Three examples, all VH vanilla patch 4:
Siege of Pella
Iīm playing as Rome and Iīm attacking the Macedons at Pella. Iīm allied to Knossos, theyīve got a fleet in the harbour. I attack the western gate with ladders and open it. Knossos lands some of itīs forces in the harbour, where they get slaughtered immediately. The rest lands on the eastern beaches.
Fine, Iīm charging my cavalry through the city and conquer the eastern gate. Now my allies can come in, right? Except the donīt. AI marches itīs forces to the northern limit of the map, passing the open gate on itīs way. Only after each and every unit has moved all the way up do they come down to the open gate, of course one unit at a time. In the end, my "Allies" are entirely worthless.
Siege of Medhlan
Playing as Rome. My Roman level 1 city is being attacked by 1 1/2 stacks of Ligurians. I think that my time has come, as I have a piss poor garrison (1 Legion, 4 Rorarii, and assortec crap) and they have three siege engines, six Oathsworn and around 10 other infantry units (spears and short swords).
The battle starts promising enough, one siege engine starts firing at my gates. Meanwhile, the first (smaller) stacks starts burning my gates.
Then the retardedness starts. Instead of using itīs now three siege engines to make a breach without burning oil, poor AI decided itīs time to charge. Unsurprisingly, they get burned and slaughtered at the gates. The second stack marches across half the map (while taking fire from my towers) and charges through the same gates.
Result: Around 2.500 enemy dead, my garrison lost something like 300.
Siege of Pella, the second
This time as Athens, garrison (3 hoplites, two slingers, some mobs) under siege by a full stack of Epirus, incl. Elephants and a dozen hoplites. Result is the same: My units killed 500 men, the burning oil accounted for over 2000, lost 77 (!) men.
I think we have all figured out by now that CA decided against unwalled settlements because they couldnīt program a Siege AI if their live depended on it. As it stands, Burning Oil + Walls means automatic victory for anyone able to put his units directly behing the gate. Even if the AI brings siege engines, it is unable to even remotely do something with them. Come on CA, you could do better half a decade ago. In MTW2, the siege AI was at least able to shout breaches into walls...
Sorry for another rant. Tried looking for a similar thread, but found none on the front pages.




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