The idea of a civil war, is in my idea, a cool function. but the way it is implemented... well, the public opinion speaks for itself. I too am not a huge fan of it. However, I have an idea on how to improve it.
In Rome 2 we have a political system where the power is divided between the families. This is good. However, it is badly used when it comes down to the nitty gritty. When the civil war errupts, you and your family still controll everything. Well, except for one city. Why? If it is a civil war, why would 15 000 soldiers just spawn in a random city while you keep controll of everything? Not realistic, not that much of a challenge (if you know how to play and get over the headache of taking those surprise armies out).
Now. In Empire: total war, revolutions would start by having a revolt in your capital. An ok function, but with a better twist: you could choose to fight the rebellion or join it. Now what if, when a civil war errupted, you would have controll of your armies, but you would lose the controll of your cities (at least the ones not conquered by your family's armies). This way, it would be like you were Caesar, having to march on the republic, and the civil war would be won, or largely won, by managing to take controll of Rome. Also, if a general in your family rebelled, you could choose to join him, I.E lead him to Rome and make him dictator, OR you could choose to out him from the family and fight for the republic.
Would this not make it more up to the player? Make it more fun, and more rpg like? I think so.




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