Friends, Romans, fellow beta-testers, lend me your ears. I want to talk to you about things patch 4 beta does above in beyond the official notes.
First, AI morale seems to have been increased considerably. I´m playing on VH/VH, and enemy slingers (completely unexperienced) will fight in melee until 2/3 of their unit is dead. Elite infantry units (i.E. Hellenic Royal Guards) I´ve seen "wavering" with only 1 (!) of 120 soldiers still alive, flanked and under missile fire. Cavalry is routinely still on the field with 5 of 60 soldiers left.
Anyone noticed the same? It seems that CA took an easy way to increase the difficulty by giving the AI bonuses to morale.
Second, gates seem to have been reinforced. Burning them is still possible, but will take a lot longer. With five units throwing torches, gates will take maybe 5 % damage - instead of the ca. 33 % in the last patch.
Of course, that spells doom for poor Battle-AI. If it is still unable to use siege equipment, enemies will now die in front of the gates instead of under it. Sieges take a lot longer now (and are harder if you don´t build or bring siege equipment).
Third, I have speed issues. Pressing "R" to make my units run or walk instead of charge will quite often turn the battle speed from normal to fast. I know that "R" and "T" are next to each other (at least on my keyboard), but it´s not a case of pressing the wrong button, I double-checked that.
Anyone else got strange stories from Patch 4 beta?




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