AI barbarians came to attack my walled city. My city was surrounded by a river with a bridge and of course a convenient shallow path to walk - I won`t even bother to comment on the stupidity of having a fjord on a river surrounding the city. For the 1st time I saw they actually had 2 manned battering rams. Was I going to see an actual ramming the Gates not seen again since MTW2?
1. No. The moment the battle began the soldiers immediately left the ram and proceeded to the bridge with the rest of the troops.
2. The slingers and cavlary were first across the bridge and stood at convenient distance from the walls for my tower defences to start picking them off.
3. Meanwhile, the rest of the soldiers (including the battering ram troops) all got stuck at the entrance to the bridge until they became an almighty ball, milling about.
4. While the ball stayed stuck at the far end of the bridge, my towers destroyed the slingers and the cavalry. My Romans stared from the walls in bemused silence. Some began to play dice.
5. Speeded up time and the ball had not shifted, so I sent my Romans out to dislodge them somehow. I didn`t have enough men to defeat them, so had to return my few remaing Romans back to the walls.
Then, because I`m on no Timer, I realised the AI was never going to untangle itself and go for the Gates.
So I quit and lost the battle.
I know this is a beta-patch, but I don`t think the AI person has even tried fixing AI in sieges or even intends to in this beta. I reckon he won`t. I think he`s either given up, cos he isn`t qualified to make a good siege AI or he`ll try much, much later. maybe.
But right now, walled siege AI is a comedy.
I`ll stick some pics up, when I can be bothered.
p.s. frame rates in the battle were better.




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