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Thread: TheDuBMod (Superior Campaign AI) Patch 8, 9

  1. #221

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    links on MediaFile is dead

    TheDuBMod

    Superior Campaign AI... Superior Challenge... Real TOTAL WAR



    PHILOSOPHY

    The general idea of this Mod is that the default game A.I. should do what was intended (and not happening) and provide some kind of challenge - a 'Total War' challenge, because nobody plays Total War games for civilization-building and technology research mechanics (lolz). I've noticed that the Vanilla AI generally doesn't have sufficient funds to do much at all. By giving the AI Economy and Research bonuses, we can then instruct the AI not to construct those types of buildings and instead focus on Military. Similarly, the AI doesn't seem to have enough foresight to defend itself properly- thus higher recruitment capability. And these principles prove valid.

    If you play Rome 2 using TheDuBMod, I guarantee at some point that you'll eventually need to use stacks of troops to counter their stacks- but just how soon and just how bad is based on Difficulty level. You will also need to stack unit recruitment Morale bonuses (such as from Training Fields and Temples of the War gods) in your provinces in order to stay competitive on the battlefield. I wouldn’t necessarily call it spam because Total War has always been based on this wholly battlefield-dependent style of strategic warfare... in other words, you have to get good at the game instead of easy cruise control on the hardest settings- sorry! It would be nice if the AI was able to function outside of this, but alas it is not…

    This is the era of TOTAL WAR: no more self-limitation, no more roleplaying BS (unless by choice)... This Mod is NOT for players who think Total War games are difficult… I hope you like tactical and predatory behavior in your AI!

    Open to Feedback, Comments and Requests.



    Primary Features / Tweaks
    Spoiler Alert, click show to read: 


    TheDuBMod Superior Campaign AI


    Campaign AI

    CAI Task Management (key secret ingredient for Superior Campaign AI)

    - AI players significantly prioritize Task Management for “Regionless Faction Forces Should Attack Local Regions,” “Actively Defend Threatened Regions,” “Attack Neighboring War Regions,” “Complete Province / Sea Region Control," "Defend Sea Regions,” “Raid Unstable Regions,” & “War Coordination Attack Forces / Region”
    {6-9}

    - AI players prioritize Task Management for “Actively Defend Capital,” “Attack Food Producing Regions,” “Attack All Local Human Settlements,” & “Defend Owned Regions”
    {3}

    - AI players slightly prioritize Task Management for “Attack All Enemy Settlements,” “Attack All Enemy Forces,” “Attack All Local Forces Size Scaled,” “Attack All Local Human Forces Size Scaled,” & “Attack Settlement Near Our Forces”
    {1}


    CAI Personalities

    - AI players’ “Military Aggressiveness” increased by Policy (except African/Arabian factions who seem to be nerfed by intent for Carthage, Egypt, ect)
    {Medium, High}

    - Significantly increased Priority for “Region Defense” on “Grouping” instead of “Reserves,” “Slots,” or “Unhappiness Mitigation” (+30)
    {41}

    - Significantly increased “Possible Additional Units Per Region” for AI players (*2)
    {10, 20}

    - Increased “Surrender, Retreat & Regroup {Fort}” (+25)
    {100, 125}

    - Significantly reduced “Surrender, Retreat & Regroup {Settlement}” (*50%)
    {25, 50}

    - Reduced “Surrender, Retreat & Regroup {Slot}” (-25)
    {50, 75}

    -Increased AI player “Minimum Army / Navy Size” (+1)
    {4}

    - AI players invest MUCH MORE in “Army” (Land Units) instead of “Agents”

    - AI players invest MUCH MORE in “Military,” “Economic,” & “Happiness” Buildings instead of “Research” Buildings


    CAI Budget

    - AI players invest MUCH MORE in “Army”

    - AI players invest MORE in “Construction,“ “Diplomacy,” & “Navy”

    - AI players invest slightly LESS in “Agents”


    CAI Construction

    - AI players invest MUCH MORE in “Land” Military Buildings over “Sea” Military Buildings


    Campaign Difficulty Handicap Effects

    - AI players can Recruit MUCH MORE Units per turn, scaled by Difficulty
    {14, 15, 15, 16, 16}

    - Human player can Recruit MORE Units per turn, scaled by Difficulty
    {8, 8, 7, 7, 6}

    - AI players’ Units receive additional Experience over time, scaled by Difficulty
    {100, 125, 150, 175, 200}

    - AI players receive additional Cash / “Subsistence” every turn, scaled by Difficulty
    {1000, 2000, 3000, 4000, 5000}

    - AI players receive additional Research every turn, scaled by Difficulty
    {50, 75, 100, 125, 150}

    - AI players receive additional Happiness in every Province, scaled by Difficulty
    {18, 20, 23, 26, 30}

    - AI players receive additional Food in every Province, scaled by Difficulty
    {15, 20, 25, 30, 35}


    Fame (Imperium)

    - Smaller AI Factions have reduced early-game Army Capacity (similar to Its a Small World After All, but more nerfed since the AI is not hurting for cash) (-2)
    {2}


