I read in another thread that units have 'hit points' in Rome 2. How does that work?
And is it really hit points, or just the effects of fatigue kicking in after a certain amount of time fighting?
Example of how hit points would work:
A fresh unit comes under arrow fire. After one minute, the unit has maybe 2/100 hit points left, but full number of soldiers, as HP limit has not been reached. The unit now engages in melee, and all soldiers are quickly cut down, because the unit started out with low HP.
Example of how fatigue system would work:
A fresh unit comes under arrow fire. After one minute, 15 soldiers have been killed, but the rest are still fresh for battle. They go to fight, and after being tired, they again get hit by arrows. A similar number of soldiers drop, as fatigue has nothing to do with resisting the arrow fire. But if the enemy attacks again, this unit will quickly be killed, as the soldiers are too tired to fight.




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