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Thread: Income of Cities won't increase with population / development?!

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  1. #1

    Default Income of Cities won't increase with population / development?!

    I have been playing my current game of MTWII with objective of creating a rich empire, which includes cities that produce large incomes. However, I am having trouble with couple of cities just not increasing there income. At the end of my post I attached the income that have decreased/stuck after 14 turns.

    I have increased population in those cities, build economic buildings (grain/markets, roads, ports, farms, etc) but the income isn't budging. Take Leon for example, in 14 turns it get new stone wall (city level uped), population up by 65% / 4,000, yet the income decreased by almost $100. Shouldn't it be going up?

    Only thing that went down a bit was public order to 120. So I did test and added a Governor to another city (Cordoba) even with increased public order and population the income is down.

    This is making no sense to me. Seems like I am spending tons of $$$ building these cities up but am not getting an income boost out of it!!!


  2. #2

    Default Re: Income of Cities won't increase with population / development?!

    Forgot to mention I am playing Vanilla version. Any suggestions on how to fix this? Thanks!

  3. #3

    Default Re: Income of Cities won't increase with population / development?!

    Here are the most likely explanations I can think of:

    1. You went to war with some of your neighbors, which halted sea trade going into and out of your ports to the faction you're warring against. I can see that your cities are coastal cities with sea trade.

    2. Bandits/rebels spawned on your roads, thereby disrupting the trade routes in and out of your provinces. Iberian cities have this problem because the place is so large for rebels to spawn.

    3. Your governor adopted bad tax traits. In the vanilla version, it is very easy for governors to get bad tax traits if the tax rates remain low for an extended period of time.

  4. #4

    Default Re: Income of Cities won't increase with population / development?!

    Quote Originally Posted by Aeratus View Post
    Here are the most likely explanations I can think of:

    1. You went to war with some of your neighbors, which halted sea trade going into and out of your ports to the faction you're warring against. I can see that your cities are coastal cities with sea trade.

    2. Bandits/rebels spawned on your roads, thereby disrupting the trade routes in and out of your provinces. Iberian cities have this problem because the place is so large for rebels to spawn.

    3. Your governor adopted bad tax traits. In the vanilla version, it is very easy for governors to get bad tax traits if the tax rates remain low for an extended period of time.
    Thanks for the info.

    So if all factors stay the same and population increase, theoretically my income should increase right? I wasn't sure exactly how my income was getting calculated.

    Also, I have all by cities at "Growth Policy" or "Low Tax Rate" to grow them for now.

  5. #5
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: Income of Cities won't increase with population / development?!

    We could get a better idea of whats happening if you posted the settlement details scroll. Also corruption has a part in ungoverned towns and in larger empires.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
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  6. #6

    Default Re: Income of Cities won't increase with population / development?!

    If your population increases, then income also increases. However, the influence of population alone is not that significant compared to factors like trade routes.

  7. #7

    Default Re: Income of Cities won't increase with population / development?!

    Just asking, are you sure you don't have a ton of armies laying around? IIRC, the income already decuces the upkeep (or is it the FMs/Generals paying?)


  8. #8

    Default Re: Income of Cities won't increase with population / development?!

    For big cities that are well-developed, trade generally constitutes 70%+ of income. Taxes (if on low) usually only amounts to 10% of the income. Population does affect trade income, but is not as important as the number of trade routes and the trade buildings that have been built in the settlement.

    Quote Originally Posted by Yayattasa View Post
    Just asking, are you sure you don't have a ton of armies laying around? IIRC, the income already decuces the upkeep (or is it the FMs/Generals paying?)
    Actually, army upkeep cost is not displayed in the city income in M2TW.

    This differs from RTW in which upkeep cost was actually subtracted from the city income (which meant that cities in RTW could have a negative displayed income).

  9. #9

    Default Re: Income of Cities won't increase with population / development?!

    Quote Originally Posted by Aeratus View Post
    For big cities that are well-developed, trade generally constitutes 70%+ of income. Taxes (if on low) usually only amounts to 10% of the income. Population does affect trade income, but is not as important as the number of trade routes and the trade buildings that have been built in the settlement.


    Actually, army upkeep cost is not displayed in the city income in M2TW.

    This differs from RTW in which upkeep cost was actually subtracted from the city income (which meant that cities in RTW could have a negative displayed income).
    I stand corrected
    What about the generals paying? Does the same applies to them?


  10. #10
    Vipman's Avatar Protector Domesticus
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    Default Re: Income of Cities won't increase with population / development?!

    Population increase gives insignificant increase to trade and tax income. Population is important only to get to upgrade your cities/castles. Otherwise it's useless and gives a lot of squalor. Trade, particularly sea trading by building merchant's wharf/warehouse building and from paved roads is the most important source of income in the game. Once you get to huge city keep taxes at very high. For landlocked regions you can put them even earlier, from minor city, unless you can get good units later from them.

  11. #11

    Default Re: Income of Cities won't increase with population / development?!

    The markets and trade routes are important

  12. #12

    Default Re: Income of Cities won't increase with population / development?!

    you can change some files to get more money, but that would be heresy (AKA:cheating) and you shouldn't do it

  13. #13

    Default Re: Income of Cities won't increase with population / development?!

    I'm playing as Turkey, I've got several cities with the population of over 25k so keeping them happy has become quite a problem. I gave Baghdad to the Germans as a present and since no German troops appeared when they received it, I re-conquered it right away exterminating the population. Miraculously the income increased.

  14. #14
    UndrState's Avatar Centenarius
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    Default Re: Income of Cities won't increase with population / development?!

    Yup, that reduce your squalor problems to IIRC

  15. #15
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    Default Re: Income of Cities won't increase with population / development?!

    I know that taxes are only a small part of the city income, but the more people in the city, the bigger trade income, right? If you have 2 cities on the coast trading with each other, the profit increases with their individual sizes. Bigger market, more income, isn't that correct?
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  16. #16
    Biarchus
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    Default Re: Income of Cities won't increase with population / development?!

    You are correct.

  17. #17
    Vipman's Avatar Protector Domesticus
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    Default Re: Income of Cities won't increase with population / development?!

    Quote Originally Posted by SirRobin View Post
    Bigger market, more income, isn't that correct?
    Problem is that each markel level gives the same increase to trade income but it's cost increases. In cities with highest trade income (from sea trade) market gives between 150-300 more florins. Only in such cities I build up to level 3 market, level 4 being low priority, if I have money to spare.

  18. #18
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    Default Re: Income of Cities won't increase with population / development?!

    Quote Originally Posted by Vipman View Post
    Problem is that each markel level gives the same increase to trade income but it's cost increases. In cities with highest trade income (from sea trade) market gives between 150-300 more florins. Only in such cities I build up to level 3 market, level 4 being low priority, if I have money to spare.

    I'm not sure you're right about this. If trade income is dependent on your neighbouring trading partners' city sizes, their road links and their own levels of markets...
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

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