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Thread: MTW2 - Regnum Dei Mod

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  1. #1
    Burebista's Avatar Electro Artifacts AP
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    Default [NTO&NMA] MTW2 - Regnum Dei Mod

    The PFF part of The Trivium Organization (*also affiliated to NMA) will start working on MTW 2 - Kingdom of God Mod also known as Regnum Dei Mod is a MTW2 modification that will try to improve the MTW2 gameplay and add more historical feeling with the minimum of changes possible.

    Here is our initial list of modifications:

    1. New playable faction - The Templar Order. (*Other religious orders are in the plans).
    2. Historical focus on Prince Dracula's lands
    3. Increased kill speeds. Following our first hand testing of MTW2 we have decided that the gameplay looks cool but sucks especially on horse charges. Because of this you can have 60 heavy armored knights charging into an archer unit and getting slowed like in front of a pike wall. Totally unacceptable.
    4. All the "imaginary" CA capital cities or castles (*for that period) will be changed to reflect the real important ones in their respective provinces for that age.
    5. Retexturing and rearrangement of many units for a better visual and gameplay experience.
    6. Rebalanced units stats. Based on our testing we have decided that a major rebalance is needed.

    Our main bases of operations for this mod will be here on TWC and I also can be found around NMA here:

    http://pff.swrebellion.com/index.php?board=38.0

    Anyone interested to help is more than welcomed to join.

    Cheers,
    Cain
    Last edited by Burebista; October 16, 2006 at 03:30 AM.
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  2. #2
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 - Regnum Dei Mod

    Splash Screen (*We also have a 1280 by 1024 pixels image)



    If you want to join the Mod's team - pls. post your intention here. Our final design documents are still in work and we will appreciate if you want to help us from the start and improve them. It is also possible to integrate your vision in the RDMod. We have no limits at the moment.

    The Development team is based on the old Trivium Organization and the publisher team is the Nevada Modding Association (*we are open to any type of collaboration and credited share system).
    Last edited by Burebista; September 21, 2006 at 08:32 AM.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  3. #3

    Default Re: MTW2 - Regnum Dei Mod

    I am here Grand Master! So there are two of us for now.

  4. #4
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 - Regnum Dei Mod

    Now we only have to gather our resources and make the mod design documents ... general planning. I wonder how many of the old TTO members will like to get involved.
    Modding Arts Inc.

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  5. #5
    PyrrhusIV's Avatar Primicerius
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    Default Re: MTW2 - Regnum Dei Mod

    I wouldnt mind getting involved, my old friend Burebista. But first I need to make one last push on Imperium: Total War. Yeah, my old TTO mod is almost ready to be released... almost...

  6. #6
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 - Regnum Dei Mod

    Quote Originally Posted by PyrrhusIV
    I wouldnt mind getting involved, my old friend Burebista. But first I need to make one last push on Imperium: Total War. Yeah, my old TTO mod is almost ready to be released... almost...

    Thanks man - its like the old times
    Modding Arts Inc.

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  7. #7
    dawgish's Avatar Miles
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    Default Re: MTW2 - Regnum Dei Mod

    I couldn't help but noticing you spelt "developed" wrong on your splash screen, but anyway good luck with the mod

  8. #8
    Burebista's Avatar Electro Artifacts AP
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    Default Re: MTW2 - Regnum Dei Mod

    Yeah I complie it in less then 30 min so errors do happen. That's the initial splash anyway will change it ass soon as the game comes out.
    Modding Arts Inc.

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  9. #9
    Spartan's Avatar Divus
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    Default Re: MTW2 - Regnum Dei Mod

    Got a new update all ready to go. Will start a new thread since I cant edit this one.

    This thread should be closed.
    Last edited by Spartan; November 15, 2006 at 06:57 PM.
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