Publius Fulvius_Nacca need to move this Roman rebel family member (crashing game) What is his correct name as the console command cannot find him.
Publius Fulvius_Nacca need to move this Roman rebel family member (crashing game) What is his correct name as the console command cannot find him.
Its a cloned character by the looks of things, same happened to me, cant do anything about it, something to do with the script not being activated immediately.
RIP Calvin
I found Rome a city of bricks and left it a city of marble. - Augustus Caeser
“It is not sufficient that I suceed - all others must fail.” - Genghis Khan
If you can't save, then at some point, you forgot to run the script. If you forget to run the script, you'll get cloned characters and a whole slew of weird things happening.
Here is an example of a very easy way to forget to run the script (trust me, I did this, and it was ugly):
You are attacked by an AI army or armies, the battle scroll pops up, and you decide that you don't want to fight this battle now, so you save the game at that point and quit the game. When you bring up that save, you can do NOTHING else but decide whether to fight that battle or not, so let's say you fight the battle, and it's a big one, and lasts for 30-35 minutes or more. You win the battle, as I did, look around the map and see that this was at a point where you had already done everything you wanted on the Strat map in your cities, so you hit end turn. Bingo! Corrupt game from that point on. That very next turn after I did this, I had clones popping up all over, sons coming of age for 'families' that shouldn't be reporting that, and characters marrying daughters of who knows who and showing up in multiple cities. It was a total mess.
So my advice would be to never save before fighting a battle, as it is way too easy to forget that you didn't start the script, and you can't start it until after the battle. Secondly, save every turn. I do this religiously, naming my saves 'save_01, save_02...'' and so on, and will go in and delete a bunch of them if I think it's necessary. But the advantage is that you can go back very easily to a 'pre-mistake' save and save a ruined campaign. I have never lost a campaign to corruption because I do this (and of course, I never use autosave or quick save).
Running the script in RS2 is, unfortuantely, an extremely important part of this mod. I don't like that, and I wish there was a way that it would just run automatically, but there isn't so far. So remembering to run it is important.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Will it be safe if I run the script after the battle is over (before ending my turn)? Will it corrupt current campaign?
I think I have done this few times (as a precaution against post battle and depoppulation CTDs which I have experienced few times), but I can't see anything obviously wrong in my campaign. What I fear, that fighting battles in such way, might somehow corrupt trait/anciliaris for the characters involved in battle.
„There can be greater mods than Roma Surrectum 2, but simply there are none!“, Zydrius
That is exactly what I did, too late to fight a battle so I saved but then I could not run the script before the battle.
Anyhow I know if you could figure it out you would, good fun not looking forward to starting again but I learned a few things and Rome was not built with just one game.
Whats the best way to quit a game so?
In such cases as I mentioned, it is best to fight the battle, and then save the game....not save, fight the battle, and then try to run the script. The problem is that there are a number of scripts that run when you fight battles, and I think (but can't prove) that they may interfere with running the script or trying to after you fight the battle. In short, never save and quit with a scroll open, because that scroll is opened by a script itself.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father