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Thread: Introducing the New "OSCAR" Sub-mod Compilation Project

  1. #1
    Mank's Avatar Dormouse of Hader
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    Icon3 Introducing the New "OSCAR" Sub-mod Compilation Project





    I. Introduction

    OSCAR is a new sub-mod collection project whose main goal is to provide a large and easily shared body of work for the entire TATW community. This collection will serve not only as a huge resource of currently available free content for modders to draw upon, but will also be a unique and engaging sub-mod pack in its own right. With the merged content of over 40 sub-mods, OSCAR will provide a truly unique TATW experience!

    The main developers of OSCAR are Mank and Withwnar, and as such OSCAR will feature custom content from both our older works as well as new material! Our team also includes Messers Araval and Ngugi, both veteran modders who have provided huge contributions to the creation of this mod.

    II. The FFS "Free For Sharers" Policy

    This is the key concept behind the entire project. OSCAR will be free to use and expand upon as long as any new work built upon it (or taken from it) is also free to be shared.

    The Full "Free for Sharers" Policy

    You are free to create your own submod from OSCAR by either:

    1. Using OSCAR as a base on which you further build (add/remove/modify content).
    2. Using any part of OSCAR (extracting submod(s) from OSCAR and using them in your submod).

    On these conditions:


    1. Your submod must also be a free resource, at least the "custom content": the content that is your - or your team's - own work.
    2. The OSCAR content of your submod remains Free for Sharers, even if that content is modified.
    3. Content from any non-OSCAR submod still has its own Terms of Service rules.
    4. These conditions are inherited by any submod that uses your submod (share and share alike).

    5. You credit the people whose work you built upon. Even if they are happy to share freely, modders still deserve the proper recognition for their work. Please make SURE to properly credit any work you use (or modify) that was developed by other people.

    Further information on each of those conditions (numbers map to above conditions):

    Spoiler Alert, click show to read: 
    Condition1: Your totally new custom content does not itself need to be FFS; it may be completely free instead (no permissions needed at all, anyone including non-shares can use it, etc.). It is your choice, so long as it IS free. The ONLY situation in which you may deny somebody from using custom content from your submod is if you also include a FFS policy and that person's submod does not meet the FFS conditions (their own work isn't free to share and modify).

    Condition 2: For example, you can't take a submod from OSCAR, modify it and release it as a "completely free" resource. Core OSCAR content will always be bound to the FFS policy no matter if it is later modified by the community.

    Condition 3: "Terms Of Service" being those of TWCenter, in summary: that you can't reuse another person's work without their permission. This is saying that even though your submod is using OSCAR in some way (with the FFS conditions that come with it), you ARE still allowed to use other submods that are not free resources. Those submods do NOT become free resources by adding them to your free resource submod; they retain their usual permissions.

    Example: If you get permission from someone to use one of their new units for your new OSCAR-based sub-mod only, your must make sure to let everyone know that they are not able to use that specific content without the original creator's permission.

    Condition 4: The FFS conditions apply not only to submods using OSCAR but to any subsequent sub-mods that uses OSCAR content (sub-mods of sub-mods etc.).

    Example: you take a submod from OSCAR, modify it and release it. Somebody else takes that, further modifies it and releases. Somebody else takes that ... and so on, any number of times. FFS conditions apply to every one of those releases: they must be a free resource (the revised OSCAR custom content at least).

    A submod being present in (or built upon) OSCAR does not totally restrict new content from being used in non-free submods (such as MOS). Non-sharers may, of course, seek permission from the author in the usual way; they are free to grant/deny that permission and add any restrictions they like.


    III. Features

    OSCAR will feature content from over 25 sub-mods, most of which will be totally free to modify. There will be some content in OSCAR that is free to share but not modify, and that content will be very clearly displayed upon release. This sub-mod will be built upon FireFreak's new DaC map, so there will be a HUGE amount of older content that we will be updating and be making available for this new and exciting map!

