It's a lot, but also a lot of smallish things.
Table _kv_key_buildings_tables
fort_tower_fire_frequency_ultra
value : 3 -> 2
Table _kv_morale_tables
extended_casualties_penalty_15
value : -15 -> -10
extended_casualties_penalty_33
value : -40 -> -20
extended_casualties_penalty_50
value : -60 -> -45
extended_casualties_penalty_80
value : -120 -> -100
morale_base
value : 10 -> 30
recent_casualties_penalty_33
value : -50 -> -40
recent_casualties_penalty_50
value : -120 -> -100
total_casualties_penalty_40
value : -20 -> -10
total_casualties_penalty_60
value : -50 -> -40
ume_concerned_general_dead
value : -5 -> -10
ume_concerned_general_dead_ai
value : -5 -> -10
ume_concerned_general_died_recently
value : -10 -> -20
ume_concerned_general_died_recently_ai
value : -10 -> -20
ume_concerned_general_fled_recently
value : -20 -> -30
ume_concerned_general_fled_recently_ai
value : -20 -> -30
was_attacked_in_flank
value : -10 -> -15
was_attacked_in_rear
value : -30 -> -35
Table _kv_rules_tables
boiling_oil_distance_multiplier
value : 1 -> 0.4
factor_attackdir_flankleft
value : 8 -> 12
factor_attackdir_flankright
value : 8 -> 12
factor_attackdir_rear
value : 25 -> 30
fire_damage_building_modifier
value : 70 -> 20
fire_damage_siege_vehicle_modifier
value : 50 -> 20
Table battle_entities_tables
barbarian_medium_raider_melee
acceleration : 0.7 -> 1.2
barbarian_medium_raider_ranged
acceleration : 0.7 -> 1.2
barbarian_persian_four
acceleration : 0.7 -> 1.2
barbarian_raider_melee
acceleration : 0.6 -> 1.1
barbarian_raider_ranged
acceleration : 0.6 -> 1.1
barbarian_transport
hit_points : 640 -> 490
barbarian_transport_small
new entry
key : barbarian_transport_small
type : ship
walk_speed : 3.6
run_speed : 3.6
acceleration : 0.3
deceleration : 1.8
charge_speed : 4.3
crawl_speed : 0
charge_distance_commence_run : 57.4
charge_distance_adopt_charge_pose : 57.4
charge_distance_pick_target : 57.4
radius : 12
shape : capsule
radii_ratio : 0.28
mass : 57400
height : 3.5
fire_arc_close : 360
fire_arc_loose : 360
turn_speed : 15
hit_points : 403
allow static turn anim : True
allow turn to move anim : True
tracking_threshold : 1.1
min_turning_speed : 0.5
display_model_offset_z : 0
egyptian_one_halfer
acceleration : 0.6 -> 1.1
egyptian_three
acceleration : 0.7 -> 1.2
egyptian_transport
turn_speed : 8 -> 11
egyptian_transport_small
new entry
key : egyptian_transport_small
type : ship
walk_speed : 4
run_speed : 4
acceleration : 0.4
deceleration : 2
charge_speed : 4.8
crawl_speed : 0
charge_distance_commence_run : 60
charge_distance_adopt_charge_pose : 60
charge_distance_pick_target : 60
radius : 12
shape : capsule
radii_ratio : 0.28
mass : 60000
height : 3.5
fire_arc_close : 360
fire_arc_loose : 360
turn_speed : 14
hit_points : 316
allow static turn anim : True
allow turn to move anim : True
tracking_threshold : 1.1
min_turning_speed : 0.5
display_model_offset_z : 0
egyptian_two
acceleration : 0.6 -> 1.1
egyptian_two_halfer
acceleration : 0.7 -> 1.2
elephant
mass : 3500 -> 4000
fire_arc_close : 30 -> 178
fire_arc_loose : 45 -> 178
greek_four
acceleration : 0.7 -> 1.2
greek_one_halfer
acceleration : 0.6 -> 1.1
greek_three
acceleration : 0.7 -> 1.2
greek_transport
turn_speed : 8 -> 11
greek_transport_small
new entry
key : greek_transport_small
type : ship
walk_speed : 4
run_speed : 4
acceleration : 0.4
deceleration : 2
charge_speed : 4.8
crawl_speed : 0
charge_distance_commence_run : 60
charge_distance_adopt_charge_pose : 60
charge_distance_pick_target : 60
radius : 12
shape : capsule
radii_ratio : 0.28
mass : 60000
height : 3.5
fire_arc_close : 360
fire_arc_loose : 360
turn_speed : 14
hit_points : 316
allow static turn anim : True
allow turn to move anim : True
tracking_threshold : 1.1
min_turning_speed : 0.5
display_model_offset_z : 0
greek_two
acceleration : 0.6 -> 1.1
greek_two_halfer
acceleration : 0.7 -> 1.2
persian_four
acceleration : 0.7 -> 1.2
persian_one_halfer
acceleration : 0.6 -> 1.1
persian_three
acceleration : 0.7 -> 1.2
persian_transport
turn_speed : 8 -> 11
hit_points : 459 -> 479
persian_transport_small
new entry
key : persian_transport_small
type : ship
walk_speed : 4
run_speed : 4
acceleration : 0.4
deceleration : 2
charge_speed : 4.8
crawl_speed : 0
charge_distance_commence_run : 60
charge_distance_adopt_charge_pose : 60
charge_distance_pick_target : 60
radius : 12
shape : capsule
radii_ratio : 0.28
mass : 60000
height : 3.5
fire_arc_close : 360
fire_arc_loose : 360
turn_speed : 14
hit_points : 336
allow static turn anim : True
allow turn to move anim : True
tracking_threshold : 1.1
min_turning_speed : 0.5
display_model_offset_z : 0
persian_two
acceleration : 0.6 -> 1.1
persian_two_halfer
acceleration : 0.7 -> 1.2
roman_four
acceleration : 0.7 -> 1.2
roman_one_halfer
acceleration : 0.6 -> 1.1
roman_three
acceleration : 0.7 -> 1.2
roman_transport
turn_speed : 8 -> 11
hit_points : 596 -> 459
roman_transport_small
new entry
key : roman_transport_small
type : ship
walk_speed : 4
run_speed : 4
acceleration : 0.4
deceleration : 2
charge_speed : 4.8
crawl_speed : 0
charge_distance_commence_run : 60
charge_distance_adopt_charge_pose : 60
charge_distance_pick_target : 60
radius : 12
shape : capsule
radii_ratio : 0.28
mass : 60000
height : 3.5
fire_arc_close : 360
fire_arc_loose : 360
turn_speed : 14
hit_points : 316
allow static turn anim : True
allow turn to move anim : True
tracking_threshold : 1.1
min_turning_speed : 0.5
display_model_offset_z : 0
roman_two
acceleration : 0.6 -> 1.1
roman_two_halfer
acceleration : 0.7 -> 1.2
rome_camel
mass : 350 -> 450
rome_camel_cataphract
mass : 600 -> 750
rome_chariot_celtic
mass : 1200 -> 3000
rome_chariot_generic
mass : 1200 -> 3000
rome_chariot_scythed
mass : 2400 -> 5000
Table battle_personalities_tables
car_standard
new entry
key : car_standard
soldier_model : target_marker
man_animations_table : rome_man_standard_bearer
type : standard_bearer
unknown : False
variant : Car_Standard_Bearer
spa_standard
new entry
key : spa_standard
soldier_model : target_marker
man_animations_table : rome_man_standard_bearer
type : standard_bearer
unknown : False
variant : Gre_Spartan_Standard
Table battlefield_buildings_tables
30_30_10
: -> 1
30_30_10_45
: -> 1
30_30_30
: -> 1
30_60_10_30
: -> 1
30_60_10_30mirrored
: -> 1
60_20_10
: -> 1
60_20_30
: -> 1
60_60_10
: -> 1
60_60_10_45
: -> 1
60_60_30
: -> 1
amphitheater
: -> 1
archerytarget
: -> 1
arena
: -> 1
athens_acropolis
: -> 1
athens_acropolis_1
: -> 1
athens_acropolis_2
: -> 1
athens_acropolis_3
: -> 1
athens_acropolis_4
: -> 1
axe
: -> 1
banner01
: -> 1
banner02
: -> 1
banner03
: -> 1
banner04
: -> 1
bannerbig_01
: -> 1
bannerbig_02
: -> 1
bannerbig_03
: -> 1
bannerbig_04
: -> 1
bannerhuge
: -> 1
barbarian_ahouse_1
: -> 1
barbarian_ahouse_2
: -> 1
barbarian_city_building_1
: -> 1
barbarian_city_building_2
: -> 1
barbarian_court_corner
: -> 1
barbarian_court_door
: -> 1
barbarian_court_wall
: -> 1
barbarian_dolmens_big01
: -> 1
barbarian_dolmens_big02
: -> 1
barbarian_dolmens_curve
: -> 1
barbarian_dolmens_gate
: -> 1
barbarian_dolmens_medium
: -> 1
barbarian_dolmens_pileofrocks
: -> 1
barbarian_dolmens_small
: -> 1
barbarian_fort_bridgingcolumn_left
: -> 1
barbarian_fort_bridgingcolumn_right
: -> 1
barbarian_fort_curve_20m_radius
: -> 1
barbarian_fort_curve_60m_radius
: -> 1
barbarian_fort_curved_bastion
: -> 1
barbarian_fort_endcap_left
: -> 1
barbarian_fort_endcap_right
: -> 1
barbarian_fort_gateway_a
: -> 4
barbarian_fort_internal_curve_20m_radius
: -> 1
barbarian_fort_kink_left
: -> 1
barbarian_fort_kink_right
: -> 1
barbarian_fort_step_down_a
: -> 1
barbarian_fort_step_up_a
: -> 1
barbarian_fort_straight
: -> 1
barbarian_fort_watchtower_b
: -> 1
barbarian_grain_store
: -> 1
barbarian_longhouse_1
: -> 1
barbarian_longhouse_2
: -> 1
barbarian_marchingcamp_equipment01
: -> 1
barbarian_marchingcamp_table
: -> 1
barbarian_roundhouse_1
: -> 1
barbarian_roundhouse_2
: -> 1
barbarian_roundhouse_3
: -> 1
barbarian_roundhouse_4
: -> 1
barbarian_standing_stone_a
: -> 1
barbarian_townhouse_1
: -> 1
barbarian_townhouse_2
: -> 1
barbarian_townhouse_3
: -> 1
barbarian_woven_fence_10m
: -> 1
barrel
: -> 1
battle_prop_cart_flag1
: -> 1
battle_prop_cart_flag2
: -> 1
battle_prop_cart_flag3
: -> 1
battle_prop_roman_flag1
: -> 1
battle_prop_roman_flag2
: -> 1
battle_prop_roman_flag3
: -> 1
boulder_a
: -> 1
boulder_b
: -> 1
boulder_c
: -> 1
boulder_d
: -> 1
boulder_e
: -> 1
boulder_f
: -> 1
boulder_g
: -> 1
boulder_small_a
: -> 1
boulder_small_b
: -> 1
boulder_small_c
: -> 1
boulder_small_d
: -> 1
boulder_small_e
: -> 1
braizer
: -> 1
brasero_lions
: -> 1
bridge_wood_1
: -> 1
bridge_wood_1_end
: -> 1
bridge_wood_2
: -> 1
bridge_wood_20m
: -> 1
bridge_wood_20m_end
: -> 1
bridge_wood_2_end
: -> 1
bridge_wood_complete
: -> 1
bunting_attached_14m
: -> 1
bunting_attached_14m_side
: -> 1
bunting_attached_8m
: -> 1
bunting_attached_8m_side
: -> 1
bunting_hanging_14m
: -> 1
bunting_hanging_8m
: -> 1
camp_fire
: -> 1
carport_stable
: -> 1
cart_1
: -> 1
cart_2
: -> 1
carthage_cothon_ring_v6
: -> 1
carthage_lighthouse
: -> 1
chickencoop
: -> 1
cinematic_barbarian_funerary_bier
: -> 1
cinematic_basilica
: -> 1
cinematic_basilica_julia
: -> 1
cinematic_brazier_lions
: -> 1
cinematic_braziers
: -> 1
cinematic_cart2_broken
: -> 1
cinematic_cart2_crate
: -> 1
cinematic_chariot_quadriga
: -> 1
cinematic_colosseum
: -> 1
cinematic_couch_no_person
: -> 1
cinematic_deployable_barricade
: -> 1
cinematic_eagle_standard
: -> 1
cinematic_eagle_standard_flag
: -> 1
cinematic_eagle_standard_no_flag
: -> 1
cinematic_eastern_funerary_slab
: -> 1
cinematic_eastern_urn_plant
: -> 1
cinematic_egyptian_bust
: -> 1
cinematic_fig
: -> 1
cinematic_floor_tile_desert_forest_2
: -> 1
cinematic_floor_tile_urban_0
: -> 1
cinematic_floor_tile_urban_2
: -> 1
cinematic_funeral_room_eastern
: -> 1
cinematic_funeral_room_egyptian
: -> 1
cinematic_funeral_room_hellenistic
: -> 1
cinematic_funeral_room_roman
: -> 1
cinematic_hellenistic_funerary_couch
: -> 1
cinematic_lekythos
: -> 1
cinematic_ramses_ii_head
: -> 1
cinematic_roman_bust_1
: -> 1
cinematic_roman_colonnade_straight
: -> 1
cinematic_roman_eagle_standard
: -> 1
cinematic_roman_flat_roof_2_storey_d
: -> 1
cinematic_roman_funerary_couch
: -> 1
cinematic_roman_lion_statue
: -> 1
cinematic_roman_senate
: -> 1
cinematic_roman_senate_int_and_ext
: -> 1
cinematic_roman_senate_interior
: -> 1
cinematic_roman_senate_interior_death_scene
: -> 1
cinematic_roman_senate_wallmap
: -> 1
cinematic_roman_temple_opendoors
: -> 1
cinematic_scale_man_senator
: -> 1
cinematic_slave_gates_closed
: -> 1
cinematic_slave_mining_cart
: -> 1
cinematic_slave_mining_gold_rock
: -> 1
cinematic_slave_mining_tunnel
: -> 1
cinematic_statue_of_augustus
: -> 1
cinematic_sunset_sky_small
: -> 1
cinematic_tall_roman_candlestick
: -> 1
cinematic_torch_sconce
: -> 1
cinematic_triumphal_arch
: -> 1
cinematic_wood_structure
: -> 1
cinematics_cleopatra_balcony
: -> 1
cliff
: -> 1
cliff02
: -> 1
cliff_01_small_l
: -> 1
cliff_01_small_m
: -> 1
cliff_01_small_r
: -> 1
colosseum_rope
: -> 1
crane
: -> 1
crane_cinematics
: -> 1
crate
: -> 1
dock_amphoras
: -> 1
dock_barrels
: -> 1
dock_cargo_1
: -> 1
dock_cargo_2
: -> 1
dock_cargo_3
: -> 1
dock_corner_concav_1
: -> 1
dock_corner_convex_1
: -> 1
dock_end_left
: -> 1
dock_end_right
: -> 1
dock_fishing_shed_1
: -> 1
dock_fishing_shed_2
: -> 1
dock_fishing_shed_3
: -> 1
dock_fishing_shed_platform_1
: -> 1
dock_fishing_shed_platform_2
: -> 1
dock_offset_left_1
: -> 1
dock_offset_left_2
: -> 1
dock_offset_right_1
: -> 1
dock_offset_right_2
: -> 1
dock_ship_shed_large
: -> 1
dock_ship_shed_small
: -> 1
dock_straight_1
: -> 1
dock_straight_2
: -> 1
dock_straight_3
: -> 1
dock_straight_4
: -> 1
dock_straight_5
: -> 1
dock_warehouse_1
: -> 1
dock_warehouse_2
: -> 1
dock_wood_1
: -> 1
dock_wood_2
: -> 1
dock_wood_3
: -> 1
eastern_marchingcamp_equipment01
: -> 1
eastern_marchingcamp_table
: -> 1
egyptian_city_building_1
: -> 1
egyptian_city_building_2
: -> 1
egyptian_city_building_3
: -> 1
egyptian_city_building_4
: -> 1
egyptian_city_building_5
: -> 1
egyptian_city_building_add_1
: -> 1
egyptian_city_building_add_2
: -> 1
egyptian_column_1
: -> 1
egyptian_court_corner
: -> 1
egyptian_court_door
: -> 1
egyptian_court_wall
: -> 1
egyptian_fort_angled_joiner
: -> 1
egyptian_fort_bridgingcolumn_left
: -> 1
egyptian_fort_bridgingcolumn_right
: -> 1
egyptian_fort_external_angled_to_grid_joiner
: -> 1
egyptian_fort_external_corner
: -> 1
egyptian_fort_external_grid_to_angled_joiner
: -> 1
egyptian_fort_gateway_e
: -> 4
egyptian_fort_internal_angled_to_grid_joiner
: -> 1
egyptian_fort_internal_corner
: -> 1
egyptian_fort_internal_grid_to_angled_joiner
: -> 1
egyptian_fort_straight
: -> 1
egyptian_fort_straight_stepped_down_10m_square_bastion_a
: -> 1
egyptian_fort_straight_stepped_up_10m_square_bastion_a
: -> 1
egyptian_fort_straight_with_doors_a
: -> 1
egyptian_fort_straight_with_solid_squared_bastion
: -> 1
egyptian_fort_tower_b_corner_with_extension
: -> 1
egyptian_fort_tower_c_straight_with_extension
: -> 1
egyptian_fort_tower_end_left
: -> 1
egyptian_fort_tower_end_right
: -> 1
egyptian_ground
: -> 1
egyptian_highfence
: -> 1
egyptian_highfence_pillar
: -> 1
egyptian_lowfence
: -> 1
egyptian_lowfence_pillar
: -> 1
egyptian_slum_1
: -> 1
egyptian_slum_2
: -> 1
egyptian_slum_3
: -> 1
egyptian_statue_horus
: -> 1
egyptian_statue_sphinx
: -> 1
egyptian_steps_sidewall
: -> 1
egyptian_temple_corner
: -> 1
egyptian_temple_corner_internal
: -> 1
egyptian_temple_court_building
: -> 1
egyptian_temple_end
: -> 1
egyptian_temple_end_left
: -> 1
egyptian_temple_lg_col_external
: -> 1
egyptian_temple_lg_col_internal
: -> 1
egyptian_temple_lg_col_straight
: -> 1
egyptian_temple_longbuilding
: -> 1
egyptian_temple_pylons
: -> 1
egyptian_temple_small_building_a
: -> 1
egyptian_temple_steps_a
: -> 1
egyptian_temple_straight
: -> 1
egyptian_temple_straight_short
: -> 1
egyptian_townhouse_1
: -> 1
egyptian_townhouse_2
: -> 1
egyptian_townhouse_3
: -> 1
egyptian_townhouse_4
: -> 1
egyptian_townhouse_add_1
: -> 1
egyptian_townhouse_add_2
: -> 1
fallen_tree_01
: -> 1
fallen_tree_02
: -> 1
fallen_tree_03
: -> 1
fountain_wall
: -> 1
front_end_table
: -> 1
garden_big_1
: -> 1
garden_medium_1
: -> 1
garden_medium_2
: -> 1
garden_pool_1
: -> 1
garden_pot_1
: -> 1
garden_small_1
: -> 1
garden_small_2
: -> 1
giant_ballista
: -> 1
gr_prop_obelisk
: -> 1
gr_prop_statue_hera
: -> 1
gr_prop_statue_hera_broken
: -> 1
gr_prop_statue_poseidon
: -> 1
greek_agora_2storey_building01
: -> 1
greek_agora_2storey_building02
: -> 1
greek_agora_2storey_building03
: -> 1
greek_agora_main_hall
: -> 1
greek_agora_main_hall_big
: -> 1
greek_agora_main_segment
: -> 1
greek_agora_main_segment_end_detailed
: -> 1
greek_agora_main_segment_end_detailed_flipped
: -> 1
greek_agora_small_building01
: -> 1
greek_apartment_balcony03
: -> 1
greek_apartment_building01
: -> 1
greek_apartment_building01b
: -> 1
greek_apartment_building02
: -> 1
greek_apartment_building02-2
: -> 1
greek_apartment_building03
: -> 1
greek_carthage_cothon_ring
: -> 1
greek_civic_wall_4m
: -> 1
greek_civic_wall_8m
: -> 1
greek_civic_wall_arched_door
: -> 1
greek_civic_wall_corner
: -> 1
greek_civic_wall_end
: -> 1
greek_colonnade_corner
: -> 1
greek_colonnade_straight
: -> 1
greek_domestic_occupiable_1
: -> 1
greek_extras_porch01
: -> 1
greek_extras_tower01
: -> 1
greek_extras_tower02
: -> 1
greek_extras_tower03
: -> 1
greek_extras_towertop
: -> 1
greek_flat_roof_1_storey_a
: -> 1
greek_flat_roof_1_storey_b
: -> 1
greek_flat_roof_2_storey_a
: -> 1
greek_flat_roof_2_storey_b
: -> 1
greek_flat_roof_2_storey_d
: -> 1
greek_flat_roof_3_storey
: -> 1
greek_flat_roof_porch
: -> 1
greek_fort_angled_joiner
: -> 1
greek_fort_bridgingcolumn_left
: -> 1
greek_fort_bridgingcolumn_right
: -> 1
greek_fort_external_angled_to_grid_joiner
: -> 1
greek_fort_external_corner
: -> 1
greek_fort_external_grid_to_angled_joiner
: -> 1
greek_fort_gateway_e
: -> 4
greek_fort_internal_angled_to_grid_joiner
: -> 1
greek_fort_internal_corner
: -> 1
greek_fort_internal_grid_to_angled_joiner
: -> 1
greek_fort_straight
: -> 1
greek_fort_straight_stepped_down_10m_square_bastion_a
: -> 1
greek_fort_straight_stepped_up_10m_square_bastion_a
: -> 1
greek_fort_straight_with_doors_a
: -> 1
greek_fort_straight_with_solid_squared_bastion
: -> 1
greek_fort_tower_b_corner_with_extension
: -> 1
greek_fort_tower_c_crenelation_high_poly
: -> 1
greek_fort_tower_c_straight_with_extension
: -> 1
greek_fort_tower_end_left
: -> 1
greek_fort_tower_end_right
: -> 1
greek_freestanding_canopy_a
: -> 1
greek_freestanding_canopy_b
: -> 1
greek_large_statue_broken
: -> 1
greek_large_statue_broken_empty
: -> 1
greek_lowfence
: -> 1
greek_lowfence_pillar
: -> 1
greek_marchingcamp_equipment01
: -> 1
greek_marchingcamp_table
: -> 1
greek_outbuilding_a
: -> 1
greek_pavement_high_centre
: -> 1
greek_pavement_high_corner
: -> 1
greek_pavement_high_straight
: -> 1
greek_pergola
: -> 1
greek_pillar_wall_8m
: -> 1
greek_pillar_wall_corner
: -> 1
greek_pillar_wall_end
: -> 1
greek_plain_wall
: -> 1
greek_single_arch
: -> 1
greek_small_domestic_1
: -> 1
greek_small_domestic_2
: -> 1
greek_small_domestic_3
: -> 1
greek_small_domestic_4
: -> 1
greek_small_domestic_5
: -> 1
greek_small_domestic_6
: -> 1
greek_small_domestic_7
: -> 1
greek_small_domestic_8
: -> 1
greek_small_domestic_9
: -> 1
greek_statue_augustus
: -> 1
greek_statue_augustus_large
: -> 1
greek_statue_broken
: -> 1
greek_statue_broken_empty
: -> 1
greek_statue_hera
: -> 1
greek_statue_hera_large
: -> 1
greek_statue_hera_medium
: -> 1
greek_statue_poseidon
: -> 1
greek_statue_poseidon_half02
: -> 1
greek_statue_poseidon_large
: -> 1
greek_stone_steps_a
: -> 1
greek_temple_1_prostyle
: -> 1
greek_temple_2_amphiprostyle
: -> 1
greek_temple_3_tholos
: -> 1
greek_temple_4_pseudoperipteral
: -> 1
greek_temple_5_peripteral
: -> 1
greek_temple_6_dipteral
