One thing that has always bugged me with TW is how difficult it is to pull a unit back to a new line. For example you click and drag the outline of a unit to a new position and in theory they should disengage and pull back to the new position.
The problem in TW is there is some sort of glue magnet that causes the unit to fail its maneuver order and gets pulled back into the fight.
The first time this melee deficiency was corrected was in Rome2. First time I could click and drag and the unit would disengage with minimal casualties. Hallelujah!
But now unfortunately with patch 4 the superglue is back!!! Why? I can't find anything in the patch 4 notes regarding this?
I'm back to what I hate! Click, drag, multiple times and by the time the unit fully follows orders, half of it is destroyed.
For Pete's sake Hannibal did this at Cannae with his entire line of Gauls repeatedly giving ground until some units might have rebounded by up to a mile. Even meat heads like the Suebi could pull this maneuver at Vesontio.
I'd hate to think that this game destruction is back because people complained about not being able run down every last router when historically most of them did successfully run away.
Can somebody explain to me what is going on here?




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