Rome 2 features a plethora of cultures each with unique backgrounds and fighting styles. One of the most interesting things about the period is taking your Roman legions and campaigning around the world, seeing how they stack up against all kinds of foreign armies.
What alarmed me, however, is how strikingly similar the seemingly diverse Rome 2 rosters are. Let's look at the basic breakdown of a unit roster for a typical faction, playable or non-playable:
Lowly spearmen
Basic swordsman
Elite spearman
Elite swordsman
Skirmisher
Slinger
Archer
Light cavalry
Heavy cavalry
Shock cavalry
Missile cavalry
Ballistas
Onagers
Some factions will have a few other units, but most of them fit one of these categories. I've crushed countless AI factions and I've yet to notice the difference between eastern spearmen and Italian spearmen or the difference between noble numidian swordsmen and noble illyrian swordsmen. Well, I suppose that can't be helped. Swords and spears are very universal weapons. Furthermore, Shogun 2 had a very similar setup but as anyone who's played the multiplayer will know, there was no shortage of new strategies despite the very limited roster.
So why does Rome 2 feel so repetitive by comparison? I played some S2 earlier today and it was immediately obvious.
Gone are the devastating no-dachi banzai charges. Gone are the flanking rapid reload elite matchlocks. Gone are those reliable monks, who could turn the tide of a huge battle with a single warcry or keep other archers at arm's length with their absurdly annoying range. Units simply do not play differently, there's 1 way to use pikes and 1 way to use swords. Each faction in Rome has 1-3 viable army compositions that's basically set in stone from the moment you start the campaign. The only faction that even comes close in flexibility to any S2 faction is Rome, due to their auxiliaries. For any other faction, it's very hard to play to the strengths and weaknesses of your individual units, you have to stick to your core. Greeks are committed to a pike based army from turns 1-1000 while you won't get far with Parthia without your cavalry.
Every unit in R2 seems to be methodically generated, with no thought other than the numbers that go into their stat tables. In my Egypt campaign, I finally got to the last level of barracks and fielded the elite royal thorax swordsmen. To my disappointment, the only thing royal about them was their fancy helmet. Hell, the normal thorax swordsmen even yell "royal thorax swordsman!" when you select them. There's no real excitement or pride in fielding them and that feeling of watching your "elite" units carve through the opposition quickly fades away. You merely accept that their power levels are higher and hire them, you'd have to be an idiot not to. Every unit is just a collection of numbers and every unit is just as replaceable as the last, provided a unit with better numbers becomes available.
Here are some ideas I had about how to improve the current system:
1. The costs and upkeeps of units should be adjusted to better reflect their stature: If nothing else, elite units should be more expensive than levies to give the latter a role even in the late game. Elites don't feel like the best amongst the best, merely the next step above your slightly less elite units.
2. Each unit should be functionally distinct: I couldn't tell you a reason to use javelinmen over peltasts. I could tell you a myriad of reasons to use matchlock ashigaru over matchlock samurai or bow samurai over bow monks, from armor to unit size. Even a light touch, say, giving javelinmen significantly higher firing rating in exchange for shorter range, lower armor, and lower morale, would make a big difference in gameplay. Units of the same type should not be strictly better than one another; the current Spartan roster might as well just be good hoplite, ok hoplite, and bad hoplite.
3. Give units more varied specials and abilities: I know some people really hate abilities, but if they're in the game, they should be interesting. Right now we have encourage on every elite, pila on every swordsman, and use the whip on just about every infantry unit. How about taking away some of those abilities to make the others feel more unique? Make trample an exclusive, powerful ability of companion cavalry and cataphracts, not a staple on every single unit of shock cavalry. Sword masters might not stand up to oathsworn in toe to toe combat, but they would feel just as powerful if they could warcry or intimidate.
4. Each faction should have a couple of truly unique units: Berserkers and night hunters are really cool. Galatian royal guards, on the other hand, are just reskinned hastati with nearly identical stats with the other tier 4 Egyptian sword infantry, the royal thorax swordsmen. Wouldn't it be cool if Galatian royal guards were the only unit in the game with inspire or had the highest charge of any non-barbarian infantry? It would certainly give you a reason to play Egypt and something to distinguish your Egypt campaign from that of any other Hellenic faction. It's not all about quantity, I know I for one would gladly give up siege units for barbarian factions to make gate burning an exclusive ability of barbarian infantry.
Do you think the current diversity in unit rosters is lacking? Is this something that CA should address or is this the territory of mods?




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