Page 1 of 5 12345 LastLast
Results 1 to 20 of 92

Thread: Sieges are totally broken comedy in Patch beta 4.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Sieges are totally broken comedy in Patch beta 4.

    AI barbarians came to attack my walled city. My city was surrounded by a river with a bridge and of course a convenient shallow path to walk - I won`t even bother to comment on the stupidity of having a fjord on a river surrounding the city. For the 1st time I saw they actually had 2 manned battering rams. Was I going to see an actual ramming the Gates not seen again since MTW2?

    1. No. The moment the battle began the soldiers immediately left the ram and proceeded to the bridge with the rest of the troops.
    2. The slingers and cavlary were first across the bridge and stood at convenient distance from the walls for my tower defences to start picking them off.
    3. Meanwhile, the rest of the soldiers (including the battering ram troops) all got stuck at the entrance to the bridge until they became an almighty ball, milling about.
    4. While the ball stayed stuck at the far end of the bridge, my towers destroyed the slingers and the cavalry. My Romans stared from the walls in bemused silence. Some began to play dice.
    5. Speeded up time and the ball had not shifted, so I sent my Romans out to dislodge them somehow. I didn`t have enough men to defeat them, so had to return my few remaing Romans back to the walls.

    Then, because I`m on no Timer, I realised the AI was never going to untangle itself and go for the Gates.

    So I quit and lost the battle.

    I know this is a beta-patch, but I don`t think the AI person has even tried fixing AI in sieges or even intends to in this beta. I reckon he won`t. I think he`s either given up, cos he isn`t qualified to make a good siege AI or he`ll try much, much later. maybe.

    But right now, walled siege AI is a comedy.

    I`ll stick some pics up, when I can be bothered.

    p.s. frame rates in the battle were better.

  2. #2

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    I dont think the AI will ever be able to siege on warscape which is a shame because i like the engine otherwise.

  3. #3
    Wodeson's Avatar Tiro
    Join Date
    Jan 2008
    Location
    Merry England
    Posts
    286

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by bushranger View Post
    I dont think the AI will ever be able to siege on warscape which is a shame because i like the engine otherwise.
    It seemed to work in Shogun2.
    When in doubt, attack.

  4. #4

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    CA better fix this or we might see the end of a franchise ...

  5. #5

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by tuxshake View Post
    CA better fix this or we might see the end of a franchise ...
    That might actually be a good thing for strategy gaming. CA is no longer producing quality games, and they are essentially sucking all the air out of the room of the already beleaguered strategy genre.

    Perhaps if CA just crumbled, we might actually see a decent developer take over the reins of grand strategy and produce a title worthy of the PC-exclusive market. CA, I think, is a tad jaded after 10 or so years, and they are aiming lower and lower, trying to 'branch out,' all while their core audience screams for fixes and changes they apparently have neither the will nor the talent to make.

    I really hope this title is the undoing of CA, it's time for somebody else to start combining strategy maps and grand-scale battles, because I for one really have no interest in this consolfied rubbish.
    Last edited by Mephalamos; October 05, 2013 at 10:32 PM.

  6. #6

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    You know, this is why you should always have the timer on. If a battle takes over an hour, you're doing something wrong anyway.

  7. #7
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by krisslanza View Post
    You know, this is why you should always have the timer on. If a battle takes over an hour, you're doing something wrong anyway.
    If I had a penny for every person that said this... Think of something original, pleeease.

    Since original Shogun, i`ve never had the Timer, just like I don`t use flags, pause, radar map or ANY of those target lines, and what not. I`m not starting now. Also, the OPTION is there, i want to use it.

    Lastly, if we just put our heads in the sand and say, `Oh well` and do nothing, how can CA know to fix it. Maybe, just maybe, the AI guy honestly didn`t know about this bug, and maybe just maybe, he`ll see this thread and go, `That Humble warrior chap is an annoying sod, but at least he`s alerted me to a problem that I can get on right away in time for the Patch 4 release!`

  8. #8

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by Humble Warrior View Post
    If I had a penny for every person that said this... Think of something original, pleeease.

    Since original Shogun, i`ve never had the Timer, just like I don`t use flags, pause, radar map or ANY of those target lines, and what not. I`m not starting now. Also, the OPTION is there, i want to use it.

    Lastly, if we just put our heads in the sand and say, `Oh well` and do nothing, how can CA know to fix it. Maybe, just maybe, the AI guy honestly didn`t know about this bug, and maybe just maybe, he`ll see this thread and go, `That Humble warrior chap is an annoying sod, but at least he`s alerted me to a problem that I can get on right away in time for the Patch 4 release!`
    Odds are they know, but it's a low priority fix given it tends to be fairly situational. It doesn't happen a lot, and the easiest way to fix it, is just always have a timer on so you can just time out and win. If you choose to not use a timer - for some crazy reason you need more then 60 minutes to play a battle - then well... it just kinda sucks to be you, I guess. I've had this bug happen to be ONCE in Medieval 2, and ever since, I have always had a timer on to ensure I don't have to worry about it happening ever again.

