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Thread: The Campaigns Addon (for LotRTW v3.0+)

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  1. #1

    Default Re: CapnDan Campaign Edits V2.0

    i like this submod a lot of the changes feel good especially the things that make the factions not attack each other when they shouldnt i swear in my late game dale and the dwarves as well as rohan and free peoples are going to war the force allience only to have them be attacked again next turn and every turn after that forever, as a side question i feel that the numenor faction for custom battles is being completly wasted if someone could help me or point to a relevant tutorial for adding/replacing a faction that be great, i want to use their units to add Arnor or perhaps revive the island of numenor, lore accuracy be damned after haveing played LOTR total war to death and back i need new!

  2. #2

    Default Re: CapnDan Campaign Edits V2.0

    Quote Originally Posted by Elendil232 View Post
    i feel that the numenor faction for custom battles is being completly wasted ... i want to use their units to add Arnor or perhaps revive the island of numenor, lore accuracy be damned after haveing played LOTR total war to death and back i need new!
    I had actually been thinking about this a while back and had sketched out a basic plan for how to bring Numenorian units back into a campaign while keeping a relatively lore-friendly story and maybe making something of a novel campaign experience. I'll see if I can find it and I'll create a thread for discussion if I do.

    Otherwise, if you're looking to add things in yourself here's a link to the TWC tutorials index: http://www.twcenter.net/forums/showt...22-Sep-2011%29

    And here's a link from RTW Heaven which I've always found especially useful and actually refer back to fairly regularly: http://rtw.heavengames.com/rtw/mods/...on/index.shtml

  3. #3

    Default Re: CapnDan Campaign Edits V2.0

    Here we go, found it, posted the idea here:
    http://www.twcenter.net/forums/showt...0#post13981910

  4. #4
    James the Red's Avatar Campidoctor
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    Default Re: CapnDan Campaign Edits V2.0

    I have a suggestion. I was a user on the LOTR TW forums and wow this was a long time ago... but I suggested to Wlesmana that a good idea for a unit would be Umbar Ballistas (Or Umbar Scorpions, whatever name is better) since they are shown having them on the corsairs in the film they could get a unit of them for land battles. Now I am getting this mod again after a long time of not having it, did he ever put it into the game? If he do you think you would like to do that?

    In anycase, great work!

  5. #5
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    Read the change logs! Sounds very cool, CapnDan!!!

    EDIT: An idea to your addon...Anduril should have a little chance to kill Sauron regardless of Dol Guldur/Minas Morgul taken...but don't know if it is codeable...hmm...
    Last edited by Halvar von Flake; March 19, 2015 at 06:44 AM.

  6. #6

    Default Re: CapnDan Campaign Edits V2.0

    Glad you think it sounds good.
    Don't think it's possible for Anduril. The code for invulnerable Sauron consists of a quick double check before battles to see if Guldur/Morgul are controlled by Mordor followed by a command to make Sauron invincible during the battle. The only way I can think of would be a global check for Anduril and then no invulnerability if it exists.

  7. #7
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    I am absolutely happy that you try to improve this awesome mod in your special manner! It motivates me to think a new about improvements...

    éala éarendel engla beorhtast / ofer middangeard monnum sended
    "Hail Earendel, brightest of angels, over Middle-earth to men sent"
    http://en.wikipedia.org/wiki/Aurvandil

    Concerning Anduril...you know what I was thinking of...no chance for victory anymore but there is still one army of the alliance left and Anduril...

  8. #8

    Default Re: CapnDan Campaign Edits V2.0

    Ah, then you'll likely enjoy the Numenor campaign I think, if/when I ever get around to it.

  9. #9
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    Numenor campaign sounds awesome!!! I hope you will get around it...

    By the way what do you think of Elite Mirkwood Archers as a general unit for the silvan elves...? In my opinion the Emerald Guards look more like modern warfare solidiers and don't really fit to Legolas, Thranduil etc....

    And congratulations to finding the CTD causing bug!

  10. #10

    Default Re: CapnDan Campaign Edits V2.0

    Quote Originally Posted by Halvar von Flake View Post
    By the way what do you think of Elite Mirkwood Archers as a general unit for the silvan elves...? In my opinion the Emerald Guards look more like modern warfare solidiers and don't really fit to Legolas, Thranduil etc....
    Yep, that's another case where we had the same idea, already done in the version I'm just finishing off.

  11. #11
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    Quote Originally Posted by CapnDan View Post
    Yep, that's another case where we had the same idea, already done in the version I'm just finishing off.
    CapnDan, that's unbelievable! I always broke off my Mirkwood campaigns right at the beginning because I couldn't stand fighting with those high tech soldiers! I am really, really, really looking forward to your next addon!!!

