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Thread: Here are some examples why 1 tpy is stupid or not done right.

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  1. #1
    Lionheart11's Avatar Senator
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    Default Here are some examples why 1 tpy is stupid or not done right.

    I hate 1 tpy , i hate not relating to my generals or army leaders. Even agents die far too quick.

    Anyway here are some time and distance examples in the game.

    London to Paris will take you 5 general years at least

    The English channel to cross by sea takes 2-3 years!!(even by double row)

    Cross the Caspian Sea?, well that will take you 5-10 years!!

    Want to send your army from England to Egypt?, well that would take you about 20 years!! your young general will probably kick the bucket on the way.

    This to me is the number one issue with Rome 2 and why it will continue to suck until its recognised. Total war was always about your armies and leaders, building and developing them but now all that seems to be feeble to me.

    You can clearly see from my example why generals die so quick, heck it takes 5 years to assemble a army!!, so assemble army and move it and your looking at 20 years at least.

    I want a total war back that i can have love for my generals again and not have this morbid "your elite uber general has dies every 2 minutes".

    Would rather a game over 100 years span at 400 turns that i can relate too.
    "illegitimi non carborundum"

    TW RIP

  2. #2
    craziii's Avatar Protector Domesticus
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    get the mod bro, 4tpy mod. don't get the one where the modder lengthens all research and build times x 4. get the simple one.

    you will finally have generals and agents living long enough to gain experience.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  3. #3

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    @crazii
    What OP is trying to say I think is. It shouldnt take mods to make your game a better experience. Vanilla Rome II feels like even with the new features its half done.

  4. #4
    Lionheart11's Avatar Senator
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    thanks anyway but would rather CA see the error of there ways!, even if its only to save the future generations of TW games + i dont see why our talented modders should be stuck fixing everything.
    "illegitimi non carborundum"

    TW RIP

  5. #5

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    The funniest part is that, since your generals die off so quickly, you usually end up with a bunch of noob generals, but your gold chevron-trained soldiers will maintain their experience level over the course of three centuries.

  6. #6
    captcruch's Avatar Miles
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by Uncle Jugashvili View Post
    The funniest part is that, since your generals die off so quickly, you usually end up with a bunch of noob generals, but your gold chevron-trained soldiers will maintain their experience level over the course of three centuries.

    Why did you talking about this ??? now they know we like it !!!! they should already be in meeting to remove this nice bug

    If the Yankees dare set foot in Virginia,we must show them bayonet .

  7. #7
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by Lionheart11 View Post

    The English channel to cross by sea takes 2-3 years!!(even by double row)
    Where have you been? Aren`t you a regular? I also posted this fact. Ages ago. Others did even sooner than me almost on release. This very simple point alone shows how shoddily the game was released. It`s not a hard one to miss. Took you a long time to finally figure this out. Were you too long praising it maybe, before you started seeing the cracks? Welcome to the club.

  8. #8

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Dude, they didn't implement the 4 seasons mechanic because they can't find a way to split the map to have different conditions and stuff as seasons turn and churn.

    Agriculture profit is a straight line.
    Public order is a straight line.
    Health is a straight line, or non-existent.
    Sea faring conditions are non-existent.
    Coastal conditions are non-existent.
    In land conditions are non-existent.
    Desert conditions are non-existent.

    Everything is flat and the only difference between a desert town and a Germanic town is the look.

    Construction costs during winter?
    Army conditions when encamped or moving during winter?

    etc. etc. etc.

    There's too much that they'd have to add into the game had they implemented seasons. Even simply to have each turn randomly end in a different season of the year is not there.

  9. #9

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by GnaReffotsirk View Post
    Dude, they didn't implement the 4 seasons mechanic because they can't find a way to split the map to have different conditions and stuff as seasons turn and churn.

    Agriculture profit is a straight line.
    Public order is a straight line.
    Health is a straight line, or non-existent.
    Sea faring conditions are non-existent.
    Coastal conditions are non-existent.
    In land conditions are non-existent.
    Desert conditions are non-existent.

    Everything is flat and the only difference between a desert town and a Germanic town is the look.

    Construction costs during winter?
    Army conditions when encamped or moving during winter?

    etc. etc. etc.

    There's too much that they'd have to add into the game had they implemented seasons. Even simply to have each turn randomly end in a different season of the year is not there.
    Uh no completely wrong on all levels.