: -> 1
greek_temple_7_podium
: -> 1
greek_temple_columns_corner
: -> 1
greek_temple_columns_line
: -> 1
greek_temple_columns_single
: -> 1
greek_temple_floor_border_1
: -> 1
greek_temple_floor_corner_1
: -> 1
greek_temple_floor_corner_2
: -> 1
greek_temple_floor_corner_3
: -> 1
greek_temple_floor_e3
: -> 1
greek_temple_floor_ext_1
: -> 1
greek_temple_floor_ext_2
: -> 1
greek_temple_floor_offset_r
: -> 1
greek_temple_floor_plaza_1
: -> 1
greek_temple_floor_stairs_1
: -> 1
greek_temple_floor_stairs_2
: -> 1
greek_temple_floor_stairs_3
: -> 1
greek_temple_floor_stairs_4
: -> 1
greek_torch_sconce
: -> 1
greek_villa_angled
: -> 1
greek_villa_angled02
: -> 1
greek_villa_atrium
: -> 1
greek_villa_colonade
: -> 1
greek_villa_house01
: -> 1
greek_villa_house02
: -> 1
greek_villa_straight01
: -> 1
greek_villa_straight02
: -> 1
greek_villa_tabernae
: -> 1
greek_villa_tower
: -> 1
greek_villa_wall
: -> 1
greek_villa_wall_door
: -> 1
greek_villa_wall_pillar
: -> 1
greek_wash_house
: -> 1
helios
: -> 1
highfence_1
: -> 1
jar
: -> 1
kitchengarden_1
: -> 1
kitchengarden_2
: -> 1
lattice
: -> 1
line_large
: -> 1
lion_statue
: -> 1
lowfence_1
: -> 1
lowfence_2
: -> 1
lowfence_3
: -> 1
marchingcamp_global_bench
: -> 1
marchingcamp_global_blanket
: -> 1
marchingcamp_global_cauldron
: -> 1
marchingcamp_global_table
: -> 1
marchingcamp_tent01
: -> 1
marchingcamp_tent02
: -> 1
marchingcamp_tent03
: -> 1
market_stand_1
: -> 1
market_stand_2
: -> 1
market_stand_3
: -> 1
market_stand_4
: -> 1
market_stand_5
: -> 1
market_stand_6
: -> 1
market_stand_persian_1
: -> 1
market_stand_persian_2
: -> 1
market_stand_persian_3
: -> 1
market_stand_persian_4
: -> 1
market_stand_persian_5
: -> 1
market_stand_persian_6
: -> 1
multiplayer_testbuilding_blue
: -> 1
multiplayer_testbuilding_green
: -> 1
multiplayer_testbuilding_red
: -> 1
multiplayer_testbuilding_yellow
: -> 1
pavements_bench
: -> 1
pavements_mosaic
: -> 1
pavements_mosaic5m
: -> 1
pavements_path
: -> 1
pavements_path5m
: -> 1
pavements_path_bricks
: -> 1
pavements_path_bricks5m
: -> 1
pavements_sand_tile
: -> 1
pavements_sand_tile5m
: -> 1
pavements_stairs_corner
: -> 1
pavements_stairs_corner5m
: -> 1
pavements_stairs_straight
: -> 1
pavements_stairs_straight5m
: -> 1
pavements_treepot
: -> 1
pavements_wall_corner
: -> 1
pavements_wall_corner5m
: -> 1
pavements_wall_straight
: -> 1
pavements_wall_straight5m
: -> 1
persian_city_building_1
: -> 1
persian_city_building_2
: -> 1
persian_city_building_3
: -> 1
persian_city_building_4
: -> 1
persian_city_building_add_1
: -> 1
persian_city_building_add_2
: -> 1
persian_city_building_add_3
: -> 1
persian_city_building_stairs
: -> 1
persian_city_colonnade_left
: -> 1
persian_city_colonnade_middle
: -> 1
persian_city_colonnade_right
: -> 1
persian_cliff_fort_corner
: -> 1
persian_cliff_fort_diagonal
: -> 1
persian_cliff_fort_straight
: -> 1
persian_column_1
: -> 1
persian_fort_angled_joiner
: -> 1
persian_fort_bridgingcolumn_left
: -> 1
persian_fort_bridgingcolumn_right
: -> 1
persian_fort_external_angled_to_grid_joiner
: -> 1
persian_fort_external_corner
: -> 1
persian_fort_external_grid_to_angled_joiner
: -> 1
persian_fort_gateway_e
: -> 4
persian_fort_internal_angled_to_grid_joiner
: -> 1
persian_fort_internal_corner
: -> 1
persian_fort_internal_grid_to_angled_joiner
: -> 1
persian_fort_straight
: -> 1
persian_fort_straight_stepped_down_10m_square_bastion_a
: -> 1
persian_fort_straight_stepped_up_10m_square_bastion_a
: -> 1
persian_fort_straight_with_doors_a
: -> 1
persian_fort_straight_with_solid_squared_bastion
: -> 1
persian_fort_tower_b_corner_with_extension
: -> 1
persian_fort_tower_c_straight_with_extension
: -> 1
persian_fort_tower_end_left
: -> 1
persian_fort_tower_end_right
: -> 1
persian_ground
: -> 1
persian_highfence
: -> 1
persian_highfence_pillar
: -> 1
persian_lowfence
: -> 1
persian_lowfence_pillar
: -> 1
persian_slum_1
: -> 1
persian_slum_2
: -> 1
persian_slum_3
: -> 1
persian_statue_1
: -> 1
persian_tent_side_01
: -> 1
persian_tent_side_02
: -> 1
persian_tent_side_03
: -> 1
persian_tent_side_04
: -> 1
persian_tent_side_05
: -> 1
persian_tent_side_06
: -> 1
persian_tent_side_07
: -> 1
persian_tent_top_01
: -> 1
persian_tent_top_02
: -> 1
persian_tent_top_03
: -> 1
persian_tent_top_04
: -> 1
persian_tent_top_05
: -> 1
persian_tent_top_06
: -> 1
persian_tent_top_07
: -> 1
persian_tower
: -> 1
persian_townhouse_1
: -> 1
persian_townhouse_2
: -> 1
persian_townhouse_3
: -> 1
persian_townhouse_4
: -> 1
persian_townhouse_add_1
: -> 1
persian_townhouse_add_2
: -> 1
persian_washingline_air_01
: -> 1
persian_washingline_air_02
: -> 1
persian_washingline_air_03
: -> 1
persian_washingline_air_04
: -> 1
persian_washingline_ground_01
: -> 1
persian_washingline_ground_02
: -> 1
persian_washingline_ground_03
: -> 1
platform_angle
: -> 1
platform_fence_30
: -> 1
platform_fence_corner
: -> 1
platform_fence_slope
: -> 1
platform_fence_straight
: -> 1
platform_ground_tiles
: -> 1
platform_ground_tiles2
: -> 1
platform_ground_tiles2_roman
: -> 1
platform_ground_tiles3
: -> 1
platform_ground_tiles_roman
: -> 1
platform_staircase
: -> 1
platform_staircase_roman
: -> 1
platform_wall_30
: -> 1
platform_wall_30_roman
: -> 1
platform_wall_corner
: -> 1
platform_wall_corner_door
: -> 1
platform_wall_corner_door_roman
: -> 1
platform_wall_corner_door_window1
: -> 1
platform_wall_corner_door_window1_roman
: -> 1
platform_wall_corner_door_window2
: -> 1
platform_wall_corner_door_window2_roman
: -> 1
platform_wall_corner_roman
: -> 1
platform_wall_corner_tunnel
: -> 1
platform_wall_corner_tunnel_roman
: -> 1
platform_wall_corner_window1
: -> 1
platform_wall_corner_window1_roman
: -> 1
platform_wall_slope
: -> 1
platform_wall_straight
: -> 1
platform_wall_straight_pillar
: -> 1
platform_wall_straight_pillar_roman
: -> 1
platform_wall_straight_pipe
: -> 1
platform_wall_straight_pipe_roman
: -> 1
platform_wall_straight_roman
: -> 1
pontoon
: -> 1
pyramid
: -> 1
pyramid_khafre
: -> 1
pyramid_khufu
: -> 1
rameses_ii
: -> 1
road_planks
: -> 1
rock01_wall
: -> 1
rock02_wall
: -> 1
rock_01_large
: -> 1
rock_01_med
: -> 1
rock_01_small
: -> 1
rock_02_large
: -> 1
rock_02_med
: -> 1
rock_02_med2
: -> 1
rock_02_small
: -> 1
rock_desert_large_1
: -> 1
rock_desert_med_1
: -> 1
rock_desert_med_2
: -> 1
rock_desert_med_3
: -> 1
rock_desert_med_4
: -> 1
rock_desert_small_1
: -> 1
rock_desert_small_2
: -> 1
rock_flat
: -> 1
rocks_small_01
: -> 1
roman_agora_2storey_building01
: -> 1
roman_agora_2storey_building02
: -> 1
roman_agora_2storey_building03
: -> 1
roman_agora_2storey_building04
: -> 1
roman_agora_bath01
: -> 1
roman_agora_bath02
: -> 1
roman_agora_main_segment
: -> 1
roman_agora_main_segment_end_detailed
: -> 1
roman_agora_main_segment_end_detailed_flipped
: -> 1
roman_agora_tower
: -> 1
roman_apartment_building01
: -> 1
roman_apartment_building01-02
: -> 1
roman_apartment_building02
: -> 1
roman_apartment_building02-02
: -> 1
roman_apartment_building03
: -> 1
roman_apartment_building_corner
: -> 1
roman_aqueduct_60
: -> 1
roman_aqueduct_60degres
: -> 1
roman_aqueduct_90
: -> 1
roman_aqueduct_destruct_end
: -> 1
roman_aqueduct_end
: -> 1
roman_aqueduct_notech
: -> 1
roman_aqueduct_straight
: -> 1
roman_aqueduct_terminus
: -> 1
roman_circus_maximus_arch
: -> 1
roman_circus_maximus_entrance
: -> 1
roman_circus_maximus_entrance02
: -> 1
roman_circus_maximus_plynth
: -> 1
roman_circus_maximus_plynth_end
: -> 1
roman_circus_maximus_round
: -> 1
roman_circus_maximus_straight
: -> 1
roman_circus_maximus_wall
: -> 1
roman_circus_maximus_wall02
: -> 1
roman_colonnade_corner
: -> 1
roman_colonnade_straight
: -> 1
roman_colosseum_emperortribune
: -> 1
roman_colosseum_part10
: -> 1
roman_colosseum_velum
: -> 1
roman_flat_roof_1_storey_a
: -> 1
roman_flat_roof_1_storey_a_red
: -> 1
roman_flat_roof_1_storey_b
: -> 1
roman_flat_roof_2_storey_a
: -> 1
roman_flat_roof_2_storey_b
: -> 1
roman_flat_roof_2_storey_d
: -> 1
roman_flat_roof_3_storey
: -> 1
roman_fort_angled_joiner
: -> 1
roman_fort_bridgingcolumn_left
: -> 1
roman_fort_bridgingcolumn_right
: -> 1
roman_fort_external_angled_to_grid_joiner
: -> 1
roman_fort_external_corner
: -> 1
roman_fort_external_grid_to_angled_joiner
: -> 1
roman_fort_gateway_e
: -> 4
roman_fort_internal_angled_to_grid_joiner
: -> 1
roman_fort_internal_corner
: -> 1
roman_fort_internal_grid_to_angled_joiner
: -> 1
roman_fort_straight
: -> 1
roman_fort_straight_stepped_down_10m_square_bastion_a
: -> 1
roman_fort_straight_stepped_up_10m_square_bastion_a
: -> 1
roman_fort_straight_with_doors_a
: -> 1
roman_fort_straight_with_solid_squared_bastion
: -> 1
roman_fort_tower_b_corner_with_extension
: -> 1
roman_fort_tower_c_straight_with_extension
: -> 1
roman_fort_tower_end_left
: -> 1
roman_fort_tower_end_right
: -> 1
roman_lowfence
: -> 1
roman_lowfence_pillar
: -> 1
roman_marchingcamp_equipment01
: -> 1
roman_marchingcamp_standardeagle
: -> 1
roman_marchingcamp_table
: -> 1
roman_pantheon
