I'm using EditSF 1.1.1 (which was just updated two days ago) without any problems. http://www.twcenter.net/forums/showt...-Array-Editing
I'm using EditSF 1.1.1 (which was just updated two days ago) without any problems. http://www.twcenter.net/forums/showt...-Array-Editing
I posted the Shorter Campaign Mod for download in the Mods thread. http://www.twcenter.net/forums/showt...r-Campaign-Mod
I've included the mod in a pack file to make it compatible with other mods that change the startpos.esf file. Here's the new link: http://www.mediafire.com/download/vy...ign_Mod_1_1.7z
Oh sweet Blackie! That is definitely wanted by the community. To this day, I can't figure out why CA didn't have Short and Long Campaign settings like for previous games. Seems so easy to implement... another cut feature.
Hey Blackie42, where you able to do the same for minor factions? Meaning adding completely new victory conditions sets for minor factions by duplicating/copying existing ones? Every time I try to duplicate, it doesn't transfer fully... just the folders, not the actual editable Objective files.
Anyways, I'll take a look inside your mod and maybe figure something out.
I didn't look at minor factions simply because there are more than a hundred of them which would require a lot more time to do than I was willing to spend. And really to make them fully playable you should add missions to each one too. Adding a few factions might be worthwhile. Anyway, I admire your willingness to tackle such a huge project. I just took a look at the Shorter Campaign Mod in PFM. If you expand the tree so that Campaign_Startpos\Campaign_Preopen_Map_Info\Victory_Mission_Options is shown and the twelve Victory_Mission_Options 0 thru 11 for each of the major factions are listed, right click on Victory_Mission_Options 11, and then select Duplicate, the entire tree within that folder is copied to Victory Conditions 12. Now you can edit the various lines to create new victory conditions for another faction. It might take a little longer but it works. I know your plan is to make all factions playable, but for me and maybe some others, this really jams up the faction selection screen and becomes a little too overwhelming with all the choices. A version of your mod with just ten or so of the more prominent minor factions (a couple in each cultural group would be welcomed. Please update me on your project, and if there's anything I can do to help please let me know.
And did you changed just these things?
Spoiler Alert, click show to read:
I mean the last block 0,1,2. In each block has to be at least one conditions changed? And the same in compressed_data? Do you have to change it for all factions or just for the one you want to play? Thanks for responds.
I want to create my own conditions.
Do you need to change a number for EVERY objective, or just one single objective per Mission_Block?
Like, Victory_Missions_Block - 0, might have 6 objectives. Do you just change one objective, or make one change to all 6 objectives?
CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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@Lestat
Yes we have been able to create VC for unlocked factions for All Factions Playable mod. However, Izanagi was the one who implemented this feature. It's captured in the PACK files by retrospective look.
Yet, I did tell Izanagi that it would be good to post up a tutorial step-by-step way how that was achieved specifically. Either Izanagi will post this up here soon, or I will once I recreate the effect myself for at least one minor faction.
Sounds good?
Thanks. Any form of tutorials will help.
I did try to duplicate the VC for the closest playable faction (for example using Postos VS for Baktria) but it crash when selecting new campaign. I wonder if there's any other entries needs to be added, like those in loc for example.
CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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Been poking around, but can't seem to find a solution to my current problem. I am unable to locate any sections where I can alter the specific provinces required to complete the objective. I mean, for instance, when playing as Roxolani. I have no wish to travel all the way to Europe just to conquer Italia so I can win the campaign. Does anyone know where I can change the victory provinces required?
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."
Above taken from AFP Thread by Izanagi.
Basically it's the CAMPAIGN_MISSION_OBJECTIVE_IMPL_CONTROL_IN_PROVINCES entry that has the rom_provincename in a text string. Edit the text string and it should work.
Izanagi and I are planning to do more realistic VCs for at least the CA-playable factions, while the rest generic, for the AFP mod.
Where and how do I go about editing the text string of rom_provincename? I only see 1 rows of system string with the value 6 with means 6 compulsory provinces and 1 row of system byte. Don't see anything regarding to provincename under CAMPAIGN_MISSION_OBJECTIVE_IMPL_CONTROL_N_PROVINCES_INCLUDING. Ideas? Thanks for any help.
Baird: "Hey! Stop shooting it, you're pissing it off!"
Cole: "You're telling me what not to shoot in here? Look at this ****!"
_____________
Carmine: "Landown? I heard there's a ****load of grubs down there..."
Marcus: "More like 10 ****loads"
_____________
Dom: "Marcus, ya ever seen them feed on imulsion?"
Marcus: "Hmph, they can eat **** and die for all I care..."
You have nothing showing? For the entry for Rome I have the string "rome_main_italia rome_main_magna_graecia rome_main_aquitania rome_main_armenia rome_main_africa rome_main_britannia". I changed Armenia to Suebia, and it does work. The new province name Suebia showed up in game in place of Armenia. And just for added information, the starting gold for the faction Rome is found under Compressed_Data/Campaign_Model/World/Faction_Array/Faction_Array-0/Faction_Economics.