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Thread: Request Help with Custom VariantMeshDefinition

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  1. #1
    Silven's Avatar Biarchus
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    Jan 2007
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    The Blazing Hot Sun, Arizona
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    Default Request Help with Custom VariantMeshDefinition

    Hello all. So I'm working on my Unit Pack and so far things are moving along smoothly. I've got 4 units done and working as they should, both statistically and graphically.

    But I'm trying to make a javelin unit and give it cloaks, and I can't seem to get the cloaks working. I got them working just fine with some bowmen, but they don't seem to want to work with javelinmen.

    Here's my unit .pack file with everything removed except the javelinmen unit in question.
    http://www.mediafire.com/download/xl...gy4/Test1.pack

    Would anyone be so kind as to take a look at the variantmeshdefinition file and load up the unit in a custom battle to take a look at whats going on?

    If I remove the line I've added under cloaks, then things work perfectly. But for some reason, adding the line under the cloak area causes the unit to not only fail to show any cloaks, but causes the javelins they hold while idle to disappear.

    Thanks in advance.

  2. #2
    FaLKReN's Avatar Civis
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    Sep 2013
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    Budapest, Hungary
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    196

    Default Re: Request Help with Custom VariantMeshDefinition

    remove the "/" from this line <SLOT name="cloaks" /> and it will work

    That / at the end of slot names, makes the game ignore whatever is in that slot.
    Last edited by FaLKReN; October 09, 2013 at 05:34 AM.

  3. #3
    Silven's Avatar Biarchus
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    Jan 2007
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    The Blazing Hot Sun, Arizona
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    Default Re: Request Help with Custom VariantMeshDefinition

    Ugh! Of course! Can't believe I missed that. Thank you Falkren. Have some rep.

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