Into the 7th, and it looks like the last, year of dev! Well done EB2 team, can't wait to play this master piece
Into the 7th, and it looks like the last, year of dev! Well done EB2 team, can't wait to play this master piece
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
Aw man, now why did you have to go and say that? I forgot how long we've been working on this.
Well, I did merge in the RSII environments, but otherwise I agree completely. I'm very curious to know how EB2 can improve on EB1. If it were the same thing but without the ctds I would be very happy.
FWIW, I reinstalled EB and tried the earlier advice about the path names...I still have the occasional ctd.
So excited!
Last edited by V.T. Marvin; January 07, 2014 at 04:16 PM.
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DLC? Better not say this or I will run away (and many more)!
For the moment what I can see which is better than in EB I is...more factions. Of course better graphics. We will see how well the barbarian world can adapt in medieval one.
What I'm concerned about for now is how EB2 will handle MTW AI (both in campaign and battles) which is definitely not the brightest and for example worse than RTW: Alexander one, as bad AI can badly affect even the perfect product... Will there be any AI tweaks/sub-mods used maybe?
Last edited by Sint; January 08, 2014 at 02:07 PM.
Just a quick question - how differently do battles play versus vanilla, or even modded M2TW? I mean in terms of unit speed - M2TW has always seemed quite "sluggish" to me in terms of unit responsiveness and move speed. This isn't too bad in and of itself, but it's just that I've always found archers/skirmishers/missile cavalry often get caught out when trying to back away from enemy units thanks to the mentioned slugishness of M2TW.
Is that something that can/has been fixed, or is it an inherent engine thing?
Wow, it's been that long? I couldn't legally get my drank or freaky time on when development on this started...I feel old now, despite still being young.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
Well... Actually I always found the RTW units "blockish" :p True, I found the cohesion between all the soldiers too tight, too rigid. As if the whole would move as one and stay in sqare etc.
I greatly prefer M2TW formations/cohesions. It actually feels like we are commander real people, not machines, not programs. They take time to execute, they don't do it at once, etc.
The only problem I find is that when one soldier of an unit is attacked, the whole unit feel the need to go to contact, even if you gave the order to fall back. It doesn't help much and can kill an entire strategy.
Yes.
Not sure here as I haven't played M2TW in a while and I don't know if it's possible via some .txt files.
However I think it's not possible easily, only by completely redoing all of the animations.
Maybe another member can give a clearer answer.
Can't wait. There's probably going to be a lot of people let down by Rome II that would want to give EBII a go, the more the merrier.
There is a way to sttle down the CTD's a bit, simply by removing quotes ( yes it sounds ridiculous, but it works )
When ending/starting a battles/game/etc the game is processing too much things off screen, and sometimes for it to just pick a quote in a large list may require even more processing, resulting in crashes sometimes. If you let only 1 quote for every time there's a loading screen, crashes can be settle down more often ( this is confirmed ).
How hard scripted mod will be? I can't play SS mod because its heavily scripted and turn times are 5 minutes long on my crappy pc.
''When the power of love overcomes the love of power the world will know peace''.Jimi Hendrix
Yeah, I've tried it and it works, relatively. I had the infamous "Say NO to CTD's !" Julius modification (I found it easier to dowload the file than to do it myself but I still have from time to time ctd's. Actually there are lots of things that can be done, and I listed them and after that stated what you quoted. Precisely because even with those things, RTW engine is still unreliable.
I must say he got a point. EBI is (at last) quite fast now, with new machines and all. But I tried some hugely scripted mods ( de Bello Mundi...) and it was really a game-killer how this game is slow while turns are going. I just bring us back to the old EB1 script (before it was cleaned up) with old machines... Quite hard to comming back to that rythme !