    Campaign Variables

    - Increased Imperium level limits necessary for “Civil War” triggers (+2)
    {8, 7, 7}

    - Reduced “Zone of Control Radius” (-1): Land, Naval
    {4}

    - Significantly increased “Reinforcement Radius” (*2)
    {2}

    - Reduced Attrition / % “Chance to Lose” weak / near-dead Units (*50%)
    {0.1}

    - Significantly increased Artillery “Capture Chance” (*3)
    {30}

    - Significantly reduced “Rebel Wait Timeout”
    {10, 3}

    - Increased ”Rebel Army Budget”
    {0.4}


    Other Flavors / Versions
    Spoiler Alert, click show to read: 


    TheDuBMod Superior Campaign AI (Humans As Roma)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI factions receive additional Cash / "Subsistence" (combined with other income bonuses) based on relative Historical strength & importance

    - Italic Citizen / native Roman AOR (Area of Recruitment)
    [This severely restricts Heavy/Medium Infantry Recruitment options for Rome]

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod



    TheDuBMod Superior Campaign AI (2TPY)
    Spoiler Alert, click show to read: 
    Campaign AI

    - 2 Turns Per Year

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod



    TheDuBMod Superior Campaign AI (4TPY)
    Spoiler Alert, click show to read: 
    Campaign AI

    - 4 Turns Per Year

    -AI can Recruit MORE Units per turn, scaled by Difficulty ({StdDuBModRec}*50%)
    {6, 7, 7, 8, 8}

    -Human Player can Recruit MORE Units per turn, scaled by Difficulty ({StdDuBModRec}*50%)
    {4, 4, 3, 3, 3}

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod



    TheDuBMod Superior Campaign AI (High Aggro)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI players’ “Military Aggressiveness” significantly increased by Policy
    {High, Very_High}

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod



    TheDuBMod Superior Campaign AI (Low Recruitment)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI Recruits Units almost NORMALLY, scaled by Difficulty
    {3, 4, 4, 5, 5}

    - Human player Recruits NORMALLY

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod



    TheDuBMod Superior Campaign AI (Medium Recruitment)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI players can Recruit MORE Units per turn, scaled by Difficulty
    {10, 11, 11, 12, 12}

    - Human player can Recruit MORE Units per turn, scaled by Difficulty
    {6, 6, 5, 5, 4}

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod



    TheDuBMod Superior Campaign AI (High Recruitment)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI players can Recruit MUCH MORE Units per turn, scaled by Difficulty
    {18, 19, 19, 20, 20}

    - Human player can Recruit MUCH MORE Units per turn, scaled by Difficulty
    {10, 10, 9, 9, 8}

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod



    TheDuBMod Superior Campaign AI (NoLoveForAI)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI players’ Units receive NO additional Experience

    - AI players receive NO additional Cash / “Subsistence”

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod



    TheDuBMod Superior Campaign AI (Hardcore)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI players’ “Military Aggressiveness” significantly increased by Policy
    {High, Very_High}

    - AI players can Recruit MAX Units per turn, scaled by Difficulty
    {20, 20, 20, 20, 20}

    - Human player can Recruit MUCH MORE Units per turn, scaled by Difficulty
    {10, 10, 10, 10, 10}

    - AI players’ Land Units start with additional Morale / Attack / Defense, scaled by Difficulty
    {10, 20, 30, 40, 50}[*]AI players’ Land Units start with additional Experience, scaled by Difficulty
    {0, 1, 2, 3, 4}

    - AI players’ Units receive MORE Experience over time, scaled by Difficulty
    {150, 175, 200, 225, 250}

    - AI players receive MORE Cash / “Subsistence” every turn, scaled by Difficulty
    {2500, 3500, 4500, 5500, 6500}

    - AI players receive MORE Research every turn, scaled by Difficulty
    {150, 175, 200, 225, 250}

    - AI players receive MORE Happiness in every Province, scaled by Difficulty
    {30, 35, 40, 45), 50}

    - AI players receive MORE Food in every Province, scaled by Difficulty
    {40, 45, 50, 55, 60}

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod

    DISCLAIMER: YOU WILL PROBABLY NOT ENJOY PLAYING HARDCORE, BUT TRY IT IF YOU DARE!! Muwahaha! =o)



    TheDuBMod Superior Campaign AI (Low Rec + Hardcore)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI Recruits Units almost NORMALLY, scaled by Difficulty
    {5, 5, 5, 5, 5}

    - Human player Recruits NORMALLY

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod (Hardcore)



    TheDuBMod Superior Campaign AI (Med Rec + Hardcore)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI players can Recruit MORE Units per turn, scaled by Difficulty
    {12, 12, 12, 12, 12}

    - Human player can Recruit MORE Units per turn, scaled by Difficulty
    {6, 6, 6, 6, 6}

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod (Hardcore)



    TheDuBMod Superior Campaign AI (Std DuBMod Rec + Hardcore)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI players can Recruit MUCH MORE Units per turn, scaled by Difficulty
    {16, 16, 16, 16, 16}