    It's a really easy fix. It'd be nicer if it didn't happen, true, but it's not really CA's fault that you need over an hour to win a battle.

  9. #9

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by krisslanza View Post
    the easiest way to fix it, is just always have a timer on so you can just time out and win.
    how novel it is to exploit a bug to win. so genious, so tactical, so fulfilling...

    timer for the winz, how good to be you!
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  10. #10

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by absinthia View Post
    how novel it is to exploit a bug to win. so genious, so tactical, so fulfilling...

    timer for the winz, how good to be you!
    The alternative is, you know, just lose a battle you would have won (or potentially won) had the AI actually attacked you. It's not really exploiting a bug... in fact, you could almost view it as the AI exploiting a bug.

    I mean, realistically, assume a battle had no time limit in real life (troops didn't have to eat or sleep)... why would you ever attack a fortified settlement? May as well wait. The AI is basically doing that, but it isn't supposed too. If you are assaulting, you are attacking - not just sitting there waiting for the defenders to come to you.

    Not a difficult concept to understand.

  11. #11

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by absinthia View Post
    how novel it is to exploit a bug to win. so genious, so tactical, so fulfilling...

    timer for the winz, how good to be you!
    The timer is realistic in a way provided the attacking side doesn't automatically lose half its troops for losing a battle. Think of it as a long drawn out battle. If it lasts too long, the day is over and the soldiers retreat to their camp for food/sleep to try again the next day. It's more realistic to play with a timer because otherwise you're saying 2 groups of soldiers can just fight indefinitely. If the defender can hold off a superior attacking force for an extended period of time, then they deserve to be crowned the "victors" for that fight. The attackers are of course free to try again the next day and shouldn't automatically have their army destroyed.

    Typically that's how sieges went back then anyway. The attackers would send soldiers to take a fort, the defenders would try to hold until the attackers retreated to rest and eat once the day was over and repeat the next day.

  12. #12

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by krisslanza View Post
    ...the easiest way to fix it, is just always have a timer on so you can just time out and win.
    What's this? Have they changed things around so badly that you can now WIN a siege battle by the timer expiring without you taking the city? That would certainly be on the 'to fix' list.

  13. #13

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by g0pher_11 View Post
    What's this? Have they changed things around so badly that you can now WIN a siege battle by the timer expiring without you taking the city? That would certainly be on the 'to fix' list.
    You win a battle as the defender if the timer runs out, yes. That's the way it's always been. You don't win an ATTACK if the timer runs out - the timer is for the defender to win.

  14. #14

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Quote Originally Posted by krisslanza View Post
    It's a really easy fix. It'd be nicer if it didn't happen, true, but it's not really CA's fault that you need over an hour to win a battle.
    what does that mean we sould all use the timer and CA dont need to fix there problems
    Last edited by Sir_Pee_Alot; October 05, 2013 at 04:47 AM.

  15. #15
    Bento's Avatar Tiro
    Join Date
    Mar 2011
    Location
    Edinburgh
    Posts
    229

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Maybe they got a new guy working on the AI for patches ?

    Although to be fair, if they have a guy working on AI at all it would be an improvement, because I'm just not seeing it.

    The more I (try to) play, the more I feel like that guy in Apollo13 who says "ok, what have we got that's good ?" because that's a MUCH shorter list than what's broken ( seems to be almost everything ).

  16. #16

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    To be honest this should be an absolute priority and they should let us know that they ARE working on it.

    The improvements they do are highly welcome OF COURSE, but they are improvements.

    Siege AI doesn't need improvements, it needs an overhaul, and I'd rather have them fix that as an absolute priority than getting balance changes.

    :S
    It is no measure of health to be well adjusted to a profoundly sick society.

  17. #17
    AlyssaFaden's Avatar Civis
    Join Date
    Sep 2013
    Location
    Portland, OR
    Posts
    197

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Some began to play dice.
    lol

    You should totally report this in the official bug forum for the beta ...

  18. #18

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    Bah it's just sad and funny at the same time.

    I mean either noone at CA ever played a siege battle, ever (???)

    Or, they did play it, they saw how garbage their BAI on sieges is, and they felt comfortable releasing that (???)

    It is no measure of health to be well adjusted to a profoundly sick society.

  19. #19
    Matamoros's Avatar Tiro
    Join Date
    Apr 2007
    Location
    Spain and Germany
    Posts
    239

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    And yet I thought with this patch could come finally the solution to this problem. This was the main reason I quit playing this joke of a game, among a lot other reasons. Broken sieges are totally gamebreaker and this is not the first patch, nor the second, nor the third. But the fourth. The FOURTH.
    I mean, what the hell was this 40% more budget for? Surely not for outstanding AI. Oh I know: marketing and lies. It was a good move, I give you that. But this was the last one for a lot of loyal fans
    Nuestra Señora de Las Mercedes ha resurgido del fondo del océano para concluir su viaje.
    200 a
    ños después los piratas pierden. El oro vuelve a España. Misión cumplida.

  20. #20

    Default Re: Sieges are totally broken comedy in Patch beta 4.

    I hope you reported the problem on the official forum

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •