Personally, I don't know why siege AI is broken so badly. It seems trivial enough, but face it, AI more than very often just sits outside the wall waiting for the timer to end.
Some have postulated that is because of game engine's limitations. ETW, NTW and S2TW go around by having soldiers capable of climbing wall without having to build any special equipment. In other words, every parts inside your fort/castle/city are accessible in AI's eye, and attack they do. If this speculation is true or not, is beyond the scope of this thread, so please do not discuss it.
I comes to an idea, that if it did work with older games, it should also work with R2TW. Imagine your troops are able to climb any wall in game like Spiderman. Climbing with bare hand like in S2TW might be a little bit to silly, but how's about ladders magically appear when troops reach the wall and they start to escalate?
Some drawbacks I might think of:
- Massive disadvantage for the attacking side, since escalation is a very costly way of attacking.
- AI inability to use siege engines (as if they are using them effectively now


)
Thought, comment, praise, insult? Everything (except the last one


) is welcome.