    The reason it's 1 turn per year is because the game stretches for about 300 years.

    That's why MTW2 had 2 turns per year (Yet nobody bothers to even bring that up) as it covered a longer time frame.

    That's why games like NTW and FOTS which covers 6-12 years have 4-12 turns per year in order to match that 300 length time.

    So everytime CA focuses on a narrower campaign like NTW and FOTS expect multiple turns per year.

    If CA goes for a bigger timeframe then expect at least 1 turn per year.

    Don't know why that's so hard to figure it out. They said it themselves and you can see it through the games they made.

    If you keep moving and fighting in RTW2 you won't notice your generals and agents dying too much. It's when your not doing anything that you notice them dying fast.

    And if the terrain was flat then you wouldn't have rolling hills and ridges in the battlemaps because the battlemap is generated from campaign map.
    Last edited by nameless; October 07, 2013 at 08:10 PM.

  10. #10

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by nameless View Post
    Uh no completely wrong on all levels.

    The reason it's 1 turn per year is because the game stretches for about 300 years.

    That's why MTW2 had 2 turns per year (Yet nobody bothers to even bring that up) as it covered a longer time frame.

    That's why games like NTW and FOTS which covers 6-12 years have 4-12 turns per year in order to match that 300 length time.

    So everytime CA focuses on a narrower campaign like NTW and FOTS expect multiple turns per year.

    If CA goes for a bigger timeframe then expect at least 1 turn per year.

    Don't know why that's so hard to figure it out. They said it themselves and you can see it through the games they made.

    If you keep moving and fighting in RTW2 you won't notice your generals and agents dying too much. It's when your not doing anything that you notice them dying fast.

    And if the terrain was flat then you wouldn't have rolling hills and ridges in the battlemaps because the battlemap is generated from campaign map.

    But Rome 1 was also made to spand that 300 year period! They did it then, why not now? If that's their reason for it then I would not buy the game anymore.

  11. #11

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by Octavius Vatco View Post
    But Rome 1 was also made to spand that 300 year period! They did it then, why not now? If that's their reason for it then I would not buy the game anymore.
    This is why
    http://kotaku.com/5852842/the-solo-s...campaign-jerks

    Because as CA found out a lot of people didn't bothered to play to the end so as Lesta pointed out what's the point?

    And because people on this board are trying to villify CA in whatever ways and make other companies like Blizzard to be saviours they are just in the same boat.

    Early campaign and late campaign with 2/4 TPY would have pleased everybody. The casual who wants to play with completely upgraded legionaires and the hardcore that wants to build an empire out of nothing.

    Are you stating game companies do not care about their hardcore/fans ?
    Lesta's point is that it's the casuals that pay the bills. Not the hardcore fans. Not sure why that's so hard to explain. One hardcore fan may pay 5 dollars but then freak out over the small details but 10 casual fans who could care less would fork over 3 dollars. Which one gives more money?

    Give you another example. Dredd 2013. Movies like that tried catering to the hardcore fans and they had a strong internet appeal but when the movie came out? The hardcore fans didn't even bothered and the movie was a complete flop.

    That's why the new Star Trek movies are a success because the director made it to appeal to casual fans and while the hardcore fans are foaming at the mouth they still fork out their money anyways.

    That's why Peter Jackson made the changes necessary in LOTR movies, to make it appeal to a wider audience and it was a huge success.

    I'm playing NTW (darthmod) right now and seasons works just fine there (albeit 1 turn = ½ month). Saying CA had no way of implementing it is pure bullocks, it was a design decision based on simplifying (dumbing down) the game and make the development process shorter in order to have more time and resources to invest in the Hype and lure people into pre-ordering.
    Yeah way to miss the point I made out.

    I guarantee you that the next expansion which if it's focused on a narrower timeframe will have multiple turns per year just like NTW, Shogun 2, and FOTS which ALSO focused on a narrower timeframe.

    Why is that so hard to understand?

  12. #12

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by nameless View Post
    One hardcore fan may pay 5 dollars but then freak out over the small details but 10 casual fans who could care less would fork over 3 dollars. Which one gives more money?
    No, we get it, there are tons of people in gaming industry who are in it only for the money. Are you saying it's the right direction to take for game developers?