: -> 1
roman_senate_house
: -> 1
roman_temple01
: -> 1
roman_temple01_cinematic
: -> 1
roman_tent_side_01
: -> 1
roman_tent_side_02
: -> 1
roman_tent_side_03
: -> 1
roman_tent_side_04
: -> 1
roman_tent_side_05
: -> 1
roman_tent_side_06
: -> 1
roman_tent_side_07
: -> 1
roman_tent_top_01
: -> 1
roman_tent_top_02
: -> 1
roman_tent_top_03
: -> 1
roman_tent_top_04
: -> 1
roman_tent_top_05
: -> 1
roman_tent_top_06
: -> 1
roman_tent_top_07
: -> 1
roman_tower
: -> 1
roman_villa_angled
: -> 1
roman_villa_angled02
: -> 1
roman_villa_atrium
: -> 1
roman_villa_colonade
: -> 1
roman_villa_house01
: -> 1
roman_villa_house02
: -> 1
roman_villa_ivy
: -> 1
roman_villa_straight01
: -> 1
roman_villa_straight02
: -> 1
roman_villa_tabernae
: -> 1
roman_villa_tower
: -> 1
roman_villa_wall
: -> 1
roman_villa_wall_door
: -> 1
roman_villa_wall_pillar
: -> 1
roman_washinglines_air_01
: -> 1
roman_washinglines_air_02
: -> 1
roman_washinglines_air_03
: -> 1
roman_washinglines_air_04
: -> 1
roman_washinglines_ground_01
: -> 1
roman_washinglines_ground_02
: -> 1
roman_washinglines_ground_03
: -> 1
ruin_columns_1
: -> 1
ruin_columns_2
: -> 1
ruin_columns_3
: -> 1
ruin_columns_4
: -> 1
ruin_columns_5
: -> 1
ruin_floor_1
: -> 1
ruin_floor_2
: -> 1
ruin_floor_3
: -> 1
ruin_rubble_1
: -> 1
ruin_rubble_2
: -> 1
ruin_single_column_1
: -> 1
ruin_single_column_2
: -> 1
ruin_single_column_3
: -> 1
ruin_single_column_4
: -> 1
scaffolding_1
: -> 1
scaffolding_2
: -> 1
scaffolding_3
: -> 1
scaffolding_tall_02
: -> 1
short_dock_straight_1
: -> 1
short_dock_straight_2
: -> 1
short_dock_straight_3
: -> 1
short_dock_straight_4
: -> 1
short_dock_straight_5
: -> 1
sidewalk_corner
: -> 1
sidewalk_straight
: -> 1
siege_barricade_stakes
: -> 1
siege_barricade_wall_1
: -> 1
siege_barricade_wall_2
: -> 1
sky_alps01_double_unlit
: -> 1
sky_alps01_full_unlit
: -> 1
sky_alps01_half_unlit
: -> 1
sky_alps02_double_unlit
: -> 1
sky_alps02_full_unlit
: -> 1
sky_alps02_half_unlit
: -> 1
sky_blue_75
: -> 1
sky_grey_75
: -> 1
sky_grey_75_unlit
: -> 1
sky_grey_storm_75
: -> 1
sky_grey_storm_half_unlit
: -> 1
sky_grey_with_land_75
: -> 1
sky_night_75
: -> 1
sky_night_half_unlit
: -> 1
sky_pink
: -> 1
sky_sunset
: -> 1
sky_sunset_half
: -> 1
sky_sunset_half_unlit
: -> 1
small_pyramid
: -> 1
small_shack
: -> 1
smallrock_01
: -> 1
smallrock_02
: -> 1
smallrock_03
: -> 1
stairs
: -> 1
stairs_30m
: -> 1
stairs_30m_notech
: -> 1
stairs_doubleheight_30m
: -> 1
start_ui_scene
: -> 1
stock
: -> 1
street_barricades_door_1
: -> 1
street_barricades_door_2
: -> 1
street_barricades_door_3
: -> 1
street_barricades_high_1
: -> 1
street_barricades_high_2
: -> 1
street_barricades_low_1
: -> 1
street_barricades_low_2
: -> 1
street_barricades_low_3
: -> 1
street_barricades_rubble_1
: -> 1
street_barricades_rubble_2
: -> 1
street_barricades_streetborders_1
: -> 1
street_barricades_streetborders_2
: -> 1
tent_side_01
: -> 1
tent_side_02
: -> 1
tent_side_03
: -> 1
tent_side_04
: -> 1
tent_side_05
: -> 1
tent_side_06
: -> 1
tent_side_07
: -> 1
tent_top_01
: -> 1
tent_top_02
: -> 1
tent_top_03
: -> 1
tent_top_04
: -> 1
tent_top_05
: -> 1
tent_top_06
: -> 1
tent_top_07
: -> 1
test_circus_maximus
: -> 1
torch_ground_post
: -> 1
torch_sconce
: -> 1
torche_cinematic_new
: -> 1
tree_stump
: -> 1
vines
: -> 1
vines_pillar
: -> 1
washingline_air_01
: -> 1
washingline_air_02
: -> 1
washingline_air_03
: -> 1
washingline_air_04
: -> 1
washingline_ground_01
: -> 1
washingline_ground_02
: -> 1
washingline_ground_03
: -> 1
water_plane
: -> 1
well
: -> 1
wheelbarrow
: -> 1
woodpile
: -> 1
ziggourat
: -> 1
Table building_culture_variants_tables
-rom_BARBARIAN_port_minor_military_2-rom_Barbarian-
new entry
building : rom_BARBARIAN_port_minor_military_2
culture : rom_Barbarian
battlefield_building :
artpiece : campaign_sho_castle_1_fort
artpiece_animated :
description : rom_PLACEHOLDER
icon : rom_BARBARIAN_port_military_3
subculture :
faction :
disables : False
short_description : twr2_rome_barbarian_Harbour_short
flavour : twr2_rome_barbarian_Boat_yard_flavour
display_tooltip : True
-rom_BARBARIAN_port_minor_military_3-rom_Barbarian-
new entry
building : rom_BARBARIAN_port_minor_military_3
culture : rom_Barbarian
battlefield_building :
artpiece : campaign_sho_castle_1_fort
artpiece_animated :
description : rom_PLACEHOLDER
icon : rom_BARBARIAN_port_military_4
subculture :
faction :
disables : False
short_description : twr2_rome_barbarian_Boat_yard_short
flavour : twr2_rome_barbarian_Boat_yard_flavour
display_tooltip : True
-rom_EASTERN_port_military_minor_2-rom_Eastern-
new entry
building : rom_EASTERN_port_military_minor_2
culture : rom_Eastern
battlefield_building :
artpiece : campaign_sho_castle_2_stronghold
artpiece_animated :
description : rom_PLACEHOLDER
icon : rom_EASTERN_port_military_3
subculture :
faction :
disables : False
short_description : twr2_rome_eastern_Military_pier_short
flavour : twr2_rome_eastern_Military_pier_flavour
display_tooltip : True
-rom_EASTERN_port_military_minor_3-rom_Eastern-
new entry
building : rom_EASTERN_port_military_minor_3
culture : rom_Eastern
battlefield_building :
artpiece : campaign_sho_castle_3_fortress
artpiece_animated :
description : rom_PLACEHOLDER
icon : rom_EASTERN_port_military_4
subculture :
faction :
disables : False
short_description : twr2_rome_eastern_Naval_yard_short
flavour : twr2_rome_eastern_Military_pier_flavour
display_tooltip : True
rom_rome-rom_ROMAN_water_sanitation_5-rom_Roman-
icon : rom_ROMAN_water_sanitation_5 -> rom_ROMAN_water_sanitation_6
Table building_effects_junction_tables
rom_BARBARIAN_port_major_military_2-rom_building_gdp_industry_manufacture
new entry
building : rom_BARBARIAN_port_major_military_2
effect : rom_building_gdp_industry_manufacture
effect_scope : this_building
value : 70
value_damaged : 35
value_ruined : 0
rom_BARBARIAN_port_major_military_3-rom_building_gdp_industry_manufacture
new entry
building : rom_BARBARIAN_port_major_military_3
effect : rom_building_gdp_industry_manufacture
effect_scope : this_building
value : 140
value_damaged : 70
value_ruined : 0
rom_BARBARIAN_port_major_military_4-rom_building_gdp_industry_manufacture
new entry
building : rom_BARBARIAN_port_major_military_4
effect : rom_building_gdp_industry_manufacture
effect_scope : this_building
value : 210
value_damaged : 105
value_ruined : 0
rom_BARBARIAN_port_minor_military_2-rom_building_gdp_industry_manufacture
new entry
building : rom_BARBARIAN_port_minor_military_2
effect : rom_building_gdp_industry_manufacture
effect_scope : this_building
value : 70
value_damaged : 35
value_ruined : 0
rom_BARBARIAN_port_minor_military_3-rom_building_food_consumption
new entry
building : rom_BARBARIAN_port_minor_military_3
effect : rom_building_food_consumption
effect_scope : this_region
value : 4
value_damaged : 4
value_ruined : 0
rom_BARBARIAN_port_minor_military_3-rom_building_gdp_industry_manufacture
new entry
building : rom_BARBARIAN_port_minor_military_3
effect : rom_building_gdp_industry_manufacture
effect_scope : this_building
value : 140
value_damaged : 70
value_ruined : 0
rom_EASTERN_port_military_2-rom_building_gdp_industry_manufacture
value : 40 -> 70
value_damaged : 20 -> 35
rom_EASTERN_port_military_3-rom_building_gdp_industry_manufacture
value : 50 -> 140
value_damaged : 25 -> 70
rom_EASTERN_port_military_4-rom_building_gdp_industry_manufacture
value : 60 -> 210
value_damaged : 30 -> 105
rom_EASTERN_port_military_minor_2-rom_building_gdp_industry_manufacture
new entry
building : rom_EASTERN_port_military_minor_2
effect : rom_building_gdp_industry_manufacture
effect_scope : this_building
value : 70
value_damaged : 35
value_ruined : 0
rom_EASTERN_port_military_minor_3-rom_building_gdp_industry_manufacture
new entry
building : rom_EASTERN_port_military_minor_3
effect : rom_building_gdp_industry_manufacture
effect_scope : this_building
value : 140
value_damaged : 70
value_ruined : 0
rom_EASTERN_port_military_minor_3-rom_building_public_order_attitude_squalor
new entry
building : rom_EASTERN_port_military_minor_3
effect : rom_building_public_order_attitude_squalor
effect_scope : this_province
value : -4
value_damaged : -3
value_ruined : 0
rom_HELLENIC_port_large_military_2-rom_building_gdp_industry_manufacture
value : 40 -> 70
value_damaged : 20 -> 35
rom_HELLENIC_port_large_military_3-rom_building_gdp_industry_manufacture
value : 50 -> 140
value_damaged : 25 -> 70
rom_HELLENIC_port_large_military_4-rom_building_gdp_industry_manufacture
value : 60 -> 210
value_damaged : 30 -> 105
rom_HELLENIC_port_minor_small_military_2-rom_building_gdp_industry_manufacture
value : 40 -> 70
value_damaged : 20 -> 35
rom_HELLENIC_port_minor_small_military_3-rom_building_gdp_industry_manufacture
value : 50 -> 140
value_damaged : 25 -> 70
rom_HELLENIC_port_small_military_2-rom_building_gdp_industry_manufacture
value : 40 -> 70
value_damaged : 20 -> 35
rom_HELLENIC_port_small_military_3-rom_building_gdp_industry_manufacture