  12. #12
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    I don't know if you noticed my older post in the comments and suggestions thread that TLD (The Last Days) went open source! You might use some of the material for your addon:

    http://mbx.streetofeyes.com/index.ph...Nu7NX,EymwkuP1

  13. #13
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    I was testing your 2.0 addon with a new Noldor campaign and it seemed to me that an old bug appeared. Aragorn attacked a force of orc rabbles for two times in one ai round and asked for assistance from my forces lead by Glorfindel at first some spaces away and the second time next to him but I couldn't fight on the battle map because it was directly auto resolved...hmm...I had this discussion with Bardo once and I thought this problem had been solved...hmm...maybe it works the next time and hopefully when I will be attacked or will be going for attack...

  14. #14

    Default Re: CapnDan Campaign Edits V2.0

    Quote Originally Posted by Halvar von Flake View Post
    I was testing your 2.0 addon with a new Noldor campaign and it seemed to me that an old bug appeared. Aragorn attacked a force of orc rabbles for two times in one ai round and asked for assistance from my forces lead by Glorfindel at first some spaces away and the second time next to him but I couldn't fight on the battle map because it was directly auto resolved...hmm...I had this discussion with Bardo once and I thought this problem had been solved...hmm...maybe it works the next time and hopefully when I will be attacked or will be going for attack...
    Pretty sure that's a baked-in RTW bug. I've experienced the same thing and sometimes providing assistance in a battle leads to an actual battle and sometimes it doesn't. I guess it has something to do if one of the other armies in the battle retreat or otherwise choose not to engage.

    Quote Originally Posted by Halvar von Flake View Post
    I don't know if you noticed my older post in the comments and suggestions thread that TLD (The Last Days) went open source! You might use some of the material for your addon:
    http://mbx.streetofeyes.com/index.ph...Nu7NX,EymwkuP1
    A lot of that stuff does look pretty good but I'd imagine it would require quite a bit of work and technical skill (and appropriate softwares) to be able to convert to RTW. I doubt I'd be able to do it. The folks doing Similarion TW however, might be able to do something with it. Maybe mention it over in their forums?

  15. #15
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    Yes, you are right! The army choose to retreat...! And Glorfindel handed Anduril over to AI-Aragorn in the Coldfells region...

    And, yes, good idea I will post the TLD-Link in the Silmarillion forum...

    The Noldor campaign is awesome...thanks to CapnDan Campaign Edits V2.0!

  16. #16

    Default Re: CapnDan Campaign Edits V2.0

    Awesome, well glad you're having a good time with it so far.

  17. #17
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    A little report of my awesome Noldor campaign turn 139 VH/VH half unit upkeep. Aragorn sitting with Anduril and the One Ring in Cold fells village doing nothing. Boromir is still holding Henneth Annun and Belegund Cair Andros. Both are deathly wounded legends. High Noldors have already retaken Dol Amroth by a naval invasion for Gondor. All other Gondorian territories owned by Mordor. Grimbold is still holding Gineard as legendary faction leader and last Rohirrim general. It was the last Rohirrim region for dozens of rounds until Glorfindel came and defeated the Dunlendings and donated these territories to the Rohirrim (after he had assisted Galadriel to drive out evil out of Lothlorien). Before several Dunlending armies besieged Rivendell...yeah, I could fight on this beautiful battle map although I was expecting some wargs or trolls out of the misty mountains but orc rabbles went to fight in the Anduin valley. Moria was given back to the dwarves for two times. Saruman slain by Glorfindel but Isengard is still existing as an organized faction...

    Some comments...hmm...actually, I don't like the Rohirrim turncoats...I know what you were thinking of but in my opinion Rohirrim would never ride together with Urukhai...I think the story is about Theoden's poisoned spirit and henchmen of the Golden Hall who are afraid of questioning their king's position and decide not to accept the truth but be loyal to their "king" regardless of what will happen. Moreover, the fellowship is on their way to Edoras to free Theoden from Saruman's spirit...so the time of "turncoats" is over anyway...another side effect is that I didn't see a single Isengard warg unit as Isengard tends to recruit turncoats as cavalry...and...you might be working on this...I suggest that Isengard should turn into a rebel orc faction after Saruman's death...

    ...and I was wondering if Rohan and Gondor will get new generals through heroic victories...? They will, won't they...?!?

    EDIT:

    What do you think of a trigger that turncoats turn again to Rohan after Saruman's death and Isengard faction remains...?
    Last edited by Halvar von Flake; March 25, 2015 at 07:44 AM.