    We won't be posting a full list of OSCAR's content in this first announcement, but future updates in this thread will display content as it is added. That said, we ARE able to announce some of the unique features that only OSCAR will have upon it's release:

    I. Gondor's Former Glory

    An all-new update to Mank's "Gondor's Former Glory" will be unveiled upon OSCAR's first release. With everything from new cursors, remade Gondor UI, hosts of new units, and a bevy of new scripts and features, "Gondor's Former Glory v1.2" will provide a totally re-designed Gondor Campaign experience.

    Included in the next GFG version will also be content from:

    --dIRECT0R's cUT:

    - Lore-accurate Black & White Gondor (stratmap, battlemap, and unit colors)
    - New Stratmap Models
    - Associated 2d artwork

    --Taro_M's Unit Pack:

    -Over 30 new area-specific units for Gondor's roster!!

    -- Kilic Ali's Return of the King and Fief's of Gondor:

    - new stratmap models
    - custom region traits and ancillaries
    - custom lore-accurate Gondorian family trees

    -- Squeak's Gondor Unit Pack

    II. Withwnar's Submod Collection for the DaC Map


    OSCAR will also be the first major sub-mod pack to include the bulk of Withwnar's Submod Collection on the new DaC Map. Included in the collection are mods such as:

    - Bodyguard Switcher
    - DCI: Dunedain Counter Invasions
    - Executioner
    - Palantiri Revision
    - Sail into the West
    - Secret Forest Trails
    - SAUS: Spawning Addinonal Units
    - Total Diplomacy
    - Total Effect Points

    Though we may not be adding ALL of these at once, team OSCAR will be working hard to include as much of this content as possible to provide a unique and extremely customizable TATW experience.

    III. Expanded Faction Rosters


    We will be including ALL factions from FROME in our initial OSCAR release, bringing Lorien, Dunland, the Western Dwarves of Ered-Luin, and an expanded Silvan roster to the DaC map. With the original FROME rosters as our base, OSCAR will then supplement ALL faction rosters with expanded unit packs from:

    -dIRECT0R's cUT : Expanded and polished Silvan, HE, and Lorien rosters

    -Spice Master's Pack: Hugely expanded Gundabad roster!

    -Ozz's New Units Project: A selection of new units for Elves, Dwarves, and Orc factions

    AUM: Additional Units Mod: A selection of new units for Elves, Arnor, Rhun, and Rohan

    fighermedic's AOR Mod: A selection of new units for Mordor, Gundabad, OotMM, and Silvan Elves

    **Taro_M's Unit Pack: This will be included in Gondor's Former Glory, and greatly expand Gondor's roster

    As the rosters become finalized we will provide screenshots of the fully bolstered factions


    IV. Development

    We have successfully added the new FROME factions to the DaC map and are currently focusing on 2d additions while FireFreak finishes the final touches on his next map update. News and screenshots can be expected on a semi-weekly basis on the weekends.

    V. Our Thanks

    We whole-heartedly thank everyone who has given permission for us to include their work in this sub-mod, without your kindness this project would never have taken off. A full list of contributors will be added as we come nearer to a completed version of OSCAR, but we do want to stress that this compilation is only made possible by the hard work and generosity of many talented modders! The TATW community is an amazing place, and we would like to thank you all for your support, encouragement, and contributions to OSCAR.

    Plese feel free to ask any questions, provide feedback, or offer content that you would like to see added to this compilation below!
    Last edited by Mank; December 07, 2013 at 10:51 AM.

  2. #2

    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Secret Forest Trails? Oh my giddy aunt, this is great news.

  3. #3
    Mank's Avatar Dormouse of Hader
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    First Preview: Ered Luin (Roster and In-Game Pic on the DaC Map)

    Updated 10/17/2013

    As many of you may not have seen the Ered Luin Faction yet, I thought this might be a good feature to preview. Below is the biography, roster, and a current in-game preview of the Ered Luin Dwarves.

    Many thanks to Koultouras and the FROME team for sharing these wonderful units!