value : 50 -> 140
value_damaged : 25 -> 70
rom_HELLENIC_port_small_military_4-rom_building_gdp_industry_manufacture
value : 60 -> 210
value_damaged : 30 -> 105
rom_ROMAN_port_large_military_2-rom_building_gdp_industry_manufacture
value : 40 -> 70
value_damaged : 20 -> 35
rom_ROMAN_port_large_military_3-rom_building_gdp_industry_manufacture
value : 50 -> 140
value_damaged : 25 -> 70
rom_ROMAN_port_large_military_4-rom_building_gdp_industry_manufacture
value : 60 -> 210
value_damaged : 30 -> 105
rom_ROMAN_port_minor_small_military_2-rom_building_gdp_industry_manufacture
value : 40 -> 70
value_damaged : 20 -> 35
rom_ROMAN_port_minor_small_military_3-rom_building_gdp_industry_manufacture
value : 50 -> 140
value_damaged : 25 -> 70
rom_ROMAN_port_small_military_2-rom_building_gdp_industry_manufacture
value : 40 -> 70
value_damaged : 20 -> 35
rom_ROMAN_port_small_military_3-rom_building_gdp_industry_manufacture
value : 50 -> 140
value_damaged : 25 -> 70
rom_ROMAN_port_small_military_4-rom_building_gdp_industry_manufacture
value : 60 -> 210
value_damaged : 30 -> 105
removed values
rom_BARBARIAN_port_major_military_4-rom_building_gdp_trade_sea
rom_BARBARIAN_port_major_military_3-rom_building_gdp_trade_sea
rom_BARBARIAN_port_major_military_2-rom_building_gdp_trade_sea
Table building_level_armed_citizenry_junctions_tables
8609
new entry
building_level : rom_BARBARIAN_port_minor_military_2
id : 8609
unknown3 : 0
unit_group : rom_barbarian_naval_basic
8610
new entry
building_level : rom_BARBARIAN_port_minor_military_2
id : 8610
unknown3 : 0
unit_group : rom_barbarian_naval_basic
8614
new entry
building_level : rom_BARBARIAN_port_minor_military_2
id : 8614
unknown3 : 0
unit_group : rom_barbarian_naval_lvl2
8619
new entry
building_level : rom_BARBARIAN_port_minor_military_3
id : 8619
unknown3 : 0
unit_group : rom_barbarian_naval_basic
8627
new entry
building_level : rom_BARBARIAN_port_minor_military_3
id : 8627
unknown3 : 0
unit_group : rom_barbarian_naval_lvl2
8631
new entry
building_level : rom_BARBARIAN_port_minor_military_3
id : 8631
unknown3 : 0
unit_group : rom_barbarian_naval_lvl3
8632
new entry
building_level : rom_EASTERN_port_military_minor_2
id : 8632
unknown3 : 0
unit_group : rom_eastern_naval_basic
8633
new entry
building_level : rom_EASTERN_port_military_minor_2
id : 8633
unknown3 : 0
unit_group : rom_eastern_naval_basic
8634
new entry
building_level : rom_EASTERN_port_military_minor_2
id : 8634
unknown3 : 0
unit_group : rom_eastern_naval_lvl2
8644
new entry
building_level : rom_EASTERN_port_military_minor_3
id : 8644
unknown3 : 0
unit_group : rom_eastern_naval_basic
8648
new entry
building_level : rom_EASTERN_port_military_minor_3
id : 8648
unknown3 : 0
unit_group : rom_eastern_naval_lvl2
8658
new entry
building_level : rom_EASTERN_port_military_minor_3
id : 8658
unknown3 : 0
unit_group : rom_eastern_naval_lvl3
Table building_level_required_technology_junctions_tables
rom_BARBARIAN_port_minor_military_2-rom_briton_military_navy_shallow_keel
new entry
building_level_key : rom_BARBARIAN_port_minor_military_2
technology_key : rom_briton_military_navy_shallow_keel
rom_BARBARIAN_port_minor_military_2-rom_gaul_military_navy_shallow_keel
new entry
building_level_key : rom_BARBARIAN_port_minor_military_2
technology_key : rom_gaul_military_navy_shallow_keel
rom_BARBARIAN_port_minor_military_2-rom_german_military_navy_leather_sails
new entry
building_level_key : rom_BARBARIAN_port_minor_military_2
technology_key : rom_german_military_navy_leather_sails
rom_BARBARIAN_port_minor_military_3-rom_briton_military_navy_improved_ship_building
new entry
building_level_key : rom_BARBARIAN_port_minor_military_3
technology_key : rom_briton_military_navy_improved_ship_building
rom_BARBARIAN_port_minor_military_3-rom_gaul_military_navy_oak_construction
new entry
building_level_key : rom_BARBARIAN_port_minor_military_3
technology_key : rom_gaul_military_navy_oak_construction
rom_BARBARIAN_port_minor_military_3-rom_german_military_navy_oak_construction
new entry
building_level_key : rom_BARBARIAN_port_minor_military_3
technology_key : rom_german_military_navy_oak_construction
rom_EASTERN_port_military_minor_2-rom_eastern_military_navy_naval_manoeuvres
new entry
building_level_key : rom_EASTERN_port_military_minor_2
technology_key : rom_eastern_military_navy_naval_manoeuvres
rom_EASTERN_port_military_minor_3-rom_eastern_military_navy_marine_training
new entry
building_level_key : rom_EASTERN_port_military_minor_3
technology_key : rom_eastern_military_navy_marine_training
Table building_levels_tables
pro_ROMAN_city_major_4
create_cost : 10500 -> 10400
pro_ROMAN_military_equipment_siege_3
create_cost : 3300 -> 3400
rom_BARBARIAN_artisans_major_bronze_2
create_cost : 1800 -> 1700
rom_BARBARIAN_artisans_major_bronze_3
create_cost : 2900 -> 2700
rom_BARBARIAN_artisans_major_bronze_4
create_cost : 4200 -> 4000
rom_BARBARIAN_artisans_major_gold_2
create_cost : 1900 -> 1800
rom_BARBARIAN_artisans_major_gold_3
create_cost : 2700 -> 2600
rom_BARBARIAN_artisans_major_iron_2
create_cost : 2100 -> 2000
rom_BARBARIAN_artisans_major_iron_3
create_cost : 3300 -> 3200
rom_BARBARIAN_artisans_major_salt_3
create_cost : 2800 -> 2700
rom_BARBARIAN_artisans_major_wood_2
create_cost : 2100 -> 2000
rom_BARBARIAN_artisans_major_wood_3
create_cost : 3500 -> 3300
rom_BARBARIAN_artisans_major_wood_4
create_cost : 6600 -> 5800
rom_BARBARIAN_city_major_1
create_cost : 2100 -> 2000
rom_BARBARIAN_city_major_2
create_cost : 3900 -> 3800
rom_BARBARIAN_city_major_3
create_cost : 6600 -> 6400
rom_BARBARIAN_city_major_4
create_cost : 10800 -> 10500
rom_BARBARIAN_city_minor_fish_2
create_cost : 1900 -> 1800
rom_BARBARIAN_city_minor_fish_3
create_cost : 2900 -> 2800
rom_BARBARIAN_city_minor_fish_4
create_cost : 4200 -> 3900
rom_BARBARIAN_city_minor_glass_2
create_cost : 2000 -> 1900
rom_BARBARIAN_city_minor_glass_3
create_cost : 3000 -> 2900
rom_BARBARIAN_city_minor_glass_4
create_cost : 4500 -> 4200
rom_BARBARIAN_city_minor_gold_2
create_cost : 3000 -> 2900
rom_BARBARIAN_city_minor_gold_3
create_cost : 4700 -> 4600
rom_BARBARIAN_city_minor_gold_4
create_cost : 6800 -> 6600
rom_BARBARIAN_city_minor_grain_2
create_cost : 2300 -> 2200
rom_BARBARIAN_city_minor_grain_3
create_cost : 3800 -> 3600
rom_BARBARIAN_city_minor_grain_4
create_cost : 6300 -> 6000
rom_BARBARIAN_city_minor_hides_2
create_cost : 1900 -> 1800
rom_BARBARIAN_city_minor_hides_3
create_cost : 2700 -> 2600
rom_BARBARIAN_city_minor_hides_4
create_cost : 3500 -> 3300
rom_BARBARIAN_city_minor_iron_1
create_cost : 1400 -> 1300
rom_BARBARIAN_city_minor_iron_2
create_cost : 2300 -> 2200
rom_BARBARIAN_city_minor_iron_3
create_cost : 3500 -> 3400
rom_BARBARIAN_city_minor_iron_4
create_cost : 5000 -> 4700
rom_BARBARIAN_city_minor_limestone_3
create_cost : 2600 -> 2500
rom_BARBARIAN_city_minor_limestone_4
create_cost : 3500 -> 3200
rom_BARBARIAN_city_minor_marble_2
create_cost : 2000 -> 1900
rom_BARBARIAN_city_minor_marble_3
create_cost : 2800 -> 2700
rom_BARBARIAN_city_minor_marble_4
create_cost : 3800 -> 3500
rom_BARBARIAN_city_minor_olives_3
create_cost : 2800 -> 2600
rom_BARBARIAN_city_minor_olives_4
create_cost : 3700 -> 3400
rom_BARBARIAN_city_minor_purple_dye_2
create_cost : 2200 -> 2100
rom_BARBARIAN_city_minor_purple_dye_3
create_cost : 3500 -> 3300
rom_BARBARIAN_city_minor_purple_dye_4
create_cost : 5800 -> 5500
rom_BARBARIAN_city_minor_silk_2
create_cost : 2400 -> 2300
rom_BARBARIAN_city_minor_silk_3
create_cost : 4300 -> 4200
rom_BARBARIAN_city_minor_silk_4
create_cost : 8100 -> 7900
rom_BARBARIAN_city_minor_silver_3
create_cost : 4100 -> 3900
rom_BARBARIAN_city_minor_silver_4
create_cost : 6200 -> 6000
rom_BARBARIAN_city_minor_timber_2
create_cost : 2300 -> 2200
rom_BARBARIAN_city_minor_timber_3
create_cost : 3500 -> 3300
rom_BARBARIAN_city_minor_timber_4
create_cost : 4900 -> 4600
rom_BARBARIAN_city_minor_township_2
create_cost : 2600 -> 2500
rom_BARBARIAN_city_minor_township_3
create_cost : 3900 -> 3700
rom_BARBARIAN_city_minor_township_4
create_cost : 5300 -> 5100
rom_BARBARIAN_city_minor_wine_2
create_cost : 2300 -> 2200
rom_BARBARIAN_city_minor_wine_3
create_cost : 3500 -> 3300
rom_BARBARIAN_city_minor_wine_4
create_cost : 4900 -> 4700
rom_BARBARIAN_commons_administration_3
create_cost : 5100 -> 5200
rom_BARBARIAN_commons_administration_4
create_cost : 8900 -> 9000
rom_BARBARIAN_commons_public_3
create_cost : 4000 -> 3900
rom_BARBARIAN_commons_slave_2
create_cost : 3600 -> 3500
rom_BARBARIAN_enclosure_food_cattle_4
create_cost : 2300 -> 2400
rom_BARBARIAN_enclosure_industry_4
create_cost : 4500 -> 4600
rom_BARBARIAN_enclosure_minor_food_cattle_4
create_cost : 2300 -> 2400
rom_BARBARIAN_enclosure_minor_industry_4
create_cost : 4500 -> 4600
rom_BARBARIAN_enclosure_minor_research_4
create_cost : 3900 -> 4000
rom_BARBARIAN_enclosure_research_4
create_cost : 3900 -> 4000
rom_BARBARIAN_port_major_1
create_cost : 1400 -> 1000
rom_BARBARIAN_port_major_food_2
