
Originally Posted by
dvk901
I really don't think that 'modders' would necessarily take a game and code it and do the job better than CA. Seriously, I think a lot of people miss an important point here. People like myself modded RTW because:
a) it was easily moddable.
b) the normal guy with a bit of editing skills could do it.
c) it was fun, and by and large, a lot of people appreciated what you did.
d) Or, you could mod your own game to whatever you liked, and derive a lot of enjoyment out of that.
Modding teams, like RS2, took literally years of research and personal time to mod RTW into what it has become now...joined by EB, RTR, SPQR, TATW and others. Each in its own right a brilliant piece of work.....all done for free, and just for love of the game. None of us did this for accolades, money or necessarily for credit....we just did it because we liked it.
That being the motivation of most modders, we don't want to BUILD games...we want to be able to change and refine them. So all CA would've had to do was create an engine where this could be done, or create the tools so that it COULD be done, and people would've been happier than ever. And, it would've helped a LOT if CA had just looked at the most popular mods for RTW and done there best not necessarily to copy or replicate content, but to make it easily possible to ADD that content. Afterall, RTW was\is still as popular as it is because of the mods for it.
Here, I feel CA 'missed the boat', or sank it, or just didn't bother to buy a ticket. Modders can, and would certainly be willing to do their part, but CA needed to do THEIR part....produce a more modern RTW with all the features that people have begged for for years, enhance the AI, a nicer environment, better diplomacy, more faction and unit slots, and the like. 'Some' of these things they did, but by and large they fail miserably with the AI, which is dumber than a brick and stupider than it was in RTW. And, they removed some of the essential parts of RTW that people really enjoyed in favor of the 'I want to win in one day' types who don't want to be bothered with managing anything or reading or immersing themselves in the game. Then, they added things, like multiple ways to 'win', that I don't recall anyone ever asking for. Maybe that's cool, maybe not. But I just feel that they did their part producing a game that 'worked'. It was poorly tested and excecuted, and hyped way beyond what it really is.