    Dwarves of Ered Luin





    Background While Morgoth was imprisoned in Mandos, and Middle-earth still lay under starlight, the first Dwarves came west over the Blue Mountains(also known as Ered Luin) that bordered Beleriand. The origins of these Dwarves are unclear, but they seem to have arisen from two of the Fathers of their race, placed beneath the Mountains by their maker Aulë. These two Fathers gave rise to two clans, each of which had made a great city in the eastern side of the Blue Mountains.In the Dwarf-tongue these cities were known as Gabilgathol and Tumunzahar, but history remembers them by their Elvish names: Belegost and Nogrod.

    From their mountain-cities, the Dwarves of the Blue Mountains came down into Beleriand to trade with the Elves. They played a great part in the making of Thingol's halls at Menegroth, and later aided in the delving of Nargothrond beside Narog. In Nogrod during this period, the master craftsman Telchar forged weapons and armour that would be famed through Middle-earth's history, including Narsil, the sword that would be broken and reforged for Aragorn far in the future.

    After Morgoth's return to Middle-earth, the Dwarves were loosely allied with the Elves in the Wars of Beleriand that followed. They fought in the Nirnaeth Arnoediad, where Azaghâl of Belegost drove Glaurung from the field, but was himself slain. After the Nirnaeth, relations between the Elves and Dwarves cooled: Dwarves of Nogrod slew Thingol and stole the Nauglamír, and after this time enmity and mistrust grew between the two peoples.

    At the end of the First Age, the War of Wrath caused the destruction of much of Beleriand and its neighbouring lands. The Dwarves of the Blue Mountains did not escape: Nogrod and Belegost were destroyed by the inrushing Sea, and their people fled eastwards. Many came to Khazad-dûm and joined with the Longbeards there, but the time of the first Dwarves of the Blue Mountains had come to the end.

    As the millennia passed, the Dwarves of Khazad-dûm that had welcomed the refugees from Nogrod and Belegost were themselves driven from their home, and wandered widely in Middle-earth. More than six thousand years after the old citadels of the Dwarves had been lost, these wandering Dwarves of Durins' Folk, under King Thráin II, returned to the Ered Luin. The seat of their Kings only remained there for a generation - Thráin's son Thorin set out to recover the Lonely Mountain in the distant east - but for a time the hammers of the Dwarves rang again among the Blue Mountains, as they had in ancient days.




    Roster


    Ered Luin Forgers




    Ered Luin Forgers: The Dwarves were created during the Years of the Trees by Aulë, one of the Valar, from whom they learned the deepest secrets of crafting and working on all the substances and earthly materials of which Arda is made; and thus they became the most skillful stoneworkers and metalworkers and smiths, second only to Fëanor himself. At times of war, it is not unusual for these masterful smiths and forgers of Ered Luin to go to battle armed only with their own work-tools, and those foolish enough to threaten them quickly find out that dwarven hammers can be as effective in crushing skulls as they are in hitting hot metal on the anvil.


    Ered Luin Warriors




    Ered Luin Warriors: This unit consists mostly of the less experienced and younger Dwarves, who have not yet seen many battles. They are however brave and motivated warriors, willing to fight for their lords and dedicated to protect their chief cities and mines in the Ered Luin. Even though they are not the most skilled soldiers available to the Longbeard armies, they are still a force to be reckoned with; for as with all Dwarves, they have excellent morale, ensuring that they will only retreat from battle when all hope of victory is gone. Armed with an one-handed axe -a weapon both useful and deadly, especially when handled by the skillful hands of the Dwarves- and a round wooden shield of average quality, while wearing an iron helmet and mail armour covering their entire body, these Dwarves form the backbone of the armies of the Blue Mountains. Their blue-coloured clothes and garments clearly show from which mountain range they come and where their allegiance lies.

