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  1. #1
    soveliss99's Avatar Civis
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    Default Slingers

    now do 24 dmg (balaeric) and fire at 17 shots a min with buff. they are now fixed
    Last edited by Vađarholmr; October 13, 2013 at 04:09 AM. Reason: title

  2. #2
    craziii's Avatar Protector Domesticus
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    Default Re: *SlInGorZ*

    what was their problem?
    fear is helluva drug
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    Have you had your daily dose of fear yet? craziii
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  3. #3
    soveliss99's Avatar Civis
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    Default Re: *SlInGorZ*

    They do 24 dmg now... test them lol they destroy

  4. #4

    Default Re: *SlInGorZ*

    The Slingers are hilariously overpowered right nowl

    Fear the almighty pebble-throwers!
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  5. #5
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    Default Re: *SlInGorZ*

    I can't say if they are overpowered or not, but slingers should not be harmless. I don't think it's pebbles they are throwing..
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  6. #6
    Jonoleth Irenicus's Avatar Tiro
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    Default Re: *SlInGorZ*

    Quote Originally Posted by SirRobin View Post
    I can't say if they are overpowered or not, but slingers should not be harmless. I don't think it's pebbles they are throwing..
    Well, Slingers in RTW 2 ... well ... their effect on enemy formations is a bit like the effect a sand blaster has on a prawn cracker.

  7. #7
    soveliss99's Avatar Civis
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    Default no one realizes how op slingers are now?

    balaerics do 24 dmg now un vetted what is this? THATS more than archers and they fire faster and have more range!!! what the hell!!!!?
    Last edited by Radzeer; October 12, 2013 at 06:23 PM. Reason: censor bypass

  8. #8

    Default Re: no one realizes how op slingers are now?

    balaeric slingers are better than archers.they are elite slinger units

  9. #9
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: no one realizes how op slingers are now?

    Haven`t you noticed the thread that seems to want slingers even more powerful and insist they ruled `teh world?`

    There`s some kind of weird insistence on this forum by some that slingers should somehow rule Roman armies and even Medieval armies, yet in all the historical stuff I`ve read and seen, slingers have always played a relatively minor role in war.

    For any that care: Slingers are a support class of the ancient world, not a heavy duty class, just like snipers of today are a support class.

  10. #10

    Default Re: no one realizes how op slingers are now?

    Quote Originally Posted by Humble Warrior View Post
    Haven`t you noticed the thread that seems to want slingers even more powerful and insist they ruled `teh world?`

    There`s some kind of weird insistence on this forum by some that slingers should somehow rule Roman armies and even Medieval armies, yet in all the historical stuff I`ve read and seen, slingers have always played a relatively minor role in war.

    For any that care: Slingers are a support class of the ancient world, not a heavy duty class, just like snipers of today are a support class.
    Slingers could be very heavy duty, lobbing heavy stones 200 grams to 500 grams. But this results in them being short range. Typically they used terrain to give them a defensive position. The problem is CA has combined the hitting power of heavy ammo with the range of light sling ammo. They were a very useful weapon from a city wall or stockade. Roman legionaries carried slings as an auxiliary weapon. The sling launcher weighed perhaps an ounce and ammo was readily available. Towards the late period of Rome the staff sling was commonly used. Heavy stone will cause nasty wounds. Sherwood and other forests in the middle ages was just as well known for outlaw stingers as it was it long-bowmen. They were readily employed by the Plantagenets who found them more useful than the Fyrd.
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  11. #11

    Default Re: no one realizes how op slingers are now?

    I found them to be OP even at the game's release. Hell, even if my Hastati formed testudo they were getting absolutely minced by slingers, I was shocked.

    Have CA made them even stronger since the release?

  12. #12
    craziii's Avatar Protector Domesticus
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    Default Re: *SlInGorZ*

    they are the best slingers in game, what is wrong with them being good? a unit of horse would still destroy them I bet.
    Last edited by craziii; October 12, 2013 at 05:15 PM.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  13. #13
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    Default Re: *SlInGorZ*

    a unit of any horse will rout them in seconds.

  14. #14
    Radzeer's Avatar Rogue Bodemloze
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    Default Re: *SlInGorZ*

    Slinger threads merged.

  15. #15

    Default Re: *SlInGorZ*

    Baleric and Rhodian mercenaries I think are the only units in game with access to lead sling ammunition, they're supposed to be elite. (24 damage? so slightly better than the worst javelins I guess?) After that that I think the Britons and some eastern slingers get access to "improved slings" which do 16 damage and 3 AP damage, but everyone else only gets normal slings which do 12 damage and 2 AP.

    Apparently, patch 5 is planning to finally give shields a missile block chance which should go a long ways towards solving a lot of these balance issues, but in the meantime I've just knocked down each sling type's AP down by 1 point to 3, 2, and 1 respectively and that feels about right in-game.
    Last edited by rrgg; October 12, 2013 at 07:02 PM.

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