http://www.youtube.com/watch?v=oLxtO...YqPSDGkfGvcqyw
Dont like to end battles with this pace, its way too fast...
http://www.youtube.com/watch?v=oLxtO...YqPSDGkfGvcqyw
Dont like to end battles with this pace, its way too fast...
Last edited by jamreal18; October 19, 2013 at 05:36 PM.
Only 5 seconds and the killing ended.
Also units blobbing/dissolving upon contact is a mess.
Please fix!
Last edited by jamreal18; October 17, 2013 at 07:04 PM.
You're seriously complaining about the battle speed between two of the highest attack biased infantry in the game?
76 melee attack, 63 charge bonus, 48 normal damage, 16 ap damage but only 4 melee defence, and 35 armour on thracian nobles.
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
still, it seems way too fast. Also i have never seen so many of those annoying statue death animations
Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all..."we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
Beware of scoundrels
http://www.youtube.com/watch?v=N2c-QR64CkI
Silver shield pikemen vs royal hellenistc guards
Last edited by jamreal18; October 19, 2013 at 05:31 PM.
Can someone explain why units act like rubber bands when they charge?