain ranges that continues for some time. I imagine there might be a wide enough river that circles around the northeast for ships to pass through, I might add it in some day. Hyrule is essentially the Panama Canal of that world, sans the mosquitoes.
    I will hold you to it when It comes to adding that river. I really like that response though. I will compare it to the medieval age in real life. Hyrule is like Europe and the Mediterranean, the known world, the cradle of civilization. Labrynna and Holodrum are far off lands that are still close enough to travel to and communicate with, much like the middle east.

    The expanses of planes and mountains would be like all the wilderness that you find between Europe and china.

    The Cobble Kingdom is like china, a far off densely populated region that is completely cut off from the main land. In Hyrule total war if you go sailing out from the coast of Lanayru would you eventually find the continent that is New Hyrule in the cannon games? (I know you hate Spirit Tracks, I'm just asking)

    I think it would be cool if The Cobble Kingdom got involved in the Story line somehow, perhaps it has something to do with a Hyrule Historia mission? I think you should get it involved in the Lore some how.

    Perhaps there could be Cobble mercenaries, after the fall of the cobble kingdom some of there soldiers fled to Hyrule and now make a living off of mercenaries in Holodrum.
    Last edited by Jakeford; October 18, 2013 at 11:29 PM.

  16. #16

    Default Re: Expanding the world map

    I would really like to see is more seas, large canals, rivers and lakes to take better advantage of sea trades and the Zora's ability to swim by having more battle taking place close to rivers and lakes. Right now it feels ridiculous that I can build a port at lake Hylia when the lake is to tiny and it serves no military or trade purpose.

  17. #17
    Apani's Avatar Senator
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    Default Re: Expanding the world map

    There's a river going from Lake Hylia to Faron Prime, and very close to it there's another river leading to the southern seas. You could make those two rivers navigable and join them, then Labrynna could easily trade with Hyrule, Faron and Ordona. Lake Hylia has another immissary passing by Gerudo desert and coming from all the way back into Domain Prime, too. I would be against the idea of a complete channel between the two seas in the current map, that'd be too "convenient". Another question on mapping: is Hyrule, as the main continent the story takes place in, an isthmus of itself, where if you go east you can eventually circle the world and arrive from west travelling completely by land, or is it fully encircled by ocean?
    EDIT: it appears every settlement on the southern sea's coast is either a castle or doesn't have a port, so you can't have any sea trade.
    Last edited by Apani; October 20, 2013 at 04:55 AM.

  18. #18
    Apani's Avatar Senator
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    Default Re: Expanding the world map

    Here is a navigable river. It seems that even with the best trading ports I can't get a trade route between Hyrule and Labrynna.
    Spoiler Alert, click show to read: 

    Guess what this is:
    Spoiler Alert, click show to read: 

    V2:
    Spoiler Alert, click show to read: 

    By the way, it's
    Spoiler Alert, click show to read: 
    Gamelon

    I've tried to add a settlement to the island, but the game always crashes. Can anybody tell me why?
    Descr_strat:
    Spoiler Alert, click show to read: 

    ;Gamelon
    resource fish 139, 241
    resource timber 122, 232
    resource wheat 135, 246

    settlement castle
    {
    level town
    region Island_of_Gamelon

    year_founded 0
    population 400
    plan_set default_set
    faction_creator hylian
    building
    {
    type hinterland_issettlement issettlement_2
    }
    building
    {
    type core_building wooden_pallisade
    }
    }

    imperial_campaign_regions_and_settlement_names:
    Spoiler Alert, click show to read: 

    {Island_of_Gamelon}Island of Gamelon
    {Dodomai}Dodomai

    Descr_Regions:
    Spoiler Alert, click show to read: 

    Island_of_Gamelon
    Dodomai
    Hylian
    Hylian_Rebels
    246 201 255
    no_pirates, no_brigands
    5
    1
    religions { catholic 50 orthodox 40 islam 10 pagan 0 heretic 0 }
    Last edited by Apani; July 14, 2020 at 07:56 PM.

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