create_cost : 2100 -> 1600
rom_BARBARIAN_port_major_food_3
create_cost : 2600 -> 2000
rom_BARBARIAN_port_major_food_4
create_cost : 3000 -> 2500
rom_BARBARIAN_port_major_military_2
create_cost : 1900 -> 1300
rom_BARBARIAN_port_major_military_3
create_cost : 2500 -> 1800
rom_BARBARIAN_port_major_military_4
create_cost : 3300 -> 2100
rom_BARBARIAN_port_minor_1
create_cost : 1400 -> 1000
rom_BARBARIAN_port_minor_2
create_cost : 2100 -> 1600
rom_BARBARIAN_port_minor_3
create_cost : 2600 -> 2000
rom_BARBARIAN_port_minor_military_2
new entry
level_name : rom_BARBARIAN_port_minor_military_2
chain : rom_BARBARIAN_port_minor
level : 1
condition :
create_time : 3
create_cost : 1300
Upkeep Cost : 0
Demolition Cost : 0
ZOC : 0
Lower Happiness : 0
Upper Happiness : 0
Repression : 0
GDP : 0
Town Wealth Growth : 0
Population Change : 0
Max Population Change : 0
Commodity :
unknown : False
unknown19 : False
unknown20 : 0
unknown21 : False
military_prestige : 0
naval_prestige : 0
economic_prestige : 0
enlightenment_prestige : 0
destruction_terminator : False
faction_unique : False
unknown28 : False
unknown29 : False
resource_requirement :
working_model : campaign_sho_city_castle_construction_lvl1
unique_index : 7834
can_convert : True
building_instance_key : rom_Port_Ships
audio_building_type : military_port
should_show_building_level_in_ui_for_technology : True
rom_BARBARIAN_port_minor_military_3
new entry
level_name : rom_BARBARIAN_port_minor_military_3
chain : rom_BARBARIAN_port_minor
level : 2
condition :
create_time : 5
create_cost : 1800
Upkeep Cost : 0
Demolition Cost : 0
ZOC : 0
Lower Happiness : 0
Upper Happiness : 0
Repression : 0
GDP : 0
Town Wealth Growth : 0
Population Change : 0
Max Population Change : 0
Commodity :
unknown : False
unknown19 : False
unknown20 : 0
unknown21 : False
military_prestige : 0
naval_prestige : 0
economic_prestige : 0
enlightenment_prestige : 0
destruction_terminator : False
faction_unique : False
unknown28 : False
unknown29 : False
resource_requirement :
working_model : campaign_sho_city_castle_construction_lvl1
unique_index : 7843
can_convert : True
building_instance_key : rom_Port_Ships
audio_building_type : military_port
should_show_building_level_in_ui_for_technology : True
rom_BARBARIAN_religious_celtic_1
create_cost : 600 -> 700
rom_BARBARIAN_religious_celtic_Andraste_2
create_cost : 1400 -> 1200
rom_BARBARIAN_religious_celtic_Andraste_3
create_cost : 2500 -> 2000
rom_BARBARIAN_religious_celtic_Andraste_4
create_cost : 4600 -> 4000
rom_BARBARIAN_religious_celtic_Andraste_minor_2
create_cost : 1400 -> 1200
rom_BARBARIAN_religious_celtic_Andraste_minor_3
create_cost : 2500 -> 2000
rom_BARBARIAN_religious_celtic_Cernunnos_minor_3
create_cost : 1700 -> 1600
rom_BARBARIAN_religious_celtic_Epona_3
create_cost : 1400 -> 1200
rom_BARBARIAN_religious_celtic_Epona_4
create_cost : 2200 -> 1900
rom_BARBARIAN_religious_celtic_Epona_minor_3
create_cost : 1400 -> 1200
rom_BARBARIAN_religious_celtic_Gobannus_4
create_cost : 4900 -> 5000
rom_BARBARIAN_religious_celtic_Nodens_3
create_cost : 1500 -> 1300
rom_BARBARIAN_religious_celtic_Nodens_4
create_cost : 2400 -> 2100
rom_BARBARIAN_religious_celtic_Nodens_minor_3
create_cost : 1500 -> 1300
rom_BARBARIAN_religious_celtic_arverni_5
create_cost : 10700 -> 10800
rom_BARBARIAN_religious_celtic_iceni_5
create_cost : 6200 -> 9100
rom_BARBARIAN_religious_celtic_minor_1
create_cost : 600 -> 700
rom_BARBARIAN_religious_germanic_1
create_cost : 600 -> 700
rom_BARBARIAN_religious_germanic_5
create_cost : 13300 -> 14400
rom_BARBARIAN_religious_germanic_Austro_3
create_cost : 1700 -> 1600
rom_BARBARIAN_religious_germanic_Frijjo_3
create_cost : 2500 -> 2400
rom_BARBARIAN_religious_germanic_Frijjo_4
create_cost : 4900 -> 5000
rom_BARBARIAN_religious_germanic_Teiwaz_2
create_cost : 1200 -> 1000
rom_BARBARIAN_religious_germanic_Teiwaz_3
create_cost : 2100 -> 1500
rom_BARBARIAN_religious_germanic_Teiwaz_4
create_cost : 3900 -> 2500
rom_BARBARIAN_religious_germanic_Teiwaz_minor_2
create_cost : 1200 -> 1000
rom_BARBARIAN_religious_germanic_Teiwaz_minor_3
create_cost : 2100 -> 1500
rom_BARBARIAN_religious_germanic_Thunaraz_3
create_cost : 2300 -> 2100
rom_BARBARIAN_religious_germanic_Thunaraz_4
create_cost : 4300 -> 3900
rom_BARBARIAN_religious_germanic_Thunaraz_minor_3
create_cost : 2300 -> 2100
rom_BARBARIAN_religious_germanic_Wodanaz_2
create_cost : 2400 -> 2500
rom_BARBARIAN_religious_germanic_Wodanaz_3
create_cost : 3100 -> 3200
rom_BARBARIAN_religious_germanic_Wodanaz_4
create_cost : 4000 -> 4100
rom_BARBARIAN_religious_germanic_Wodanaz_minor_2
create_cost : 1000 -> 2500
rom_BARBARIAN_religious_germanic_Wodanaz_minor_3
create_cost : 1300 -> 3200
rom_BARBARIAN_religious_germanic_minor_1
create_cost : 600 -> 700
rom_EASTERN_buff_ranged_2
create_cost : 1300 -> 1200
rom_EASTERN_buff_ranged_3
create_cost : 2000 -> 1600
rom_EASTERN_buff_siege_2
create_cost : 2700 -> 2400
rom_EASTERN_buff_siege_3
create_cost : 4700 -> 3400
rom_EASTERN_city_major_3
create_cost : 6900 -> 6800
rom_EASTERN_city_major_4
create_cost : 11200 -> 11100
rom_EASTERN_city_minor_fish_1
create_cost : 1200 -> 1100
rom_EASTERN_city_minor_fish_2
create_cost : 1900 -> 1800
rom_EASTERN_city_minor_fish_3
create_cost : 2900 -> 2800
rom_EASTERN_city_minor_fish_4
create_cost : 4400 -> 4300
rom_EASTERN_city_minor_glass_1
create_cost : 1300 -> 1200
rom_EASTERN_city_minor_glass_2
create_cost : 2000 -> 1900
rom_EASTERN_city_minor_glass_3
create_cost : 3100 -> 3000
rom_EASTERN_city_minor_glass_4
create_cost : 4900 -> 4800
rom_EASTERN_city_minor_gold_1
create_cost : 1700 -> 1600
rom_EASTERN_city_minor_gold_2
create_cost : 3000 -> 2900
rom_EASTERN_city_minor_gold_3
create_cost : 4700 -> 4600
rom_EASTERN_city_minor_gold_4
create_cost : 7000 -> 6900
rom_EASTERN_city_minor_grain_1
create_cost : 1400 -> 1300
rom_EASTERN_city_minor_grain_2
create_cost : 2300 -> 2200
rom_EASTERN_city_minor_grain_3
create_cost : 3800 -> 3700
rom_EASTERN_city_minor_grain_4
create_cost : 6500 -> 6400
rom_EASTERN_city_minor_hides_1
create_cost : 1300 -> 1200
rom_EASTERN_city_minor_hides_2
create_cost : 1900 -> 1800
rom_EASTERN_city_minor_hides_3
create_cost : 2700 -> 2600
rom_EASTERN_city_minor_hides_4
create_cost : 3700 -> 3600
rom_EASTERN_city_minor_iron_1
create_cost : 1400 -> 1300
rom_EASTERN_city_minor_iron_2
create_cost : 2300 -> 2200
rom_EASTERN_city_minor_iron_3
create_cost : 3500 -> 3400
rom_EASTERN_city_minor_iron_4
create_cost : 5100 -> 5000
rom_EASTERN_city_minor_limestone_2
create_cost : 1900 -> 1800
rom_EASTERN_city_minor_limestone_3
create_cost : 2600 -> 2500
rom_EASTERN_city_minor_limestone_4
create_cost : 3600 -> 3500
rom_EASTERN_city_minor_marble_2
create_cost : 2000 -> 1900
rom_EASTERN_city_minor_marble_3
create_cost : 2900 -> 2700
rom_EASTERN_city_minor_olives_1
create_cost : 1300 -> 1200
rom_EASTERN_city_minor_olives_2
create_cost : 2000 -> 1900
rom_EASTERN_city_minor_olives_3
create_cost : 2800 -> 2700
rom_EASTERN_city_minor_olives_4
create_cost : 3900 -> 3800
rom_EASTERN_city_minor_purple_dye_1
create_cost : 1400 -> 1300
rom_EASTERN_city_minor_purple_dye_2
create_cost : 2200 -> 2100
rom_EASTERN_city_minor_purple_dye_3
create_cost : 3500 -> 3400
rom_EASTERN_city_minor_purple_dye_4
create_cost : 5900 -> 5800
rom_EASTERN_city_minor_silk_1
create_cost : 1500 -> 1400
rom_EASTERN_city_minor_silk_2
create_cost : 2600 -> 2500
rom_EASTERN_city_minor_silk_3
create_cost : 4900 -> 4800
rom_EASTERN_city_minor_silk_4
create_cost : 9900 -> 9800
rom_EASTERN_city_minor_silver_2
create_cost : 2600 -> 2500
rom_EASTERN_city_minor_silver_3
create_cost : 4100 -> 4000
rom_EASTERN_city_minor_silver_4
create_cost : 6400 -> 6300
rom_EASTERN_city_minor_timber_1
create_cost : 1400 -> 1300
rom_EASTERN_city_minor_timber_2
create_cost : 2300 -> 2200
rom_EASTERN_city_minor_timber_3
create_cost : 3500 -> 3400
rom_EASTERN_city_minor_timber_4
create_cost : 5000 -> 4900
rom_EASTERN_city_minor_township_1
create_cost : 1600 -> 1500
rom_EASTERN_city_minor_township_2
create_cost : 2600 -> 2500
rom_EASTERN_city_minor_township_3
create_cost : 3900 -> 3800
rom_EASTERN_city_minor_wine_2
create_cost : 2300 -> 2200
rom_EASTERN_city_minor_wine_3
create_cost : 3500 -> 3400
rom_EASTERN_city_minor_wine_4
create_cost : 5100 -> 5000
rom_EASTERN_city_slot_entertainment_3
create_cost : 2600 -> 2500
rom_EASTERN_city_slot_entertainment_4
create_cost : 5400 -> 5100
rom_EASTERN_city_slot_governor_4
create_cost : 4500 -> 4200
rom_EASTERN_city_slot_research_3
create_cost : 2000 -> 1900
rom_EASTERN_city_slot_research_4
create_cost : 3800 -> 3500
rom_EASTERN_city_slot_slave_3
create_cost : 6600 -> 6700
rom_EASTERN_city_slot_trade_4
create_cost : 3900 -> 4000
rom_EASTERN_levy_light_3
create_cost : 2000 -> 1900
rom_EASTERN_levy_light_4
create_cost : 2900 -> 2800
rom_EASTERN_levy_noble_3
create_cost : 2400 -> 2300
rom_EASTERN_local_temple_minor_zoroastrian_3
create_cost : 2000 -> 1600
rom_EASTERN_local_temple_zoroastrian_3
