The good guys do 'try' to fight evil. But the idea is the player controls the faction which makes all the difference.
As for the Noldor attack, most diplomacy scripts end around turn 100 on purpose, because the map is usually so changed by that point that the scripted alliances are less relevant. Or maybe it's better to suggest the elves just attacked just because they weren't happy about the smelly dwarves muscling in on their territory. ;P





Reply With Quote









