This is a tutorial to explain how to create a new armor, helmet, clothing, you name it, with a new texture that does not replace the original one. In other words you can create a quilted linothorax based on the carthaginian linothorax texture/model, but it won't replace that Carthaginian one. There may or may not be other variables within the rigid model via the hex editor, I have a hunch there is with regards to the shine/specularity of an item but I don't know how to change it right now.
Programs you'll need:
1) A Hex Editor. I use http://mh-nexus.de/en/hxd/
2) RTW2 (Duh)
3) Pack File Manager
Process:
1) Find the rigid_model v2 you want to work from. Most are in Models_Rome2.pack, some are in Models.pack Within the subdirectory of variant meshes < variant models < man < then armour or helmet or whathaveyou.
In our example, I am using eastern_scale from the models.pack: http://i.imgur.com/AgbsHx2.png
2) Also export the textures that armor uses of course. If you need a UV map blueprint there is a rough method whereby you use the program described here http://www.twcenter.net/forums/showt...-exporter-ms3d then pull up the rigid model, screencap (print screen) the UV map, post it into photoshop and then crop away everything but the square surrounding the UV map lines and position it over your texture until you get a ballpark idea. Or buy the program and use its export uv map function.
3) Open up your rigid model in the hex editor.
What you are looking for are the sections where they list each texture used by the model. It will happen 3-4 times for each LOD. In the case of eastern scale, we're looking at: http://i.imgur.com/LRvp6Xw.png
variantmeshes/_variantmodels/man/armour/tex/eastern_scale_diffuse.dds
variantmeshes/_variantmodels/man/armour/tex/eastern_scale_normal.dds
variantmeshes/_variantmodels/man/armour/tex/eastern_scale_specular.dds
variantmeshes/_variantmodels/man/armour/tex/test_mask.dds
variantmeshes/_variantmodels/man/armour/tex/eastern_scale_gloss_map.dds
There's sometimes another texture entry called variantmeshes/_variantmodels/man/armour/tex/test_black.dds - that seems to pertain to the overlay of dings, scratches and rough spots (Or dirt). For instance carthaginian linothoraxes seem to have it and Roman mail does, but Eastern mail or Celtic mail does not nor do other Linothoraxes.
Spoiler Alert, click show to read:
4) What you want to do is to rename these textures to the ones you're replacing them with. However, it seems that backspacing to correct an error or change a value may or may not cause a problem. At least when I was doing that (the HXD program prompts you saying "This operation changes file size, are you sure you want to proceed"), it caused the model/textures to not work properly. So what you have to do is NOT delete values, but rather REPLACE them - Put your cursor behind the entry you need to change, then type it out in full and if there's any additional characters you need to remove from the original entry, replace them with periods. If you mistype then move the cursor back to retype over it. Never delete/backspace.
You will need to do that for each texture entry you are changing, then make sure to do it for the succeeding repeat texture entries (the ones lower on in the hex file). I couldn't get it to work with find and replace, so you'll have to probably do it by hand. If someone has a better hex program, feel free to suggest it.
Example: http://i.imgur.com/nP381cl.png & http://i.imgur.com/SWEaXhz.png
5) Once you have finished editing the rigid_model, onto editing the textures. The only essential information there is:
Your texture file size must match up exactly with the original texture you are replacing - This is not a big deal as DDS textures are sized based on their proportions and type of DDS they are saved as. So if the specular and gloss map are 512x256, you will need to resize your textures to that size. Also, normalmaps are always saved as DX5 - or 'almost always'. It seems most of the time the other textures are saved to DX1A, except for mask textures.
6) Put your textures and rigid models in their right places. For an example, see how I did Arete Xenon's: http://i.imgur.com/CN3xgDF.png
7) Now you will need to edit/create the variantmeshdefinition. You will need one to assign the armor/helmet/ect. to an item group, and then edit an existing troop one (eas_persian_cavalry, or car_cav, or Ita_spear, ect.) to add that item group in.
For example, this is my item variantmeshdefinition for the sparabara quilted vests I made with the eastern scale model:
It was called "ahiga_sparabara_quilted_corselets". So then in the troop variantmeshdefinitions for "eas_persian_cavalry",Code:<VARIANT_MESH> <SLOT name="tunics" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="1" mask1="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="1" mask1="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="1" mask1="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="1" mask1="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask1="2" mask2="1" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask1="2" mask2="1" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="1" mask1="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/eastern_basic_tunic_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" mask0="2" mask2="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_a.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_b.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_c.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_quilted_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/eastern_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/parthian_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH> </SLOT> </VARIANT_MESH>
Code:<VARIANT_MESH> <SLOT name="base" > <VARIANT_MESH> <SLOT name="skin" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/eastern_headhands_skin.VariantMeshDefinition" /> </SLOT> <SLOT name="facial_hair" probability ="0.8" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/eastern_beards.VariantMeshDefinition" /> </SLOT> <SLOT name="props" /> <SLOT name="helmets" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/ahiga_headwear_persian_tiara_white.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/ahiga_headwear_persian_tiara_saffron.VariantMeshDefinition" /> </SLOT> <SLOT name="clothing" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_quilted_corselets.variantmeshdefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/persian_linothorax.VariantMeshDefinition" /> </SLOT> <SLOT name="cloaks" /> <SLOT name="greaves" /> <SLOT name="shield" /> <SLOT name="weapon_1" attach_point="weapon_01" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/lance.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_2" /> <SLOT name="weapon_3" /> <SLOT name="weapon_4" /> </VARIANT_MESH> <VARIANT_MESH> <SLOT name="skin" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/eastern_headhands_skin.VariantMeshDefinition" /> </SLOT> <SLOT name="facial_hair" /> <SLOT name="props" /> <SLOT name="helmets" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/persian_caps.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/persian_caps_saffron.VariantMeshDefinition" /> </SLOT> <SLOT name="clothing" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/ahiga_sparabara_quilted_corselets.variantmeshdefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/persian_linothorax.VariantMeshDefinition" /> </SLOT> <SLOT name="cloaks" /> <SLOT name="greaves" /> <SLOT name="shield" /> <SLOT name="weapon_1" attach_point="weapon_01" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/lance.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_2" /> <SLOT name="weapon_3" /> <SLOT name="weapon_4" /> </VARIANT_MESH> </SLOT> </VARIANT_MESH>
You should be good to go, then. If you run into issues double check - make sure you did not delete instead of replace in the hex editor (by make sure I mean "Do it again" ), make sure the textures are in the right area, ect. Every single time I messed up aside of not knowing "Replace, don't delete", it was an occam's razor kind of solution.