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October 08, 2013, 12:35 PM
#1
Is It Possible To Change Color Scheme Of A Shield Without Adding Textures?
In variantmeshdefinitions, I've tried "mask1=0" system but it doesn't work for me or I did something wrong. In fact I didn't understand how this masking thing works in variantmeshdefinion files. Can someone explain me how to to this properly? Thanks in advance.
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October 08, 2013, 05:43 PM
#2
Re: Is It Possible To Change Color Scheme Of A Shield Without Adding Textures?
Some shields may have a mask built into the model itself, depending on what shield it is, roman shields color can be changed using mask0="1" etc I'm not sure if ALL shields can also have thier colour changed in this way though.
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