create_cost : 2000 -> 1600
rom_EASTERN_local_temple_zoroastrian_4
create_cost : 3400 -> 2600
rom_EASTERN_outskirts_industry_4
create_cost : 6300 -> 6400
rom_EASTERN_outskirts_minor_water_4
create_cost : 3600 -> 4200
rom_EASTERN_outskirts_sanitation_2
create_cost : 1400 -> 1100
rom_EASTERN_outskirts_sanitation_3
create_cost : 2300 -> 1700
rom_EASTERN_outskirts_sanitation_4
create_cost : 3600 -> 3200
rom_EASTERN_outskirts_water_4
create_cost : 3600 -> 4300
rom_EASTERN_port_1
create_cost : 1300 -> 1100
rom_EASTERN_port_food_2
create_cost : 2000 -> 1700
rom_EASTERN_port_food_3
create_cost : 2500 -> 2100
rom_EASTERN_port_food_4
create_cost : 3100 -> 2700
rom_EASTERN_port_military_2
create_cost : 2200 -> 1500
rom_EASTERN_port_military_3
create_cost : 2800 -> 2000
rom_EASTERN_port_military_4
create_cost : 3500 -> 2500
rom_EASTERN_port_military_minor_2
new entry
level_name : rom_EASTERN_port_military_minor_2
chain : rom_EASTERN_port_minor
level : 1
condition :
create_time : 3
create_cost : 1500
Upkeep Cost : 0
Demolition Cost : 0
ZOC : 0
Lower Happiness : 0
Upper Happiness : 0
Repression : 0
GDP : 0
Town Wealth Growth : 0
Population Change : 0
Max Population Change : 0
Commodity :
unknown : False
unknown19 : False
unknown20 : 0
unknown21 : False
military_prestige : 0
naval_prestige : 0
economic_prestige : 0
enlightenment_prestige : 0
destruction_terminator : False
faction_unique : False
unknown28 : False
unknown29 : False
resource_requirement :
working_model : campaign_sho_city_castle_construction_lvl4
unique_index : 7849
can_convert : True
building_instance_key : rom_Port_Ships
audio_building_type : military_port
should_show_building_level_in_ui_for_technology : True
rom_EASTERN_port_military_minor_3
new entry
level_name : rom_EASTERN_port_military_minor_3
chain : rom_EASTERN_port_minor
level : 2
condition :
create_time : 5
create_cost : 2000
Upkeep Cost : 0
Demolition Cost : 0
ZOC : 0
Lower Happiness : 0
Upper Happiness : 0
Repression : 0
GDP : 0
Town Wealth Growth : 0
Population Change : 0
Max Population Change : 0
Commodity :
unknown : False
unknown19 : False
unknown20 : 0
unknown21 : False
military_prestige : 0
naval_prestige : 0
economic_prestige : 0
enlightenment_prestige : 0
destruction_terminator : False
faction_unique : False
unknown28 : False
unknown29 : False
resource_requirement :
working_model : campaign_sho_city_castle_construction_lvl1
unique_index : 7852
can_convert : True
building_instance_key : rom_Port_Ships
audio_building_type : military_port
should_show_building_level_in_ui_for_technology : True
rom_EASTERN_port_minor_1
create_cost : 1300 -> 1100
rom_EASTERN_port_minor_food_2
create_cost : 2000 -> 1700
rom_EASTERN_port_minor_food_3
create_cost : 2500 -> 2100
rom_EASTERN_port_minor_trade_2
create_cost : 2400 -> 2100
rom_EASTERN_port_minor_trade_3
create_cost : 3800 -> 3400
rom_EASTERN_port_trade_2
create_cost : 2400 -> 2100
rom_EASTERN_port_trade_3
create_cost : 3700 -> 3300
rom_EASTERN_port_trade_4
create_cost : 6300 -> 5900
rom_HELLENIC_agora_entertainment_4
create_cost : 4900 -> 5000
rom_HELLENIC_agora_food_4
create_cost : 7900 -> 8000
rom_HELLENIC_agora_public_4
create_cost : 3900 -> 4000
rom_HELLENIC_agora_research_5
create_cost : 16900 -> 17000
rom_HELLENIC_agora_trade_4
create_cost : 8900 -> 9000
rom_HELLENIC_city_major_1
create_cost : 2100 -> 2000
rom_HELLENIC_city_major_2
create_cost : 3800 -> 3700
rom_HELLENIC_city_major_4
create_cost : 10400 -> 10300
rom_HELLENIC_city_minor_fish_2
create_cost : 1900 -> 1800
rom_HELLENIC_city_minor_fish_3
create_cost : 2800 -> 2700
rom_HELLENIC_city_minor_fish_4
create_cost : 4100 -> 4000
rom_HELLENIC_city_minor_glass_1
create_cost : 1300 -> 1200
rom_HELLENIC_city_minor_glass_2
create_cost : 2000 -> 1900
rom_HELLENIC_city_minor_glass_3
create_cost : 3100 -> 3000
rom_HELLENIC_city_minor_glass_4
create_cost : 5100 -> 5000
rom_HELLENIC_city_minor_gold_1
create_cost : 1700 -> 1600
rom_HELLENIC_city_minor_gold_2
create_cost : 2900 -> 2800
rom_HELLENIC_city_minor_gold_3
create_cost : 4600 -> 4500
rom_HELLENIC_city_minor_gold_4
create_cost : 6700 -> 6600
rom_HELLENIC_city_minor_grain_1
create_cost : 1400 -> 1300
rom_HELLENIC_city_minor_grain_2
create_cost : 2300 -> 2200
rom_HELLENIC_city_minor_grain_3
create_cost : 3700 -> 3600
rom_HELLENIC_city_minor_grain_4
create_cost : 6200 -> 6100
rom_HELLENIC_city_minor_hides_2
create_cost : 1900 -> 1800
rom_HELLENIC_city_minor_hides_3
create_cost : 2600 -> 2500
rom_HELLENIC_city_minor_hides_4
create_cost : 3400 -> 3300
rom_HELLENIC_city_minor_iron_1
create_cost : 1400 -> 1300
rom_HELLENIC_city_minor_iron_2
create_cost : 2300 -> 2200
rom_HELLENIC_city_minor_iron_3
create_cost : 3400 -> 3300
rom_HELLENIC_city_minor_iron_4
create_cost : 4800 -> 4700
rom_HELLENIC_city_minor_limestone_1
create_cost : 1300 -> 1200
rom_HELLENIC_city_minor_limestone_2
create_cost : 1800 -> 1700
rom_HELLENIC_city_minor_limestone_3
create_cost : 2500 -> 2400
rom_HELLENIC_city_minor_limestone_4
create_cost : 3300 -> 3200
rom_HELLENIC_city_minor_marble_1
create_cost : 1400 -> 1300
rom_HELLENIC_city_minor_marble_2
create_cost : 2000 -> 1900
rom_HELLENIC_city_minor_marble_3
create_cost : 2700 -> 2600
rom_HELLENIC_city_minor_marble_4
create_cost : 3600 -> 3500
rom_HELLENIC_city_minor_olives_2
create_cost : 1900 -> 1800
rom_HELLENIC_city_minor_olives_3
create_cost : 2700 -> 2500
rom_HELLENIC_city_minor_olives_4
create_cost : 3600 -> 3500
rom_HELLENIC_city_minor_purple_dye_1
create_cost : 1400 -> 1300
rom_HELLENIC_city_minor_purple_dye_2
create_cost : 2200 -> 2100
rom_HELLENIC_city_minor_purple_dye_3
create_cost : 3400 -> 3300
rom_HELLENIC_city_minor_purple_dye_4
create_cost : 5600 -> 5500
rom_HELLENIC_city_minor_silk_1
create_cost : 1400 -> 1300
rom_HELLENIC_city_minor_silk_2
create_cost : 2400 -> 2300
rom_HELLENIC_city_minor_silk_3
create_cost : 4200 -> 4100
rom_HELLENIC_city_minor_silk_4
create_cost : 8000 -> 7900
rom_HELLENIC_city_minor_silver_1
create_cost : 1600 -> 1500
rom_HELLENIC_city_minor_silver_2
create_cost : 2500 -> 2400
rom_HELLENIC_city_minor_silver_3
create_cost : 4000 -> 3900
rom_HELLENIC_city_minor_silver_4
create_cost : 6100 -> 6000
rom_HELLENIC_city_minor_timber_2
create_cost : 2300 -> 2200
rom_HELLENIC_city_minor_timber_3
create_cost : 3400 -> 3300
rom_HELLENIC_city_minor_timber_4
create_cost : 4700 -> 4600
rom_HELLENIC_city_minor_township_2
create_cost : 2600 -> 2500
rom_HELLENIC_city_minor_township_3
create_cost : 3800 -> 3700
rom_HELLENIC_city_minor_township_4
create_cost : 5200 -> 5100
rom_HELLENIC_city_minor_wine_1
create_cost : 1500 -> 1400
rom_HELLENIC_city_minor_wine_2
create_cost : 2300 -> 2200
rom_HELLENIC_city_minor_wine_3
create_cost : 3400 -> 3300
rom_HELLENIC_city_minor_wine_4
create_cost : 4800 -> 4700
rom_HELLENIC_military_buff_Hero-Shrine_5
create_cost : 10100 -> 3700
rom_HELLENIC_military_buff_aux_2
create_cost : 1300 -> 1100
rom_HELLENIC_military_buff_aux_3
create_cost : 1900 -> 1400
rom_HELLENIC_military_buff_aux_4
create_cost : 3800 -> 2000
rom_HELLENIC_military_buff_cav_3
create_cost : 1900 -> 1600
rom_HELLENIC_military_buff_cav_4
create_cost : 3400 -> 2600
rom_HELLENIC_military_buff_inf_attack_2
create_cost : 1100 -> 1300
rom_HELLENIC_military_buff_inf_attack_4
create_cost : 3200 -> 2900
rom_HELLENIC_military_buff_inf_defence_2
create_cost : 1100 -> 1200
rom_HELLENIC_military_buff_inf_defence_3
create_cost : 1900 -> 1600
rom_HELLENIC_military_buff_inf_defence_4
create_cost : 3200 -> 2300
rom_HELLENIC_military_equipment_siege_2
create_cost : 5600 -> 2400
rom_HELLENIC_military_equipment_siege_3
create_cost : 6000 -> 3300
rom_HELLENIC_military_equipment_weapon_2
create_cost : 2400 -> 2300
rom_HELLENIC_military_equipment_weapon_3
create_cost : 2000 -> 3400
rom_HELLENIC_military_main_aux_4
create_cost : 2900 -> 2800
rom_HELLENIC_military_main_aux_PUNIC_4
create_cost : 3800 -> 3600
rom_HELLENIC_military_main_heavy_PUNIC_3
create_cost : 2300 -> 2200
rom_HELLENIC_military_main_heavy_PUNIC_4
create_cost : 3900 -> 3800
rom_HELLENIC_outskirts_industry_4
create_cost : 6300 -> 6400
rom_HELLENIC_outskirts_minor_cattle_4
create_cost : 2600 -> 2700
rom_HELLENIC_outskirts_minor_grain_4
create_cost : 2700 -> 2800
rom_HELLENIC_outskirts_minor_grain_MACEDON_4
create_cost : 2700 -> 2800
rom_HELLENIC_outskirts_minor_horses_MACEDON_4
create_cost : 2800 -> 2900
rom_HELLENIC_outskirts_pottery_4
create_cost : 6300 -> 6400
rom_HELLENIC_port_1
create_cost : 1400 -> 1100
rom_HELLENIC_port_food_2
create_cost : 2000 -> 1700
rom_HELLENIC_port_food_3
create_cost : 2500 -> 2100
rom_HELLENIC_port_food_4
create_cost : 3100 -> 2700
rom_HELLENIC_port_large_military_2
create_cost : 2500 -> 2100
rom_HELLENIC_port_large_military_3
create_cost : 3500 -> 2900
rom_HELLENIC_port_large_military_4
create_cost : 4400 -> 3700
rom_HELLENIC_port_minor_1
create_cost : 1400 -> 1100
rom_HELLENIC_port_minor_food_2
create_cost : 2000 -> 1700
rom_HELLENIC_port_minor_food_3
create_cost : 2600 -> 2200
