Has anyone else had the problem that when a faction conquers a city they don't replace the main town/city, for example a Hellenic faction conquers a barbarian town/city they just convert the minor buildings but leave the town/city as barbarian?
Has anyone else had the problem that when a faction conquers a city they don't replace the main town/city, for example a Hellenic faction conquers a barbarian town/city they just convert the minor buildings but leave the town/city as barbarian?
Personally, i think that replacement should be much slower and costlier than it is right now.. Rebuilding the city is something that cant be done in one year, would usually take at least a decade and yet in game one turn passes and its done..
Yes I think converting should take a bit longer maybe not for the minor buildings but for the town/cities yes, still its a weird when you see barbarian villages/towns with with hellenic or eastern buildings in them because the AI doesn't covert them
No one else? its really annoying me seem like the AI doesn't understand how to build at all -.-
It's not the only thing the AI doesn't know how to do....
In the total shipwreck of a game that this is, this is really minor. Annoying, but nowhere near as annoying as transformer armies sailing the 7 seas sacking cities from here to timbuktu and not defending any of them, so that it happens all over again.
True, getting sieged by a 20 man army by a Hellenic faction mustered from their barbarian village!
Well unless you have your culture in high control, it's pretty expensive to convert the 'main' building. Also the AI tends to run in debt, they can't usually afford to do that. Converting the main building is also not always in your best interests... for example, Roman main buildings? Are worse in everything except they get slightly more Growth. Hellenistic gets a research bonus, Barbarians get better troops, etc. etc.
Well, Rome might get more trade goods, but that's also a rather minor bonus.
In my Averni campaign, the provincial city of Massalia got developed into a tier-3 greek city. That's much better than anything I can build. Not only does it has stone walls, it has scorpions both on the wall and inside the town. Those things are killer. A unit of cavalry that tries to run past a scorpion tower gets 75% decimated. Needless to say, I felt no need to convert the city.
Hmm, considering the AI gets insta-builds, that's weird that they "do not know" how to convert.
I can understand why to a player there is no need to change the main building sometimes, but for the AI factions not to seems weird since the game is basically about spreading your culture o.O
I'm surprised that few are voicing this issue.
Simple answer is the AI isn't programmed to do that sort of stuff.
I don't do that either, it's 5000 for no real advantage. I imagine it's a bug with the new CAI that watches its squalor/food, but it's insignificant enough that you should just consider it a feature.