Originally Posted by
Splenyi
Warscape wasn't created for projectile warfare, that's just the state it was left in; if CA spent some more time editing the crap out of that engine (much cheaper and faster than creating a new engine), then we would have an engine well optomised for melee warfare. They've already optomised it a fair bit though...
There's a few thing that ruin melee combat though:
1) kill moves, they're rediculous, and the men dance around like fencers, even though they have heavy shields, armour and swords; ontop of that, only 1 man can attack 1 man. It's a stupid mechanics that was only implemented for cinematic experience.
2) units running through each other, and units merging for a melee; you can have 2 units engaged in melee in the exact same area, merging with each other, squishing each other, and this offers no penalty.
CA have made many optomisation for melee warfare:
- melee_on_damage_effect_knockback & knockdown factors
- melee_secondary_attack_probability
- melee_outnumbered_defence_penalty
- melee_hit_chance factors
- melee_entrenchement & enviroment factors
- individual attack and armour penetration values for different weapons
- lengths for weapons too
- possibility to make weapons ignore armour
- possibility to make certain armours stronger or weaker against missiles
- melee_defence_direction_penalty_coefficient factors
- collision_damage factors
I suppose they are the major ones... we still need more, but it's not bad.
A new one, obviously.