  13. #13
    Jonoleth Irenicus's Avatar Tiro
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by GnaReffotsirk View Post
    Dude, they didn't implement the 4 seasons mechanic because they can't find a way to split the map to have different conditions and stuff as seasons turn and churn.

    Agriculture profit is a straight line.
    Public order is a straight line.
    Health is a straight line, or non-existent.
    Sea faring conditions are non-existent.
    Coastal conditions are non-existent.
    In land conditions are non-existent.
    Desert conditions are non-existent.

    Everything is flat and the only difference between a desert town and a Germanic town is the look.

    Construction costs during winter?
    Army conditions when encamped or moving during winter?

    etc. etc. etc.

    There's too much that they'd have to add into the game had they implemented seasons. Even simply to have each turn randomly end in a different season of the year is not there.
    MTW 2 had seasons - clearly defined and easily visible.

    Absence of seasons in RTW 2 is an issue, but the constant demise of Generals and Agents is a huge issue.

    Impossible to recreate the life of Marious, Pompey or Ceasar in such circumstances, or anything even close to that.

    It did not take years for a Roman army to march from Spain to the Middle East.

    At present this makes the game a lot less fun, and given people paid full price for the game, why should CA rely on Modders (who work for free) to fix simple issues that an open BETA or some proper internal play testing would have reaveled very quickly.

    Alltogether, RTW 2 is disappointing.

    The most disappointing one in the entire series and I played this series since Shogun.

  14. #14
    chris10's Avatar Primicerius
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by GnaReffotsirk View Post
    Everything is flat and the only difference between a desert town and a Germanic town is the look.
    Rome 2 is so shallow that it could straight be ported to console and nobody ever would realize this was a PC title.
    In the ol days PC players had all those complex badass-games and mildly smiling at console players who congealed in shock and awee
    when confronted with the real deal...

  15. #15

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Not exactly sure why people complain about 1 tpy a month after release , CA made it clear the game would be 1 tpy before releasing the game , if 1 tpy was game breaker then im not sure why you bough the game. Personally I dont like 1 tpy but I just modded my game , mod are there to customize your game it is impossible for modder and CA to please everyone people are even at modders because they dont like some of there mod hehe

  16. #16

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    I admit, I was being nasty back there. But, considering your view, I don't think that is any sufficient reason not to have seasons. For what it's worth, a year could randomly end in certain seasons, if they intended it.

    Say, this turn ends in winter, next summer, next, spring, next fall. So, we'd have say, "Summer, 165 BC".

  17. #17

    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Med 2 solved it in a reasonable way: split it into multiple time periods.

    I'm fine with 1TPY, and can bear compromises for the sake of game play, like travelling time as mentioned in the OP. But when my agents and generals can only operate for as long as 5 dozens turns, its just not right. I feel no attachment to my dudes, despite they provide so much benefit to my legions. And god forbid if one happens to earn exceptional good traits ... never before i felt the need to bring him to the front as much as possible to not waste those good traits :\

  18. #18
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    The only way multiple turns per year to work is to make eras campaign as in original medieval. They have decided against this.

    Quote Originally Posted by nameless View Post
    Uh no completely wrong on all levels.
    That's why MTW2 had 2 turns per year (Yet nobody bothers to even bring that up) as it covered a longer time frame.
    M2TW had 2 years per turn.
    Last edited by AngryTitusPullo; October 07, 2013 at 09:08 PM.


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  19. #19
    Dago Red's Avatar Primicerius
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    2 turns per year is needed. Who cares if the game can go for 300 years. So what? you get 600 turns out of one game instead of only 300. Most people don't stick with one campaign all the way to the end anyway. But for those who do, they will have a more rewarding experience.

  20. #20
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Here are some examples why 1 tpy is stupid or not done right.

    Quote Originally Posted by Dago Red View Post
    2 turns per year is needed. Who cares if the game can go for 300 years. So what? you get 600 turns out of one game instead of only 300. Most people don't stick with one campaign all the way to the end anyway. But for those who do, they will have a more rewarding experience.
    It's because of the bolded part. Those are the majority.

    Quote Originally Posted by kronpas View Post
    Med 2 solved it in a reasonable way: split it into multiple time periods.
    You confuse it with old Medieval I guess. Medieval 2 vanilla do not have era. Those are from mods.


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