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Thread: State of the Mod Address, Fall 2013: We're Almost There

  1. #41
    Foederatus
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    Salvete, cives Europae Barbarorum!

    Today we have an incredibly exciting announcement to make: We are close to making an alpha release of our mod.

    Europa Barbarorum II is a modification for the Medieval II: Total War expansion pack Kingdoms. Its setting is the Hellenistic world of 272 BC. Our goal is to make one of the most immerse and historically accurate experiences possible for players. For several years now, we have been working toward a first release and we are almost there.


    What to expect?

    EBII has been a long time coming. Everyone on the team knows that there will be very high expectations for it. We do hope this will be a great experience for those players; however, it should be known that this will be a very unpolished release. The effort required to modify M2:TW compared to Rome: TW is exponentially higher. This, combined with a relatively small pool of manpower, high member turnover and real life, has meant that completing the modification has taken much longer than any of us anticipated. This is especially true when taking into consideration the team's high standard of historical accuracy.

    To that end, the team does plan to have all current factions playable in regards to units, recruitment, and governments. By no means will even these be final and there may be several placeholder descriptions and models. We do not intend to give a firm release date as we cannot guarantee that something catastrophic won't happen; however, we are pushing hard to make it soon.


    What can be done to help?

    In the next few weeks, the team will start looking for play-testers to search for bugs, historical errors, and balance issues. Longtime, trusted and motivated forum members, or those that can contribute to the modification in the future are those most likely to be selected. Our internal roadmap is aiming for a release a few months after play-testing.

    We also have a list of several tasks that need to be completed. Once they are finished, working to polish the mod and improve it is the next step. Anyone with the skills to help in these areas, please apply.

    - Scripting
    - Traits
    - 3D modelling (units and settlements)
    - Animators
    - 2D artists (eg. UI, icons, skins)
    - Website

    EBII is not finished yet – not by a long shot. We have so much more to do to make this the mod we want it to be. With this alpha release, we hope to generate the interest to help it grow by bringing back old players and create new ones. We just ask that the community waits a few more months. To sate you until then, here is some preview material of our populace buildings and units!

    Attachment 295429
    Attachment 295432Attachment 295429Attachment 295437Attachment 295433Attachment 295430Attachment 295434Attachment 295431Attachment 295436
    Attachment 295429Attachment 295429Attachment 295429Attachment 295429

    Valete!
    Thanks for your work men. I know there´s nothing instead of your feeling to get back for it. Just be sure that a lot of people will be very very pleased with it. Thanks once more.

  2. #42
    Indefinitely Banned
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Yippee!

  3. #43
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    TW has meaning again...............

  4. #44
    DekuTrash's Avatar Human Directional
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    This is fantastic news!



  5. #45

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    this is a great new : Thumbsup2

  6. #46

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Team Sleep View Post
    More unpolished than TWR II in it's current state?
    Maybe?

    What about reforms?
    There may be some reforms.

    Can we expect later versions of the game? Basically a "FINAL Release"?
    Hopefully.

  7. #47

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    great news!

  8. #48

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Guys, can you give us some pictures soon?
    ''When the power of love overcomes the love of power the world will know peace''.Jimi Hendrix

  9. #49
    Murfmurf's Avatar Primicerius
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Brilliant news guys

    Westeros: Total War Unit-Maker
    Check out our previews here!


  10. #50

    Icon11 Re: State of the Mod Address, Fall 2013: We're Almost There

    Excellent News, Thanks to all the modders for the hard work, looking forward to seeing the beta in due course
    M2TW Keeping Kernow's Dark Passenger at Bay since 2009
    Clear Eyes Full Heart

  11. #51
    Biggus Splenus's Avatar Primicerius
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Keen as a bean!
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  12. #52
    tomySVK's Avatar Campidoctor
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Great news! Now I should findd my copy of MIITW

  13. #53

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    All praise thy glorious EB team!!!!!!!!!!


    Quote Originally Posted by Pelican Man View Post
    Two things:
    2. I know this is a bit Hasty, and hopefully I can get a good and exciting answer on this, what is the state of the Numidians?? I know it will be playable, but has the team gotten it ready enough so that I can conquer with a decent army? Just curious is all.....

    Thanks!!!!
    There you go! Some of the oldest previews though, probably they already got a bit more work on them since
    Preview: Mamla'ha biMassylim
    http://www.twcenter.net/forums/showthread.php?t=265205

    Preview: The People of North Africa
    http://www.twcenter.net/forums/showthread.php?t=276970

  14. #54
    Dominatrixx's Avatar Tiro
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I predict MTWII sales rate is Steam doubled now

  15. #55

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Ah, finaly reason prevail. Good. My best wishes for the next awfully wearing down steps (and yet necessary).

  16. #56

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Thanks for the great work guys.

  17. #57
    Toxin12's Avatar Civis
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    As the prophets foretold, our lord EB2 is to be born into the world on the wings of the Valkyrie!

  18. #58

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Dominatrixx View Post
    I predict MTWII sales rate is Steam doubled now
    It is going to be steam compatible right? I couldn't play EB 1 because i could not install it correctly in RTW steam version T_T

  19. #59
    Lord Baal's Avatar Praefectus
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    But EB 1 is steam compatible!
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
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  20. #60
    Dominatrixx's Avatar Tiro
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Never heard about EB being not compatable with Steam

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