  18. #18

    Default Re: CapnDan Campaign Edits V2.0

    Wow, quick progress on the campaign there.
    Interesting that Aragorn both ended up with the ring AND survived into later game, not sure I've ever seen that happen. Full points for replayability I guess!

    You might be right about the turncoats being inaccurate lore-wise but I've never been a fan of absolutes when it comes to people and morality so I even like them for the ambiguity they introduce. Anyway have a look at their text descriptions and tell me what you think, I feel like I made a decent effort to explain why they're there.

    As to the lack of wargs, they can only be trained where a warg resource is present (not in many places) and Isengard gives them a fairly low priority compared to other better (in the mind of the ai) units. This is actually one of the main reasons I'd added in the Rohirrim turncoats as they are recruited from leftover rohan buildings in captured settlements meaning the AI will actually recruit some, at least while its orc factories are still under construction.

    New generals? Do you mean getting new named characters from previously just anonymous captains? No idea. I am under the impression though that you'll adopt new family members more frequently depending on the ratio of currently controlled territories to existing # of family members.

    I'm not sure if a script to change turncoats back to rohan after Saruman's death is even possible. It could be if there is a way to check for the existence of a specific number of a specific unit type across a faction but I have no idea how to do it (there's a chance it may not even be possible in RTW engine).

  19. #19
    Halvar von Flake's Avatar Senator
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    Default Re: CapnDan Campaign Edits V2.0

    Yes, full points! I guess Aragorn survived so long as he was always under Lord Elrond's protection who tends to conquer Mt. Gram first...

    I am generally no lore-wise fanatic either and I appreciate your efforts with the turncoats but it is very difficult for me to bear the horrifying sight of a dreadguard captain sitting on a meara leading a group of Rohirric knights into battle...hopefully, it will help to poke my hatred against Isengard! Or maybe you can tell me how to disable them if it is not too difficult...

    And do you think AI-Isengard would hire more wargs if the recruiting costs of wargs were rather low...?

    Yes, I meant new named characters. I had to protect Grimbold of Rohan all the time because he was the last family member/general for dozens of rounds....I don't know when I will continue my Noldor campaign though...I am curious about testing your addon with the free peoples before your next version will be released!!! I hope with Radagast as a second diplomat for the free peoples to keep up Ai alliances when Gandalf the Grey is gone...

  20. #20

    Default Re: CapnDan Campaign Edits V2.0

    Quote Originally Posted by Halvar von Flake View Post
    I am generally no lore-wise fanatic either and I appreciate your efforts with the turncoats but it is very difficult for me to bear the horrifying sight of a dreadguard captain sitting on a meara leading a group of Rohirric knights into battle...hopefully, it will help to poke my hatred against Isengard! Or maybe you can tell me how to disable them if it is not too difficult...
    And do you think AI-Isengard would hire more wargs if the recruiting costs of wargs were rather low...?
    Ah yes, the default dreadguard captain, honestly he never really bothered me all that much. If you want to disable the turncoats in campaign just go into "export_descr_buildings" and comment out (use the ";" character at the start of the line) all lines that mention them. There shouldn't be that many, use a search to be sure.

    I'm sure there are ways to convince Isengard AI to recruit more wargs but it would just as certainly throw off the delicate balance of other parts of the campaign. For example if we make them cheaper then players can spam cheap wargs or AI might recruit them in large numbers rather than the mainly infantry force its supposed to have. Just an example but balancing out the campaign and AIs especially (and particularly when you want them to generally do fairly similar sorts of things) can be kinda tricky.

    Quote Originally Posted by Halvar von Flake View Post
    Yes, I meant new named characters. I had to protect Grimbold of Rohan all the time because he was the last family member/general for dozens of rounds....I don't know when I will continue my Noldor campaign though...I am curious about testing your addon with the free peoples before your next version will be released!!! I hope with Radagast as a second diplomat for the free peoples to keep up Ai alliances when Gandalf the Grey is gone...
    RTW is limited to a single diplomat model per faction, so Radagast simply isn't a possibility (not to mention that he's apparently not too good with people so probably wouldn't be much of a diplomat ). As to the named characters, as in my previous, I'm pretty sure it's tied directly to the number of provinces controlled by a faction. So if ol' Grimbold was the epic general epically defending the very last Rohan settlement, then it would make sense that no new named chars/family members were generated.

    Finally, as to the Free Peoples campaign. Good luck. I've always found it buggy and have never actually managed to complete a full campaign. It's one of the main reasons I started building a "Free for All" provincial campaign with most of the scripting disabled.

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