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Thread: The Firedrake - A feudal roleplaying-game [Discussion]

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  1. #1
    Dirty Chai's Avatar Dux Limitis
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    Default The Firedrake - A feudal roleplaying-game [Discussion]

    The Firedrake
    A Medieval Role-Play




    Le Duché de Normandie. 1027 A.D.
    Le Monde Était À Vos Pieds.



    Preface
    Set in an alternated Normandie in 1027 AD, where Rollo's lineage has died out and the Norman nobles must choose a new Duke, either through mass feuds or peaceful election,
    The Firedrake is a TWC Community Role-playing Game, closer to traditional Dungeons & Dragons rules in nature than to previous medieval(ish) settings, such as Das Heilige Römische Reich, God Save the King, and Game of Thrones, yet still retaining the freedom of relaxation and an open world governed by player interactions.

    As an experimental idea I have been toying with for some time, "The Firedrake" is a guinea pig for a potentially much-more immersive and fulfilling style of roleplay.
    Inspired by rules found in Green Ronin's A Song of Ice and Fire Roleplaying: A Game of Thrones Edition, early 11th century Normandie was realized as great setting for an experiment such as this due to it's small size and notably dense population of nobles and ambitious knights, causing adventure and aggressive foreign policy.
    The game will zoom in on Normandie, with the Duke as the highest possible player character at start.
    While the game can and may spread out to different corners of Europe as time passes, this focus on a smaller scale of land is designed to bring more aspects of the medieval, feudal world into play.
    Citing experience in the TWC RPG Game of Thrones, the vast focus of role-playing games set in places such as the Holy Roman Empire, England, or the fictional Westeros cause those worlds to feel somewhat detached: Lords only visiting courts of other lords in their role-playing, landscape between these castles being rarely explored in person.
    Other issues include a hierarchy of activity, making both landed and landless knights somewhat hard to role-play.
    With a more focused scale, characters from those lower echelons of society have more bearing in the world, while the higher ranks of characters still have their power-level in scale.

    Having expressed discomfort at these annoying problems to a few fellow TWC users, I have now decided to try and bring revolution to the RPG section's medieval genre, and the best way to do this is through a new roleplay designed to advertise this 'zoomed-in' style.

    Why the name 'Firedrake'?
    The Firedrake is two things:
    - A fire-breathing dragon, a guardian of hoards, and a abductor of maids.
    - The rendition of Halley's Comet seen in 1066 A.D., presaging the great wars fought over Europe in that year.

    While I have set my preferred start date and position as without William the Conqueror's ancestor dynasty (as if that had died out) or the famous Duke himself, the fiery comet seen in 1066, to me and possibly most modern audiences, signifies the archetypal Norman and his aggressive adventures across Europe, and more importantly, the entire era of the 11th century.
    Beyond this, a Firedrake is a fanciful term for a fire-breathing dragon, and could be taken to mean that a Norman is as a dragon, slaying lords and kings, stealing maidens, and gathering mass wealth.

    Explain the Rules
    While I don't have it written down into hard or digital copy just yet, I can still try to explain the vision I see.
    While looking through Green Ronin's A Song of Ice and Fire Roleplaying: A Game of Thrones Edition, I became enamored with the ways skills, character creation, and fiefdoms were incorporated into the D&D style of things.
    To add-on, the style of organization and traditional RPG combat attracted my attention.

    As for concerns that this more traditional style may bog down an online RPG through it's massive amount of math, as online D&D campaigns can very well do, I myself have no desire to sit for hours calculating this and that for even just one character.
    It will all be simplified as much as possible without ruining the functionality, and hopefully the RPG will work the way I hope.

    You can expect these rules to appear in a WIP and adapted form to appear here in the near future.
    Last edited by Dirty Chai; October 11, 2013 at 01:43 AM.

  2. #2
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    Reserved

  3. #3

    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    And I would be the first person, being interested. Always like your ideas, Sotha and will support it till the bitter end.



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    Adamat's Avatar Invertebrate
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    Seconded.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

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    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    I will gladly support. I am planning to make a similar style of rp, but with a fantasy setting. I will gladly help as always, my good friend!
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  6. #6

    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    I am in.

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    Pinkerton's Avatar Praeses
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    I'd gladly play!

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    The Stig's Avatar Protector Domesticus
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    I will play
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    Nesimî's Avatar Protector Domesticus
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    playing
    shum

  10. #10

    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    Interested.
    Quote Originally Posted by Sotha Sil View Post
    Citing experience in the TWC RPG Game of Thrones, the vast focus of role-playing games set in places such as the Holy Roman Empire, England, or the fictional Westeros cause those worlds to feel somewhat detached: Lords only visiting courts of other lords in their role-playing, landscape between these castles being rarely explored in person.
    Other issues include a hierarchy of activity, making both landed and landless knights somewhat hard to role-play.
    With a more focused scale, characters from those lower echelons of society have more bearing in the world, while the higher ranks of characters still have their power-level in scale.
    Whilst I agree that these are issues, they are actually problems caused by the mentality of the players rather than the game, could you go into detail about how you plan to change that?
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    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    Quote Originally Posted by Mors Vigilia View Post
    Interested.

    Whilst I agree that these are issues, they are actually problems caused by the mentality of the players rather than the game, could you go into detail about how you plan to change that?
    I'm talking about how characters from lower strata's are rarely important or relevant.
    With a 'zoomed in' setting, this could be alleviated some.

    I have no illusions about players though; I'm very aware at least 70% of them will play knights and nobles from the start and nothing else.
    I'm just trying to make everything more relevant, not just the lords inside their castles.

  12. #12

    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    playayayayayayying

  13. #13
    Trot's Avatar Vicarius Provinciae
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    in

  14. #14
    knight of virtue and valor's Avatar Praefectus
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    Sure! I mostly play games on RPG games on RPG crossing now, but I kinda miss the old TWC crowd. I am rather interested how you will go about adapting dndish rules to the attention span of TWC (no offense to the TWC, mind you).
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

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    Ace_General's Avatar Praeses
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    interested.
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  16. #16
    Lord William's Avatar Duke of Nottingham
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    I was just thinking to spark up GSTK, though this will do fine

    I'm definitely interested

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  17. #17
    Ace_General's Avatar Praeses
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    Quote Originally Posted by Lord William View Post
    I was just thinking to spark up GSTK, though this will do fine

    I'm definitely interested
    I would rather go GSTK with you LW, personally, I would want to do it different then all of the other feudal RPGs that happen. I have some ideas but Im in class, PM me.
    Low speed, High Drag

  18. #18
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    No GSTK talk here
    Go elsewhere for that, please

  19. #19
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    I agree, this is about Firedrake, not GSTK. I don't see GSTK in the word Firedrake.
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  20. #20

    Default Re: The Firedrake - A feudal roleplaying-game [Discussion]

    I would love to play something like this. Because being an historian myself this would be a trully pleasant experience. I'm in if this starts...

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