    - Human player can Recruit MORE Units per turn, scaled by Difficulty
    {8, 8, 8, 8, 8}

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod (Hardcore)


    Compilations
    Spoiler Alert, click show to read: 


    TheDuBMod COMPLETE
    Spoiler Alert, click show to read: 
    I WILL EVENTUALLY LIST EVERYTHING IN A BIG SOLID MASS HERE… NO IM NOT TALKING DIRTY ;o)

    TheDuBMod COMPLETE includes:

    • TheDuBMod Superior Campaign AI
    • Wælwulf Epic Battle Grinder
    • No Mo Mobs Mod
    • Taller Barbarians Mod
    • Raped, Sacked, & Looted Mod
    • Historical Army Composition Mod
    • Realpolitik Diplomacy Mod




    TheDuBMod COMPLETE (2TPY)
    Spoiler Alert, click show to read: 
    Gameplay

    - 2 Turns Per Year

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod COMPLETE

    TheDuBMod COMPLETE (2TPY) includes:

    • TheDuBMod Superior Campaign AI (2TPY)
    • Wælwulf Epic Battle Grinder
    • No Mo Mobs Mod
    • Taller Barbarians Mod
    • Raped, Sacked, & Looted Mod
    • Historical Army Composition Mod
    • Realpolitik Diplomacy Mod




    TheDuBMod COMPLETE (4TPY)
    Spoiler Alert, click show to read: 
    Gameplay

    - 4 Turns Per Year

    Campaign AI

    -AI can Recruit MORE Units per turn, scaled by Difficulty ({StdDuBModRec}*50%)
    {6, 7, 7, 8, 8}

    -Human Player can Recruit MORE Units per turn, scaled by Difficulty ({StdDuBModRec}*50%)
    {4, 4, 3, 3, 3}

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod COMPLETE

    TheDuBMod COMPLETE (4TPY):

    • TheDuBMod Superior Campaign AI (4TPY)
    • Wælwulf Epic Battle Grinder
    • No Mo Mobs Mod
    • Taller Barbarians Mod
    • Raped, Sacked, & Looted Mod
    • Historical Army Composition Mod
    • Realpolitik Diplomacy Mod
    • Slow Tech, Growth, Build Time & Cost (x2) Mod




    TheDuBMod COMPLETE (Real Roma Roleplay)
    Spoiler Alert, click show to read: 
    Campaign AI

    - AI Factions receive additional cash / "Subsistence" (combined with other income bonuses) based on relative Historical strength & importance


    Gameplay

    - Italic Citizen / native Roman AOR (Area of Recruitment)
    [This severely restricts Heavy/Medium Infantry Recruitment options for Rome]

    + ANYTHING not otherwise specified different, listed above as standard features of TheDuBMod COMPLETE (4TPY)

    TheDuBMod COMPLETE (Real Roma Roleplay) includes:

    • TheDuBMod Superior Campaign AI (4TPY)
    • Waelwulf Epic Battle Grinder (HumanAsRomaRoleplay+Full Cohort)
    • No Mo Mobs Mod
    • Taller Barbarians Mod
    • Raped, Sacked, & Looted Mod
    • Historical Army Composition Mod
    • Realpolitik Diplomacy Mod
    • Slow Tech Growth Build Time Cost (x2) Mod



    STEAM WORKSHOP

    The DüB's DuB

    (You can download any of my Mods on Steam Workshop with the exception of the Faction Balance Mod)


    DOWNLOADS
    Spoiler Alert, click show to read: 
    {Standard} TheDuBMod Superior Campaign AI for use with Rome 2 - Patched version [v1.8]]




    {Alternate} TheDuBMod Superior Campaign AI for use with Rome 2 - Patched version [v1.8]
    (Choose either/or as replacement for {Standard})













    {
    1. TheDuBMod_SuperiorCampaignAI (Required Main File) +
    2. WaelwulfEpicBattleGrinder (Optional Minimod) +
    3. TallerBarbariansMod (Optional Minimod) +
    4. NoMoMobsMod (Optional Minimod) +
    5. RapedSackedLootedMod (Optional Minimod) +
    6. HistoricalArmyCompositionMod (Optional Minimod) +
    7. NorroenaBarbarianMod (Optional Minimod)
    }
    8. FactionBalanceMod (Optional Minimod)


    [/QUOTE]

  2. #222

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    links is dead

  3. #223
    Turkeys!'s Avatar Praepositus
    Join Date
    May 2006
    Location
    New Jersey, USA
    Posts
    5,610

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    I followed the Steam link to this Mediafire which still works, but it doesn't seem like they've been updated since August.

    https://www.mediafire.com/folder/d30...l%20War%20Mods

  4. #224

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    Is this mod still alive?

  5. #225
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
    Dec 2010
    Location
    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    This was once a great mod.





















































  6. #226

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    has anyone tested it to see if it is working? or does it produce weird results?

  7. #227

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    ^ I tried it and it still works, army composition of some factions is a bit mercenary focused but that could just be my other mods. Aggression remains the same although factions are alot more friendly even when negative, for example in my game 0 satraps revolted against Seleucid

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