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Thread: Hic Sunt Dracones Enhancement Mod

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  1. #1

    Default Re: Hic Sunt Dracones Animations Pack

    fs_pilum is exactly the same as fs_javelinman, except 30% faster

    As for the gladius animations, theres no noticable difference between the varients except the speed, so I decided to keep them the same because the legionaries already have a better attack etc

  2. #2

    Default Re: Hic Sunt Dracones Animations Pack

    i did what u said and everytime i try 2 start a new campaign i get taken back to the new campaign screen and when i exit it says something about a fat warlock file? also the custom battle worked but my campaign dont lol
    Last edited by Phaylanx; September 28, 2006 at 06:49 AM.

  3. #3

    Default Re: Hic Sunt Dracones Animations Pack

    Yeah, when you start a new campaign the descr_stat.txt file tells the game where everything needs to be. The DMB file tells the game what the units look like. If theres a unit in the descr_stat.txt file but not the DMB the campaign won't load.

    You have to copy the new descr_stat.txt file (found if you click "Readme first" in the first post), to this location:
    Rome - Total War\Data\world\maps\campaign\imperial_campaign

    Your Rome Total war folder is usually found at:
    C:\Program Files\Activision\

    or if you have "Creative Assembly" written on your RTW box, at:
    C:\Program Files\Creative Assembly\

  4. #4

    Default Re: Hic Sunt Dracones Animations Pack

    o ok thnxz ill brb and try that ugh i have school

  5. #5

    Default Re: Hic Sunt Dracones Animations Pack

    ok its working for now bu they still dun have sheild wall as a speacial formation anyways ill be back later i have skool ill inform you if i have any more troubles thnxz again

  6. #6

    Default Re: Hic Sunt Dracones Animations Pack

    I'm really out of ideas as to why Phaylanx's shield-walls aren't working. Does anyone have any ideas? So far we've:
    Made sure the files are in the right place
    Made sure the shortcut is using BI.exe and not RomeTW.exe
    Made sure that he's using 1.7 beta patch

    EDIT: I'll be offline now for a day, I'm going to go babysit! Once the little guy goes to sleep I'll have a great oppertunity to start on all those changes I need to make!
    Last edited by JoeyJubb; September 28, 2006 at 08:51 AM.

  7. #7

    Default Re: Hic Sunt Dracones Animations Pack

    Really glad you are going to be making a patch to make this compatible with Candelarius' Extended Realism 2.2e mod, Joey. Looking forward to that! Thanks for all your hard work.

  8. #8
    Demokritos's Avatar Domesticus
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    Default Re: Hic Sunt Dracones Animations Pack

    Yes, I'm really looking forward to this one. too. It'll make a big difference!
    But, take it nice and cozy, JJ. No need to rush it. We'll be glad whenever we get this mod. Sorry that I can't help with some technical knowledge here.
    GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
    MEDEN AGAN (Nothing To Excess) - another precept inscribed in the aforementioned place

  9. #9

    Default Re: Hic Sunt Dracones Animations Pack

    its fine u guys ill wait for ver 1.3 or the next mod and thnxz for helping me

  10. #10

    Default Re: Hic Sunt Dracones Animations Pack

    Good news everyone!
    Last night I was babysitting, which gave me a lot of time to experiment with the mod! I've found many minor tweaks I shall be including I just need help with two things:

    1) Is "Phyrric" the correct spelling?
    2) Does anyone know how to add the advice in properly? You know when the advisor pops up and helps you in the game. I've copied the shield_wall and can_swim bits from each BI file into the vanilla files but it keeps saying that the thread is unrecognised... can anyone point me in the right direction??

  11. #11

    Default Re: Hic Sunt Dracones Animations Pack

    Webster says it`s "pyrrhic victory".

  12. #12

    Default Re: Hic Sunt Dracones Animations Pack

    Ehhh? Damn.... I thought it was based on the name "Phyrus"... well I'll take webster into account and try to find more sources to back it up.

    Florin80, about the shield-wall buttons - whislt I was experimenting last night I found that I wouldn't be able to just include the buttons themselves, but repack the entire UI pack in RTW - if you have a look at its size, they are both about ~200MB in size!!! I think I will include a post about how to fix the buttons instead of bulking my mod by that much

  13. #13

    Default Re: Hic Sunt Dracones Animations Pack

    1. Erm..... maybe I`m having a bad moment, but isn`t that Pyrrhus also? Of course that is the english spelling, but in wikipedia and other places you`ll find it as Pyrrhus. Oh, and I hope that I didn`t turned your whole thread into a discussion of the spelling of his name.

    2. That`s ok. No need for your mod to be bigger then the mod you want to change.

  14. #14

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by florin80
    1. Erm..... maybe I`m having a bad moment, but isn`t that Pyrrhus also? Of course that is the english spelling, but in wikipedia and other places you`ll find it as Pyrrhus. Oh, and I hope that I didn`t turned your whole thread into a discussion of the spelling of his name.

    2. That`s ok. No need for your mod to be bigger then the mod you want to change.
    1. It's probably just me, I never pronounce or spell any of those names properly, lol. You're looks more "right" lol. Oh, and I dont' mind what people talk about here, so long as it's loosely related to Hic Sunt Dracones!

    2. I'm going to ask around for other ways to implement the change before I give up

  15. #15

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by JoeyJubb
    1. It's probably just me, I never pronounce or spell any of those names properly, lol. You're looks more "right" lol. Oh, and I dont' mind what people talk about here, so long as it's loosely related to Hic Sunt Dracones!

    2. I'm going to ask around for other ways to implement the change before I give up
    Ask in the mod workshop on TWC
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  16. #16
    Oddball_E8's Avatar Senator
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    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by JoeyJubb
    2. I'm going to ask around for other ways to implement the change before I give up

    eeh... are you talking about the shieldwall formation button (and that other one...)?
    theyre easy to implement... just copy the "stratpage_01.tga" file and put it in a folder called interface in the respective countries UI part... i only put it in the barbarian and egypt ones... works for me...

    oh and copy it from the BI data folder of course... under UI for the respective nations...
    no recompiling needed...
    not complicated, and it can be done by any one who can copy and paste...
    addicted modder... but crap at it

  17. #17

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by Oddball_E8
    eeh... are you talking about the shieldwall formation button (and that other one...)?
    theyre easy to implement... just copy the "stratpage_01.tga" file and put it in a folder called interface in the respective countries UI part... i only put it in the barbarian and egypt ones... works for me...

    oh and copy it from the BI data folder of course... under UI for the respective nations...
    no recompiling needed...
    not complicated, and it can be done by any one who can copy and paste...
    Sweet, thanks Oddball_E8, I was hoping I'd be completely wrong! Lol

    Phaylanx: In your Data\Sounds folder change the events.idx and events.dat filename to oldevents.idx and oldevents.dat.
    Please check in this thread for more solutions to common problems
    Last edited by JoeyJubb; September 29, 2006 at 04:19 PM.

  18. #18

    Default Re: Hic Sunt Dracones Animations Pack

    hey why dosent the RTR music work with RTRPE? ive tried installing it but it dont work..
    Last edited by Phaylanx; September 29, 2006 at 04:16 PM.

  19. #19

    Default Re: Hic Sunt Dracones Animations Pack

    o ok thnxz

  20. #20

    Default Re: Hic Sunt Dracones Animations Pack

    how can i switch the spartans and hoplite elite from RTRPE with the ones in RTW because i like the ones in RTW better then the ones in RTRPE any help would be helpful.

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