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Thread: 150 hours in, time for a real review not like those professional clowns at the magazines.

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  1. #1

    Default 150 hours in, time for a real review not like those professional clowns at the magazines.

    Total War: Rome 2
    I imagine that even the sound of it's name on the day of it's announcement might have caused some shivers of excitement to the old die-hard fans of this unique series.
    Lots of months passed since that day, lots of teasers, adverts and an amazing trailer video showcasing some key parts of the Roman life, dressed up in enticing music.


    I left a period of grace for CA since their launch days are usually terrible and we all know that, and this will not be part of this review.
    Now we've been 1 month in since the release of the game and this time of grace is gone.


    The good:


    -Graphics The Graphics are beautiful, the soldiers have a lot more detail going on both on their faces and their equipment, even though support for different systems is not complete, if your PC can handle the game on maximum settings the eye candy is great.


    -Province System The province system adds a lot of immersion value in your conquests and a feeling of achievement when a whole province is under your control.


    -Politics This new feature has received a lot of bashing for all the right reasons, however I welcome it's addition and since it's a new feature I hope it evolves into something deeper and more complex in the future, although I'd hold a small basket.


    -Army Traditions This new feature adds a lot of immersion and the feeling of evolution on one of the most important parts of this game, armies as years go by the veterans are able to teach the new recruits what they are all about and how they fight as a unit.


    -Army stances with 4 stances to choose from, it's a new feature that is welcomed and adds some nice new ways to interact and move your armies around the map.


    -Campaign map UI To be honest when I loaded up my first campaign I was lost, the first thought that came to my head literally is, what the heck is all this stuff, is this total war? But after a while I got used to all the new buttons and additions such as the overview map and how provinces work together. I have come to enjoy the campaign UI. I really like it now.


    -Encyclopedia There's not much to be said here. Outstanding work, very detailed, complete and articulate. Let's you know how everything works if you are missing something.


    -Campaign Objectives It took me about 3 days of playing to realise that each faction has these neat semi-historical objectives added to it, so if you don't want to set your own unique path to an empire you can try to follow the objectives which also add a big sum of gold when completed.


    When playing on legendary mode, it's the only thing that can make the game potentially hard. Trying to complete all the objectives in the order presented. I have done Rome and it was actually pretty tough in the first 3 objectives, for all the wrong reasons but...

    The bad:


    -Gargantuan lack of depth
    To sum it up, this series needs a lot new features, fast. All you can do now is pretty much build the same buildings over and over in all your provinces, train the same units over and over and fight battles with extremely similar enemy army compositions regardless if you are in Britannia or Parthia.


    -1turn/year, lack of seasons
    Simply put this is simply stupid. The generals and agents die before you ever have the chance to see them level up and shine except if you go on a conquesting rampage with 1 of them, which is not what people always want to do. The missing seasons also helped to add a pretty touch to the feel of the campaign map.


    -Battle map UI
    Gargantuan unit panel, extremely annoying advisor pannel. No reason to have guard mode button removed, it didn't make the game simpler, it worsened player control.


    -Diplomacy
    It's still weird and inexplicable.
    Sometimes it works, sometimes it doesn't even if you duplicate the exact situation. Sometimes factions that are in love with you will not trade with you. Factions that are about to die next turn such as Egypt (always dies) deny your help vigorously.


    -Missing family trees
    Why?


    -Campaign map AI
    Well, I won't say it's bad, but I can say it's not polished. The CAI makes horrible use of the available army stances, and it simply doesn't know how to build cities and armies properly.


    The ugly:


    -Painstakingly unpolished for it's depth.


    -Myriads of bugs both in graphics and gameplay.


    -Horrible zoom system.
    In some maps there are hills so high that the maximum zoom out you can achieve is at your soldiers feet. Makes battles unplayable in those maps and that is inexcusable.


    -1v1 soldier fights
    It's a bad design choice for this type of warfare and it makes it look weird when you zoom in instead of amazing.
    This era is all about formations and maneuvering, it's not about Hoplite Jim duking it out with Berserker Vinnie.

    -Battle AI I don't really mind the fact that the BAI sometimes makes bad decisions such as charging headlong into pike formations. This is okayish.
    What is really pathetic of CA though is not the fact that the BAI is bad, it's the fact that it's broken.
    In open field battles the BAI will move it's units even badly and attack you, maybe in predictable ways and easy to defeat, at least it will move around.
    But siege battles? The BAI is simply broken, it's inexcusable for a company to sell a product where a major part of it's battle mechanic is not working at all!
    If you are the attacker the BAI is so passive it makes you want to take your eyes out.
    3 patches in I want you to try this, attack a city with 10 units of slingers. Walk up to the defenders sitting around between the town buildings, shoot all your ammunition at them.
    Noone will move to attack you besides individual ranged units, 1 by 1.
    Naval battles where you are the attacker, I have been able to reproduce the same thing for over 100 times in my campaign with a fleet composed of 5 light artillery quinquiremes.
    If you attack from max range, they will sit there until you sink every last one of their ships.
    It's not bad, it's broken.




    To sum up the game was rushed, it was aimed for metacritics. I don't mind half features, or even missing features that much.
    What really pokes me in the eye though is the fact that basic elements that are in the game are not working, sometimes at all.
    That is like buying a music cd and after inserting it in your cd player you realise half the songs are missing 20 seconds of the original song.


    3 patches in I'd give it 4/10. Spectacular but lacking.
    It is no measure of health to be well adjusted to a profoundly sick society.

