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October 17, 2013, 05:07 AM
#1
Tiro
Bodyguards for faction leaders
Is it possible to change the bodyguard each time a named character becomes faction leader?
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October 19, 2013, 03:06 PM
#2
Re: Bodyguards for faction leaders
No. All generals of a faction have the same bodyguard unless they're put in by script.
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October 22, 2013, 10:01 AM
#3
Tiro
Re: Bodyguards for faction leaders
can it be done via script, like the faction leader and heir change battle models?
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October 22, 2013, 02:43 PM
#4
Re: Bodyguards for faction leaders
You should ask in the Mod Workshop.
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October 22, 2013, 04:27 PM
#5
Re: Bodyguards for faction leaders
The unit limit is 500, and in SS 6.4 as released, that unit limit has been reached. You're going to have to remove units from a number of files - export_descr_unit and export_descr_buildings, and possibly descr_strat, campaign_script and descr_mercenaries if mentioned in those three files. The first two definitely need editing since export_descr_unit contains the main entries of each unit and export_descr_buildings covers the conditions of recruitment in the main campaign game (if it doesn't exist in export_descr_unit, any mention in export_descr_buildings will cause crashes). Descr_strat really only needs editing if the particular unit is present in any army at the start of the game. Campaign_script may include the units you remove in spawned armies (and in the case of Byg's Grim Reality V, units are used extensively in that script). Descr_mercenaries will only need to be edited if the units you remove are available in any of the mercenary pools.
The Mod Workshop should have plenty on editing these files.
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October 22, 2013, 09:37 PM
#6
Re: Bodyguards for faction leaders
You could use an existing unit, but then that unit will be very powerful, as it will be two or three times as large as the average bodyguard unit. Of course, that's assuming what you want to do is even possible.
Last edited by k/t; October 23, 2013 at 01:56 PM.
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October 23, 2013, 12:27 PM
#7
Re: Bodyguards for faction leaders
Oh, just remembered - you may also need to edit descr_rebels, as that can include any units you remove.
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October 22, 2013, 04:33 PM
#8
Tiro
Last edited by Ishan; October 22, 2013 at 11:49 PM.
Reason: Double Post
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