I'm not a modder; it exceeds my feeble skills. However, I've been playing RTW since it came out, but mostly in modded form, RTR, EB, SPQR and my favorite RS2 (Roma Surrectum II). What the RS2 team accomplished given the limits of the original engine is truly astonishing, completely revamped gameplay, textures, unit models and scenery are all terrific. Last night I played a battle on a snow covered field in an Aspen woods that was so beautiful as to be a distraction from the fighting. However, the feature of the mod that I'm fondest of is the named and numbered legions which all have their own uniforms, shield patterns and vexillum insignia. If you haven't played, you're missing something. Here's the link to the legions' page:
http://www.twcenter.net/forums/showt...-Roman-Legions. It takes a while to load sometimes, but you'll see how cool they are. That you can name and number legions in Rome 2 without the unique uniforms, colors, shields and vexillium of RS2 is by comparison a pallid rendition.
In addition to the 29 legions modeled, there are also about a score of auxiliary cohorts and cavalry alae for the Roman faction alone. The other factions likewise have some very unique and colorful units.
When Jack Lusted got hired by CA, there was elation in the RS2 community. He was a member of the RS2 team altho I don't know exactly what he did, but the feeling was that CA was hiring him to bring the best features of RS2 into RTW2, the legions being foremost in a lot of minds, certainly mine. They were the feature I most wanted to see ported over. In retrospect a lot of our hopes were overly optimistic even without any suspicion of what a disasterous mess the original release would turn out to be. Lusted as a new hire at CA simply would not have had the heft to effect that extensive a design feature unless CA were so inclined which they clearly were not. So if it is ever going to happen, it would seem the moding community is the only hope.
As I understand this at the level of my pedestrian mod knowledge, the big problem is the number of unit slots available. In RTW I believe this is hard coded. The 29 legions demand 58 slots, two each, one for the eagle cohort and one for the rest. But the RS2 Pros from Dover figured this out on the original engine. There's also an issue in RS2 where the legions are recruited/retrained geographically with certain legions tied to certain provinces. This often creates nightmarish logistic problems shuttling casualties back to home provinces across the Med. That piece is likely not compatible with R2's retraining methods and in my mind is not an essential element.
The individual legions are the thing really. If you haven't played with them, they really create an immersive effect that is difficult to verbalize. So what do you think? Could it be done at some point once CA gets the basic game squared away?




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