Update: Blackie42 has figured out that one needs to make the changes mentioned below to two sections of the startpos.esf, the startpos.esf. campaign_startpos\campaign_preopen_map_info and the campaign_startpos\compressed_data\campaign_preopen_map_info sections. The changes to both sections must be the same. So now that we know how to do this I hope some of you out there come up with some interesting campaigns for us to play through.
I really wanted victory conditions that were more manageable in terms of the time it took to complete a campaign. I simply don't have the time, nor the patience, to totally dominate the map, especially when playing the non-Roman factions. Here is a resource that shows where in the startpos.esf you can find the various victory conditions for the various factions. I expanded out the set for the Suebi faction as an example. As to the specific settings, some are simple, while others I haven't been able to figure out yet (which of the 6 specific provinces need to be controlled for example). So have fun using this to create your own set of unique victory conditions. Hopefully we'll see a lot of custom user-made victory conditions for us to download and play.
CAMPAIGN_STARTPOS =>
CAMPAIGN_PREOPEN_MAP_INFO =>
VICTORY_MISSION_OPTIONS =>
VICTORY_MISSION_OPTIONS-0 => (Rome)
VICTORY_MISSION_OPTIONS-1 => (Ptolemaics)
VICTORY_MISSION_OPTIONS-2 => (Carthage)
VICTORY_MISSION_OPTIONS-3 => (Macedon)
VICTORY_MISSION_OPTIONS-4 => (Parthia)
VICTORY_MISSION_OPTIONS-5 => (Arverni)
VICTORY_MISSION_OPTIONS-6 => (Iceni)
VICTORY_MISSION_OPTIONS-7 => (Suebi)
VICTORY_MISSIONS_BY_TYPE_BLOCK =>
VICTORY_MISSIONS_BY_TYPE_BLOCK-0 =>
VICTORY_MISSIONS_BLOCK =>
VICTORY_MISSIONS_BLOCK-0 => (Military)
CAMPAIGN_MISSION_DEFINITION =>
CAMPAIGN_MISSION_OBJECTIVES_AND_PAYLOAD =>
OBJECTIVES =>
OBJECTIVES-0 => (# of Regions Held)
OBJECTIVES-1 => (# of Regions Sacked)
OBJECTIVES-2 => (6 Specific Provinces Controlled)
OBJECTIVES-3 => (# of Deployed Units)
VICTORY_MISSIONS_BLOCK-1 => (Cultural)
CAMPAIGN_MISSION_DEFINITION =>
CAMPAIGN_MISSION_OBJECTIVES_AND_PAYLOAD =>
OBJECTIVES =>
OBJECTIVES-0 => (6 Specific Provinces Controlled)
OBJECTIVES-1 => (Construct Faction Unique Building)
OBJECTIVES-2 => (Cultural Dominance)
VICTORY_MISSIONS_BLOCK-2 => (Economic)
CAMPAIGN_MISSION_DEFINITION =>
CAMPAIGN_MISSION_OBJECTIVES_AND_PAYLOAD =>
OBJECTIVES =>
OBJECTIVES-0 => (# of Regions Held)
OBJECTIVES-1 => (# of Regions Sacked)
OBJECTIVES-2 => (6 Specific Provinces Controlled)
OBJECTIVES-3 => (# of Trade Partners)
OBJECTIVES-4 => (# of Resources)
OBJECTIVES-5 => (# of Income/Turn)
OBJECTIVES-6 => (# of Money in Bank)
OBJECTIVES-7 => (# of Deployed Units)
VICTORY_MISSION_OPTIONS-8 => (Pontus)
VICTORY_MISSION_OPTIONS-9 => (Epirus)
VICTORY_MISSION_OPTIONS-10 => (Athens)
VICTORY_MISSION_OPTIONS-11 => (Sparta)




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