    Guardians of Belegost



    Guardians of Belegost: The Guardians of Belegost originate from the Dwarven clan known as the Broadbeams. The ancestors of these Dwarves in the First Age were famous for the invention of ringed mail, for their aid in building the halls of Nargothrond and Menegroth, as well as the heroic last stand of King Azaghal during the Nírnaeth Arnoediad, in which he even managed to wound Glaurung the Dragon. Now many Broadbeam Dwarves have joined the ranks of the Guardians of Belegost, as they consider it an honour to be part of this unit; for the Guardians of Belegost can trace their traditions back to the First Age. Even at that distant time this unit already fought, defending the gates and tunnels of Belegost with their lives, and over the years they have never ceased doing so. To perform this duty they equip themselves with a powerful two-handed axe, which requires great strength to wield, while they are clad in both mail and plate armour for protection. They also wear a heavy blue helm which covers their face like a mask, thus clearly showing their pride to hail from the Ered Luin; the Blue Mountains.

    Ered Luin Halberdiers


    Ered Luin Halberdiers: Ever since the time of Thorin II Oakenshield, Dwarves of Durin's kind dwell in the Ered Luin, after years of wandering in Dunland and Eriador. During the reign of Thorin mines were built, the alliances with the Firebeards and Broadbeams were renewed, and the Longbeards at Thorin's Halls grew ever more numerous. To prepare his people for upcoming wars, Thorin formed the unit of the Dwarven Halberdiers. These Naugrim belong to the very elite of the warriors that the Halls of Thorin can muster, wielding a long and powerful halberd; a weapon that combines the force of an axe with the thrust of a spear. While the halberd is an excellent weapon for keeping mounted forces at bay, it does not guarantee victory in close combat, and for that reason these Dwarves are equipped with an auxiliary axe on their backs. Furthermore they are protected by both mail and scale armour, and they can rely upon their sturdy helmets for additional safety.

    Azaghâl's Tomb Protectors


    Azaghâl's Tomb Protectors: Dwarves have a long memory. Longer than any of the races of Middle-earth. And many of them remember very well the grievous Nirnaeth Arnoediad, and fiery wrath of Glaurung, and the glory of fallen king of Belegost, crushed by the Great Worm. Ever since that day Dwarves of Ered-Luin gather every year to sing an ancient girge in memory of their great ancestor. Azaghal's Tomb Protectors are the descendants of the warriors of the past, who carried the body of Azaghal from the field of battle to his eternal resting place. They keep ward over the magnificent vault built on the highest peak of the Blue Mountains. Tomb Protectors have formed since then a grim cult of warriors with their own fighting traditions. They scorn heavy armour of their kinsmen in favour of mobility and speed. The best dwarven mail didn't save Azaghal and so his solemn guardians have chosen a different path. They wear only light armour (by dwarven standards) and twin weapon set, two ominous war hammers or axes. Their fury is unmatched on the battlefield, as they sweep through the ranks of the enemy, leaving no survivor. Many goblins and even dragons have fallen from their hands, in eternal service to the great king of Belegost

    Bronze Elder Guard



    Bronze Elder Guard:
    The Elders...These Dwarven veterans are embraced with a strong legacy of respect and valor and they are highly estimated since they are the ones speculated to be direct descendants of the very first Dwarves that migrated to the Blue Mountains.This ancient regiment has probably seen more battles than any other Dwarves have. Their honored predecessors were there when they fought in the Nirnaeth Arnoediad, where Azaghal of Belegost drove Glaurung from the field, but was himself slain. These experienced fighters have served as the first line of defence in the dwarven armies ever since, and in times of peace as guardians or even holders of the scarce copper mines that are located throughout the domain of Blue Mountains. Their armour is typical of their peacetime occupation as they are armoured with a unique bronze cuirass and they carry a sophisticated polearm that combines both slicing and blunting ability, due to its double edge. This very unique band of soldiers are the only one entitled to carry such an equipment amongst the dwarven armies, a privilege that has been granted to them as a sign of great respect. The Bronze Elder Guard possess extremely reliable defensive skills which makes them vital to any dwarven army's constitution and a fierce adversary to any that dares to underestimate their experience and their efficiency on the field of battle.

