During the last weeks, I have heavily modified the projectiles and the unit stats (and I fixed lots of errors). The following observations were made:
- The Imperial Guard Cavalry was beaten back by nagae yari ashigaru. It was a frontal charge into a forest of pikes. Not a wise decision, but now pike formations can win against elite cavalry. I also increased the density to 20. Maybe that too helped.
- Lethality of modern firearms was greatly reduced. A full teppo salvo at maximum range kills approximately 6 people. That sounds appropriate. However, the closer the enemy comes, the higher the casualties will be.
- Tired men fight and aim worse. The fatigue system is still not perfect, but it's improving. Too bad the AI doesn't care about having fresh troops.
- Sharpshooter units only consist of 50 fragile men, but they can be quite deadly when left alone. Counter them with light cavalry which have the highest spotting radius.
- The sharpshooter projectile, the gatling bullets and the spencer repeater got the suppression fire trait. They slow enemies down by 33%.
- Despite greatly raising the defense values, melees are still rather short. However, now the problem seems to lie in the morale system. Hopefully, increasing the morale by 1 or 2 points will fix the problem.
- I've noticed that artillery is way too accurate for my taste. Does anyone know how often they actually hit?