
Originally Posted by
Humble Warrior
I am becoming convinced that over-the-top need to fit childish multiplayer gaming and greed was a large basis for the destruction and deceptions of RTW2.
Bear with me a sec. Or don`t. It`s your choice.
Look at how things have gone since MTW2, more and more we`ve seen realistic elements (which weren`t even that realistic to life) have been dropped for ease of play, but more importantly to suit multi-players who don`t want to think. Now let me just say plenty of multiplayers like to game and think, some hard. I played in multiplayer strategy and FPS games in a team for many years where tactical strategy was the order of the day, team work and thinking and situational awareness were extremely important- We didn`t whine about snipers half a map away we killed them- We didn`t complain about an ME262 booming and zooming us, we avoided, waited for him to run out of fuel and shot him down.
But i`m talking about the KIND of multiplayer CA has aimed for has resulted partly in the slow decay of TW games that we see here...
Ships of the Line fired at ridiculously made up ranges that did not follow the real life of order of ship firing, archers with a greater firing range than rifles. much of this followed into Shogun too. Of course the bad sieges were part of the bad engine and incompetence, but it seemed CA thought it suited the `I don`t want to think` general MP crowd as well. There was the issue of MPers whining about `hill camping`...
Now we have a terribly stripped down RTW2 that seems designed for easy, no thinking MP that does nothing to emulate battlefield or siege warfare at all, especially on release, ie, the Flags, the speed, the arcade buttons, like an Unreal Tournament of Total War. Now I liked Unreal Tournament, it don`t belong in TW games though!
Even now, there are strange siege mechanics like the inability to charge into an open gate the AI opened by accident because a forcefield is there ( I think it`s a Flag issue too) which appears to affect the AI`s decision process too and often makes it half way abandon Towers at the walls to go for the gate instead. There`s the refusal to remove the stupid fire javelins, cavalry fire arrows (what other reason is there than to appeal to MP 10 year olds?)
To sum up, once, to deal with a mechanic CA, used to think `How do we fix this realistically, but also make it fun?` That`s where we got Shogun up to MTW2 - Then they started thinking, `How do we make this fun for multiplayer?` and that`s when the game started to fall apart. they need to keep REALITY as a FOUNDATION a BASE and they`ll succeed, otherwise, fail.
Of course, over-the-top greed was an overriding factor as well. They wanted to make sure they had a win\win super-pofit scenario just in case no one liked their game, in this heavy advertising, hype and Steam (guaranteed no refunds), were heavily used.
My musings.