    Golden Hammerguard


    Golden Hammerguard: The Golden Hammerguards are the most feared and notorious unit that the Dwarves of the Ered Luin can muster. These troops are armed with a heavy war hammer; a weapon normally used by the Dwarves as a working tool in the smithies. The warriors that form the ranks of the Golden Hammerguards are however trained to fight with these massive hammers in battle, and they do so with considerable efficiency; countless Goblin skulls have already been crushed under their devastating war hammers. Carrying a round iron shield and a gilded helmet, the Hammerguards are famous for their shiny golden steel armour, forged with the finest gems and jewels of the earth - a clear sign of their nobility within the dwarven society. As such they cannot live with the shame of running from the battlefield, so they always march into battle fearless, chanting with deep voices, and they will never flee from danger as long as there is even the smallest chance of victory.

    Ered Luin Nobles


    Ered Luin Nobles: Every dwarven lord of Ered Luin has in his service a number of noble retainers who attend to him in times of peace and who accompany him to battle in times of war. These brave thegns constitute the elite of dwarven society and dwarven army alike, and as such each is equipped with the finest arms and armour available. They go to war clad in a hauberk of fine steel mail that hungs to their knees and wielding a powerful two-handed war hammer, used to crush the skulls of their enemies, and they are known for wearing heavy hideous helms with mask-like visors, much like the Dwarves of Belegost and Nogrod did in the First Age. In battle these fearless warriors are typically held back and only committed at the time of greatest need, when they are often instrumental in turning the tide of the battle.

    Dwarven Orchunters



    Dwarven Orchunters: Originally designed as a tool for hunting game, the throwing axe has obvious utility on the battlefield as an instrument of war, and has gradually evolved into a lethal weapon against Orcs. Forged by the undoubted masters of metalworking, the throwing axe is carefully designed and weighted to maximize speed and rotation in flight, and is typically used with devastating effectiveness before a charge in order to break the enemy ranks. At the end of a battle the Dwarves often search and collect their old axes, because they don't have the heart to leave them behind.

    Blue Mountain Scouts



    Blue Mountain Scouts: While their brethren in the east have recently favoured the use of the crossbow, the Dwarves of Ered Luin still prefer the more traditional bow, which was originally designed for hunting wild animals. Being shorter and of smaller stature than Men or Elves, and yet strong at arms and keen at sight, the Dwarves have become skilled in the use of the shortbow through the centuries. Sharp iron arrowheads, forged with a mastery in metalworking possessed only by the Dwarves, are shot with lethal accuracy to the enemy. Companies of Scouts from the Blue Mountains, lightly armoured and equipped with shortbows and arrows, are typically used for scouting and for weakening the enemy ranks, before the unmatched dwarven infantry charges into battle.

    Khazad-dûm Reclaimers



    Khazad-dûm Reclaimers (unlocked after conquring Moria): Dwarven banners hang proud and high in Khazad-dûm once more! These banners do not belong to the Longbeards alone, however. Instead, it was through the coordinated efforts and sacrifice of the Broad-Beam and Fire Beard clans of the Blue Mountains that victory was made possible. Though the city is now ruled remotely from the Blue Mountains, it holds a prominent place in the hearts of all dwarves. In recognition of this new dwarven occupation, the Lord of the Blue Mountains has formed the strongest remnants of that victorious army into a new unit. Named the Khazad-Dum reclaimers, it is they who are tasked with guarding the great treasuries, storehouses, and gates of Khazad-Dum. Though their official position is one of ceremony, even just a handful of these warriors are worth many men. As such, they are often called out to accompany their dwarven lords on critical assaults against the enemy. Acting as a magnificent spectacle on the battlefield, these dwarves fight with not only the fiery bloodlust of their people, but are also armed with great axes and encased in heavy armour crafted from the ancient forges they are sworn to protect. Most opponents cannot long endure their wrath, and indeed, all are filled with fear and awe at the mere mention of their approach. For it will not be soon forgotten that among their ranks live those responsible for clearing the infestation of Moria and for driving the balrogs to their ruin.


