In my campaigns, I tend to leave at least half the map to the AI's in the hope of some major opponent faction developing there. However, this is what I see (before and post patch IV beta): an AI faction expands, stabilizes, then gets destroyed by a minor AI. That formerly minor AI expands, stabilizes, gets destroyed by another minor AI, rinse, repeat. I suspect this is caused by the current army limit system which tends to favor a swarm of one-region AI factions over their larger AI neighbors. The issue is: each one region AI gets 3 armies (or so I think) while a faction needs to hold quite a few regions to be allowed to field 6 armies. Thus, as a successful AI expands [and, given the army cap, over-extends itself], it's armies tend to concentrate where the action is taking place. In the process, the heartlands of that very faction become wide open for any one-province minors marching in from another direction.
Anyone else sees this?
In the previous titles, larger, successful AI's would be able to muster absurd number of armies (for their size), but that would help these AI's to handle minor faction incursions.




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