http://forums.totalwar.com/showthrea...ed-(proof-pics)? I've used every single beta, full patch, and have tested this vigorously since the game came out. As of now and upon launch, Anisotropic Filtering does not function in any form, whether done via in-game menu or being forced via NVidia control applet.
At first I was hopeful that by some miracle, my two NVidia 680 cards were actually doing SLI as when I upped the graphic settings from trilinear filtering to Anisotropic 2x there was no performance hit. I should have know it was too good to be true. Today as I did some extensive bench testing with beta 4.0 I dug further, tested the 16x setting and once again, zero performance hit. So I did some analysis of pics and found that sadly, there is no Anisotropic Filtering going on no matter what setting is used. A 16x setting should correct texture blur out to 75% screen depth, but that is obviously not occurring. I tried forcing the setting with the NVidia control panel, and it is not making any change whatsoever.
CA - I sure hope you didn't disable this on purpose because you knew the performance hit would make people even angrier... I know the extra 4x sampling would be a tremendous performance hit, but it's really our decision to do this to ourselves, isn't it?
This is utterly pitiful. No AA no Anisotropic Filtering no HDR or Tesselation. Im guessing they knew full well of the games performance issues well before release and disabled these to prevent further performance hits. Sickening it is.




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