    New Roster Updates Below

    Dwarven Wanderers from Ered Luin


    Dwarven Wanderers from Ered Luin: These are the wandering smiths and miners of Ered Luin. Thorin Oakenshield and other Dwarven nobles travelled like these troops before the re-taking of Erebor. After the return of the King Under the Mountain, the fellow wanderers returned to their homes in Ered Luin to take up arms and serve as scout and warriors in the kings royal armies. Armed with swords and shields they are fiercesome warriors, that can create great disorder in enemy lines.

    Hammers of Gundabad


    Hammers of Gundabad (unlocked after conquring Gundabad): Descending upon the field of battle wielding large warhammers, these Dwarves can turn the tide of a battle in mere moments after they've clashed with the enemy as no armour will resist these mighty Dwarven warhammers for long. Their resolve in battle cannot be broken, as they fight to retake Gundabad (the birthplace of Durin I) their intentions are made clear as they chant ancient Dwarven songs whilst a clean path is cut through the enemy lines. "Long live Durin!"

    Guards of Khazad-dûm



    Guards of Khazad-dûm (unlocked after conquring Moria): Khazad-dûm was founded during the early First Age by Durin, the eldest of the Seven Fathers of the Dwarves. As such it is not only the greatest dwarven realm in Middle-Earth but also the cradle of dwarven history and identity. It is the place where the greatest dwarven heroes fought and also died as the Children of Aule struggled to hold on to their ancient heritage as well as the precious Mithril veins found nowhere else in Middle-Earth. Sauron's hatred of the dwarves who dwelled in Khazad-dûm and their elven allies caused the Misty Mountains to become infested with Orcs bringing the dwarven stronghold under almost perpetual siege and and plunging it into an uncertain fate. The vast underground kingdom's best hope lies in the elite warriors whose veins are said to run with the blood of Durin himself. The Guards of Khazad-dum are outfitted with the finest Mithril reinforced arms and armour still available in the ancient armouries of their forefathers. Faced with swarms of orcs, cave trolls and perhaps even greater horrors that dvell in the deep places of the Earth, the Guards wear Mithril lined steel masks representing their unflinching resolve to safe-guard their ancestral dwellings no matter the cost. The star emblem on their shields represents the crown of stars Durin saw when he looked into the waters of Mirrormere which led him to found his kingdom under the Dimrill Dale. Khazad-dum is the key to the survival of the dwarven legacy in Middle-Earth and these staunch defenders are the key to its continued safety.


    New In-Game Preview!!


    ** I have updated the in-game preview below to now include the correct Ered-Luin Banner as well as the three new units added to the roster. At the bottom of the picture I've also added a list from left to right of which units you're seeing in Gror's Army.

    Spoiler Alert, click show to read: 


    Starting from the left after Gror: Forgers, Ered Warriors, Dwarven Wanderers (new), Guardians of Belegost, Golden Hammerguard, Ered Halberds, Bronze Elder Guard, Azaghâl's Tomb Protectors, Dwarven Orchunters, Blue Mountain Scouts, Khazad Reclaimers, Gundabad Hammers (new), Khazad Guard (new)

    **The Dwarves of Erebor have also been given one entirely new unit (Mattock Warriors of the Iron Hills) previewd below, as well as being given the Khazad Reclaimers and Gundabad Hammers seen in the Ered preview above. This way both Dwarven Factions now have quite a few AOR units to unlock as they make their mighty conquest across the map!

    Mattock Warriors of the Iron Hills



    Mattock Warriors of the Iron Hills: Armed with two handed mattocks and heavy armour, these were the warriors that followed King Dain from the Iron Hills to Erebor and the Battle of Five Armies. An old elite troop, filled with veterans, these warriors are one of the most fearsome sights an enemy can see.


    Special Thanks: These expanded rosters have been made possible by Mhaedros, who was kind enough to share them from his "Mhaedros' Modding Project" sub-mod. Thanks for helping to bolster the Dwarven ranks Mhaedros!