  2. #2
    Lionheart11's Avatar Senator
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    nice thread
    "illegitimi non carborundum"

    TW RIP

  3. #3
    88HaZZarD88's Avatar Tiro
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    thanks for your honest review + rep

  4. #4

    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    I agrea.
    I think CA and Sega or CA or Sega, made a game and the modders (god bless them) finish the game. It's easy for 50€ to put a half game.
    I think modders will have 10% or 15% of money sale for them workS. But in fact the mods MUST stay free because it is like fan art and "dévotion" for a community game.

    I think graphic is enough now, and personnaly for the next totalwar they must work on IA and perfect game mecanic systeme and historicity. TWcenter have lot of specialist in every style, 3D, History, Script ect.... CA will give them interest.

    Sorry my english.

  5. #5
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Spot on on nearly everything. I had exactly the diplomacy thing where Egypt refused my help as strong Rome while it had one province was under attack by about 10 enemies, about to die and it flatly refused my FREE help. No one in reality would refuse such help, even if they were suspicious, their main priority should be to live!

    Creative Assembly need to make an UNRESERVED APOLOGY with action to compensate all buyers, while we wait for them to fix the Patch 110% - with immediate effect. Anything less is an insult.

  6. #6
    Libertus
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    man on normal difficulty the ships do sit there and so do the land AI but on very hard none of that happens. If i have more range then them they always charge. Go test it out i promise you they will charge. I would take off from the fact that BAI is not good on normal but on Very hard there is a huge difference on how the battle Ai behave. You should definitely go and test that out and maybe bump your score up.

    I have 137 hours in it as-well and i could write a review but my score would be around a 6.5/10 or maybe 6.9/10 no bias. So lets try and be real here.

  7. #7
    RedGuard's Avatar Protector Domesticus
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    good review, although i disagree on the UI. Still would prefer to see how many men I have on the cards,and have a unity of design from CM to BM. and also i think the diplomacy screen CGI faces should be either removed or polished to look more like how they do in the pre release cinematics. Right now they are pretty immersion breaking

  8. #8

    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Agreed on most stuff except politics being in The Good. Politics are extremely confusing at the moment and should be in The Ugly.

  9. #9

    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Excellent review, well thought out, best one yet. plus rep.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  10. #10

    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Spot on, but too generous on the UI ugliness and the political system. Right now political system is unnecessary and tediously expensive, with little benefit, lacking depth and vision. It's a gold sink without returns or benefits worth them.

    Also, elaborate on the lack of depth for CA (in case they read it). All myriad of factors come together to make this a very shallow game.
    TWC reader since 2006

  11. #11

    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Quote Originally Posted by Emperor Arcturus Mengsk View Post
    -Gargantuan lack of depth
    To sum it up, this series needs a lot new features, fast. All you can do now is pretty much build the same buildings over and over in all your provinces, train the same units over and over and fight battles with extremely similar enemy army compositions regardless if you are in Britannia or Parthia.
    I find the army compositions different but i have mods where the ai actually build elite troops. However i do agree with the point that you build the same buildings in every province. Farms and temples mostly. The only city where you can dabble in different buildings is the capital, but even that is limited. I find nearly all of my cities are max level 3.

    The only level 4 buildings i have got were the Colosseum, Circus and the Pantheon as none of the others are really worth it as the negative bonuses outstrip the positives. I just think at this point they need to balance it better. It's almost like they have simplified it to far that it is actually harder to balance.

  12. #12
    2gutter67's Avatar Tiro
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Very well written and considered review. +rep

  13. #13

    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Quote Originally Posted by Emperor Arcturus Mengsk View Post
    Spectacular but lacking.
    That's probably most accurate thing said about R2.

  14. #14
    Wolar's Avatar Tiro
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Quote Originally Posted by Mixxer5 View Post
    That's probably most accurate thing said about R2.
    Indeed. Cheers for the review!
    Scripta manent, verba volant.

    My Byzantine AAR
    My Rome II story

  15. #15

    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Quote Originally Posted by Wolar View Post
    Indeed. Cheers for the review!
    Indeed, cheers!
    “I have suffered much from waves and wars, and now let this trial join the rest.”
    -Homer

  16. #16
    Faiakas's Avatar Tiro
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Nice and honest review. +1 rep

  17. #17
    one day's Avatar Semisalis
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    I agree. From release I give 4/10 too. Especially diplomacy and some other parts will need a total remake. But who will do it ?

  18. #18

    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    What can be added, and it's the most important for me: because of an un-optimised game, it is almost impossible to play huge battles with more than 15 000 men without lags. A lot of people can play only 1000vs1000 or 2000 vs 2000. Is this the end of total war big battles?

  19. #19
    vietanh797's Avatar Domesticus
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Quote Originally Posted by panzerschreck View Post
    What can be added, and it's the most important for me: because of an un-optimised game, it is almost impossible to play huge battles with more than 15 000 men without lags. A lot of people can play only 1000vs1000 or 2000 vs 2000. Is this the end of total war big battles?
    I have a lot of battle over 10k troops with my i3 and HD7770. It took me only 8 days to get the achievement kill 1.000.000 enemies in battle. I guess not everyone have problem with the optimising system.
    Empire II and Medieval III pls

  20. #20
    Yerevan's Avatar Campidoctor
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    Default Re: 150 hours in, time for a real review not like those professional clowns at the magazines.

    Nice thread. I agree with almost everything. But what I cheerly approve, above all, is this : how come professionnal reviewers are labelled as such when they only spend a few hours on a game like RTW before they review it ???
    Last edited by Yerevan; October 03, 2013 at 06:38 AM.
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