rom_HELLENIC_port_minor_small_military_2
create_cost : 2600 -> 1800
rom_HELLENIC_port_minor_small_military_3
create_cost : 3800 -> 2900
rom_HELLENIC_port_minor_trade_2
create_cost : 2400 -> 2100
rom_HELLENIC_port_minor_trade_3
create_cost : 3700 -> 3400
rom_HELLENIC_port_small_military_2
create_cost : 2600 -> 1800
rom_HELLENIC_port_small_military_3
create_cost : 3800 -> 2900
rom_HELLENIC_port_small_military_4
create_cost : 5300 -> 4200
rom_HELLENIC_port_trade_2
create_cost : 2400 -> 2100
rom_HELLENIC_port_trade_3
create_cost : 3700 -> 3400
rom_HELLENIC_port_trade_4
create_cost : 6400 -> 6000
rom_HELLENIC_temple_Acropolis_5
create_cost : 5000 -> 5100
rom_HELLENIC_temple_Ares_2
create_cost : 1400 -> 1100
rom_HELLENIC_temple_Ares_3
create_cost : 2500 -> 2100
rom_HELLENIC_temple_Ares_4
create_cost : 4600 -> 3600
rom_HELLENIC_temple_Athene_4
create_cost : 3000 -> 3100
rom_HELLENIC_temple_Hephaistos_4
create_cost : 6800 -> 6900
rom_HELLENIC_temple_Hermes_4
create_cost : 3100 -> 3200
rom_HELLENIC_temple_Nymphs_4
create_cost : 4000 -> 4100
rom_HELLENIC_temple_Oracle_of_Dodona_5
create_cost : 13500 -> 13600
rom_HELLENIC_temple_minor_Ares_2
create_cost : 1400 -> 1100
rom_HELLENIC_temple_minor_Ares_3
create_cost : 2500 -> 2100
rom_HELLENIC_temple_minor_ptolemaic_Horus_2
create_cost : 1200 -> 1300
rom_HELLENIC_temple_minor_punic_Astarte_3
create_cost : 2200 -> 1800
rom_HELLENIC_temple_ptolemaic_AmmonZeus_4
create_cost : 4000 -> 4100
rom_HELLENIC_temple_ptolemaic_HathorMaat_4
create_cost : 3700 -> 3800
rom_HELLENIC_temple_ptolemaic_Horus_2
create_cost : 1200 -> 1300
rom_HELLENIC_temple_ptolemaic_Horus_3
create_cost : 1900 -> 1800
rom_HELLENIC_temple_ptolemaic_Imhotep_4
create_cost : 2200 -> 2300
rom_HELLENIC_temple_ptolemaic_Isis_4
create_cost : 6200 -> 6300
rom_HELLENIC_temple_ptolemaic_Serapis_4
create_cost : 2500 -> 2600
rom_HELLENIC_temple_ptolemaic_imperial_4
create_cost : 4500 -> 4600
rom_HELLENIC_temple_ptolemaic_temple_complex_5
create_cost : 12100 -> 12200
rom_HELLENIC_temple_punic_Astarte_3
create_cost : 2200 -> 1800
rom_HELLENIC_temple_punic_Astarte_4
create_cost : 3800 -> 3000
rom_HELLENIC_temple_punic_BaalHamon_4
create_cost : 2900 -> 3000
rom_HELLENIC_temple_punic_Kore_4
create_cost : 4900 -> 5000
rom_HELLENIC_temple_punic_Melqart_4
create_cost : 5700 -> 5800
rom_HELLENIC_temple_punic_Tanit_4
create_cost : 6100 -> 6200
rom_HELLENIC_temple_punic_Tophet_5
create_cost : 17100 -> 17200
rom_HELLENIC_temple_temple_complex_5
create_cost : 13800 -> 13900
rom_HELLENIC_water_1
create_cost : 900 -> 800
rom_HELLENIC_water_PUNIC_1
create_cost : 900 -> 800
rom_HELLENIC_water_bath_2
create_cost : 1600 -> 1300
rom_HELLENIC_water_bath_3
create_cost : 3000 -> 2400
rom_HELLENIC_water_bath_4
create_cost : 4600 -> 3800
rom_HELLENIC_water_bath_PUNIC_2
create_cost : 1600 -> 1300
rom_HELLENIC_water_bath_PUNIC_3
create_cost : 3000 -> 2400
rom_HELLENIC_water_bath_PUNIC_4
create_cost : 4600 -> 3800
rom_HELLENIC_water_firefighter_2
create_cost : 1100 -> 900
rom_HELLENIC_water_firefighter_3
create_cost : 1700 -> 1400
rom_HELLENIC_water_firefighter_4
create_cost : 3000 -> 2700
rom_HELLENIC_water_firefighter_PUNIC_2
create_cost : 1100 -> 900
rom_HELLENIC_water_firefighter_PUNIC_3
create_cost : 1700 -> 1400
rom_HELLENIC_water_firefighter_PUNIC_4
create_cost : 3000 -> 2700
rom_ROMAN_city_major_1
create_cost : 2100 -> 2000
rom_ROMAN_city_major_2
create_cost : 3800 -> 3700
rom_ROMAN_city_minor_fish_3
create_cost : 2800 -> 2700
rom_ROMAN_city_minor_fish_4
create_cost : 4000 -> 3900
rom_ROMAN_city_minor_glass_2
create_cost : 2000 -> 1900
rom_ROMAN_city_minor_glass_3
create_cost : 2900 -> 2800
rom_ROMAN_city_minor_gold_4
create_cost : 6600 -> 6500
rom_ROMAN_city_minor_grain_2
create_cost : 2300 -> 2200
rom_ROMAN_city_minor_grain_4
create_cost : 6100 -> 6000
rom_ROMAN_city_minor_hides_2
create_cost : 1900 -> 1800
rom_ROMAN_city_minor_iron_1
create_cost : 1400 -> 1300
rom_ROMAN_city_minor_limestone_1
create_cost : 1300 -> 1200
rom_ROMAN_city_minor_limestone_2
create_cost : 1800 -> 1700
rom_ROMAN_city_minor_marble_1
create_cost : 1400 -> 1300
rom_ROMAN_city_minor_marble_3
create_cost : 2700 -> 2600
rom_ROMAN_city_minor_marble_4
create_cost : 3600 -> 3500
rom_ROMAN_city_minor_olives_2
create_cost : 1900 -> 1800
rom_ROMAN_city_minor_olives_3
create_cost : 2600 -> 2500
rom_ROMAN_city_minor_olives_4
create_cost : 3500 -> 3400
rom_ROMAN_city_minor_purple_dye_3
create_cost : 3300 -> 3200
rom_ROMAN_city_minor_purple_dye_4
create_cost : 5600 -> 5500
rom_ROMAN_city_minor_silk_3
create_cost : 4200 -> 4100
rom_ROMAN_city_minor_silver_1
create_cost : 1600 -> 1500
rom_ROMAN_city_minor_silver_2
create_cost : 2500 -> 2400
rom_ROMAN_city_minor_silver_3
create_cost : 3900 -> 3800
rom_ROMAN_city_minor_silver_4
create_cost : 6000 -> 5900
rom_ROMAN_city_minor_timber_2
create_cost : 2300 -> 2200
rom_ROMAN_city_minor_timber_3
create_cost : 3300 -> 3200
rom_ROMAN_city_minor_township_2
create_cost : 2600 -> 2500
rom_ROMAN_city_minor_wine_3
create_cost : 3300 -> 3200
rom_ROMAN_forum_entertainment_3
create_cost : 3900 -> 4000
rom_ROMAN_forum_entertainment_4
create_cost : 7300 -> 7600
rom_ROMAN_forum_entertainment_circus_5
create_cost : 15000 -> 15300
rom_ROMAN_forum_entertainment_colosseum_5
create_cost : 14400 -> 14700
rom_ROMAN_forum_research_4
create_cost : 3400 -> 3500
rom_ROMAN_forum_trade_4
create_cost : 8400 -> 8500
rom_ROMAN_military_buff_aux_3
create_cost : 1900 -> 1500
rom_ROMAN_military_buff_aux_4
create_cost : 3100 -> 2200
rom_ROMAN_military_buff_cav_3
create_cost : 1900 -> 1500
rom_ROMAN_military_buff_cav_4
create_cost : 3400 -> 2500
rom_ROMAN_military_buff_inf_attack_2
create_cost : 1100 -> 1300
rom_ROMAN_military_buff_inf_attack_4
create_cost : 3100 -> 2900
rom_ROMAN_military_buff_inf_defence_3
create_cost : 1900 -> 1500
rom_ROMAN_military_buff_inf_defence_4
create_cost : 3100 -> 2300
rom_ROMAN_military_equipment_1
create_cost : 1500 -> 1600
rom_ROMAN_military_equipment_armour_2
create_cost : 1200 -> 2300
rom_ROMAN_military_equipment_armour_3
create_cost : 1900 -> 3300
rom_ROMAN_military_equipment_siege_3
create_cost : 3100 -> 3300
rom_ROMAN_military_equipment_weapon_2
create_cost : 1200 -> 2300
rom_ROMAN_military_equipment_weapon_3
create_cost : 1900 -> 3400
rom_ROMAN_military_main_1
create_cost : 1300 -> 1200
rom_ROMAN_military_main_aux_2
create_cost : 1500 -> 1400
rom_ROMAN_military_main_aux_3
create_cost : 2100 -> 1900
rom_ROMAN_military_main_aux_4
create_cost : 3100 -> 2900
rom_ROMAN_military_main_heavy_2
create_cost : 1700 -> 1600
rom_ROMAN_military_main_heavy_3
create_cost : 2500 -> 2400
rom_ROMAN_outskirts_industry_4
create_cost : 6300 -> 6400
rom_ROMAN_outskirts_minor_cattle_4
create_cost : 2600 -> 2700
rom_ROMAN_outskirts_minor_grain_4
create_cost : 2300 -> 2400
rom_ROMAN_outskirts_pottery_4
create_cost : 6300 -> 6400
rom_ROMAN_port_1
create_cost : 1100 -> 1000
rom_ROMAN_port_food_2
create_cost : 1800 -> 1500
rom_ROMAN_port_food_3
create_cost : 2200 -> 1900
rom_ROMAN_port_food_4
create_cost : 2700 -> 2400
rom_ROMAN_port_large_military_2
create_cost : 2100 -> 1800
rom_ROMAN_port_large_military_3
create_cost : 2700 -> 2100
rom_ROMAN_port_large_military_4
create_cost : 3400 -> 2500
rom_ROMAN_port_minor_1
create_cost : 1100 -> 1000
rom_ROMAN_port_minor_food_2
create_cost : 1800 -> 1500
rom_ROMAN_port_minor_food_3
create_cost : 2200 -> 1900
rom_ROMAN_port_minor_small_military_2
create_cost : 3400 -> 1800
rom_ROMAN_port_minor_small_military_3
create_cost : 4700 -> 3100
rom_ROMAN_port_minor_trade_2
create_cost : 2100 -> 1900
rom_ROMAN_port_minor_trade_3
create_cost : 3400 -> 3100
rom_ROMAN_port_small_military_2
create_cost : 3400 -> 1800
rom_ROMAN_port_small_military_3
create_cost : 4600 -> 3000
rom_ROMAN_port_small_military_4
create_cost : 6600 -> 5000
rom_ROMAN_port_trade_2
create_cost : 2100 -> 1900
rom_ROMAN_port_trade_3
create_cost : 3300 -> 3100
rom_ROMAN_port_trade_4
create_cost : 5900 -> 5600
rom_ROMAN_temple_Jupiter_4
create_cost : 2900 -> 3000
rom_ROMAN_temple_Mars_3
create_cost : 2200 -> 1700
rom_ROMAN_temple_Mars_4
create_cost : 3800 -> 2800
rom_ROMAN_temple_Mercury_4
create_cost : 3600 -> 3700
rom_ROMAN_temple_Minerva_4
create_cost : 2200 -> 2300
rom_ROMAN_temple_Pantheon_5
create_cost : 13600 -> 13700
rom_ROMAN_temple_Vulcan_4
create_cost : 6700 -> 6900
rom_ROMAN_temple_minor_Mars_3
create_cost : 2200 -> 1700
rom_ROMAN_water_1
create_cost : 900 -> 800
rom_ROMAN_water_bath_2
create_cost : 1300 -> 900
rom_ROMAN_water_bath_3
create_cost : 2000 -> 1400
rom_ROMAN_water_bath_4
create_cost : 2700 -> 1800
rom_ROMAN_water_firefighter_2
create_cost : 900 -> 700
rom_ROMAN_water_firefighter_3
create_cost : 1800 -> 1500
rom_ROMAN_water_firefighter_4
create_cost : 2900 -> 2600
rom_ROMAN_water_sanitation_3
create_cost : 500 -> 2800
rom_ROMAN_water_sanitation_4
create_cost : 500 -> 4500
rom_ROMAN_water_sanitation_5
create_cost : 500 -> 17400





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