    Last edited by Mank; November 01, 2013 at 08:46 AM.

  4. #4
    FireFreak111's Avatar Artifex
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    This is amazing work! Exactly what the community needs. I'm liking this.

    Quick warning, the next update will need a complete re-coordination. I don't recommend working on updating scripts for the map until next week. That's when I expect this to be released.

  5. #5
    Mank's Avatar Dormouse of Hader
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Thanks, glad you like it FF!

    Also thank you for the heads up, we'll be sure to wait off on the co-ords work until the new map is out. We can't wait to see it!

  6. #6

    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Great work, your "Free for Sharers Policy" should be part of the TWC TOS for all mods and all submods. I'll be keeping an eye on the and eagerly awaiting its release. Thanks.
    “The hardest thing in the world is to assume the mood of a warrior. It is of no use to be sad and complain and feel justified in doing so, believing that someone is always doing something to us. Nobody is doing anything to anybody, much less to a warrior.” ― Don Juan
    "It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." -- Father Dennis Edward O'Brien, USMC

  7. #7
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    awww man, that looks great.

    the dwarven units are awesome, it would be great to give it try when the times will come
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  8. #8

    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    This is looking good indeed. The great map and some grat submods joined togheter. Cant wait

  9. #9
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    will someone be able to animate the bowstrings of the new units?

  10. #10

    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Looking for to the mod Mate keep up the great work
    "Nothing is True Everything is permitted"




  11. #11

    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Great job


    I'm waiting for more information in this Sub-mod

  12. #12
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    the stupid question of the day:

    is this for TATW 3.2?

    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  13. #13

    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Great news! I love Ered Luin Dwarves since ever

  14. #14
    Mank's Avatar Dormouse of Hader
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Thanks for everyone's comments, we're really excited as well!

    @ Tankbustaz: Hrm, I don't believe that is on the list of things to do for the first release...even Taro_M (a very experienced modeller at this point) was having trouble with that on some of his units. We'll be sure to keep bow-strings on our radar though. On an animation note, we WILL be including the newest working version of Warman's Animation Submod, so OSCAR will have some really great new animations to look at during battle!

    @ Flinn: All questions are welcome, so always feel free to ask! OSCAR is being built on the back of a clean TATW 3.2 + DaC map installation...so really it's not quite 3.2 anymore since there are quite a lot of changes added from FF's map.
    Last edited by Mank; October 14, 2013 at 08:32 AM.

  15. #15
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    tnx, I can't but look forward to see it working then

    at any rate, my question was just to understand if this submod will include some contents from 3.3 unofficial patch.

    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

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    Mank's Avatar Dormouse of Hader
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Aaaah, well then to more specifically answer your question, YES. It will include all the 3.3 content already added in the DaC map, so all those new and fantastic custom settlements, the modified building progression and building capabilities, improved money script, etc..

  17. #17
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    uhhh great, tnx for the feedback
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  18. #18

    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Great! Very very interesting project!

  19. #19
    paradamed's Avatar Praepositus
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    I like it. I specially like the fact you added Ered Luin. Considering I play mostly MOS, it definetely improves gameplay cause evil factions tend to steamroll teh entire map while the good guys tend to get eliminated.When I used to play FRoME the game was more balanced with Ered Luin.

  20. #20
    Mank's Avatar Dormouse of Hader
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    Default Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Glad to hear people are excited to play Ered-Luin! You're dead on target paradamed, our hope in adding Ered-Luin is to provide quite a bit of map balancing for the Grand Campaign.

    On that note, Mhaedros has been kind enough to share some of his Dwarven Units with us, SO I have updated the second half of the Ered-Luin Preview above to include the expanded dwarven rosters and a new in-game preview!! The preview also shows the updated banners for Ered-Luin.

    Other Updates:

    I have finished planning out the new Gondor Roster, already have about a third of it added in, and hope to have it totally incorporated and ready to preview sometime this weekend.
    Last edited by Mank; October 17, 2013 at 01:58 AM.

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