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October 06, 2013, 06:29 AM
#1
Libertus
[Question] Editing building effects and bonuses?
I'm looking to do some modding to change some flaws in the current building system (like illogical use of squalor and food penalties, among other things), but I'm not quite sure where I'm supposed to be looking in the database.
The closest I came was:
db > building_effects_junction_tables > building_effects_junction
Is it looking like I'll have to change 4500 entries? It seems to repeat the value for each culture even though I think the building bonuses and effects aren't influenced by culture. Is there a quicker way to do this?
Additional question: I know it's very unlikely, but would it be possible to implement food as a tradable commodity, on a turn-by-turn "payment" basis until cancelled? It'd be much like the payment system in previous games, although I know they removed that functionality in Rome 2.
Thanks.
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October 07, 2013, 04:14 AM
#2
Libertus
Re: [Question] Editing building effects and bonuses?
Yep, you're at the right place, my friend.
The 4500 entries because it listed every effects for every types of building for every kind of culture.
For your convenience, the buildings are named by their culture (hence, Sparta and Athena fall into HELLENIC while Parthia falls into EASTERN), building chains (City, City_minor_resource, military_main, outskirt_farm, etc).
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