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Thread: [RELEASED] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6.1

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  1. #1

    Default [RELEASED] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6.1

    Armour upgrades are currently entirely implemented, I'm just waiting on permissions for some parts. I don't see why I can't show you the stuff that I've already obtained permissions to use though *IMPORTANT NOTE*: I did not create any of these models or textures. I've done nothing more complicated than bring the models and textures together into a compilation. The work belongs to it's respective authors who were generous enough to let me use them. Without them this submod would have been impossible, so I'd like to extend a warm thank you to all of them. You guys rock.

    Concept:
    Implementation of armor upgrades for Elven Factions, Dale, Mordor, Isengard, Orcs of the Misty Mountains and Orcs of Gundabad. My aim with this submod is to give your armies the feeling of growing along with you as you progress into your campaign. Armies that start out lightly armored and unprofessional looking will (generally) evolve over the course of the campaign to resemble a more imposing, professional force worthy of a late game army. However, the upgraded models will (hopefully) not be such a jump from their unupgraded counterparts that it seems unrealistic. For example, Sword Quendi won't suddenly be 4 inches taller because you upgraded their armour. A certain amount of suspension of disbelief is required however, as you will see, but nothing too absurd.

    A good example of an army that has received a lot of changes is that of the Silvan Elves. Their armies become more heavily armoured, it's true, but their heavy infantry, already heavily armoured, get new armour textures which are colour coded according to their function on the battlefield. Melee units will have deep red cloaks, in addition to new armour textures that are specific to melee troops, while bowmen units will have their own colours and Sindar Archers will have another colour scheme still. In addition to looking really cool, these changes reflect a subtler organization among the heavy infantry corps. Their uniforms clearly distinguish melee, from ranged companies and the commander unit from everyone else.

    Additionally, this submod will contain many of dIRECT0R's texture recolours for the High Elven, Lorien and Silvan Elf factions. Lorien was probably the most changed visually by this addition, with the Silvan Elves coming in a close second and the High Elves coming in last.

    High
    Elves

    Sword Quendi- Upgraded version on the left
    http://cloud2.steampowered.com/ugc/597013386396633797/F067A6CB400B86466FA7CEF4A7A2E53DE174EE4E/

    Bow Quendi- Upgraded Version on the right
    http://cloud2.steampowered.com/ugc/597013386393052181/D0F0A1EC81A5C30B843847CCEF30E317FA2A8E0A/

    Eldar Guardians- Model replaced with Eregion Wardens
    http://steamcommunity.com/sharedfile.../?id=183074561


    Silvan Elves
    Elven Light Archers- Upgraded version in the front
    http://steamcommunity.com/sharedfile.../?id=174063542

    Silvan Horse Archers- Upgraded version on the left
    http://cloud-2.steampowered.com/ugc/...8E39E286C1B16/

    Sindar Bodyguard- Upgraded version on the right
    http://cloud.steampowered.com/ugc/59...1FE02C87E3B52/

    Silvan Archer Guard- Upgraded version in the front
    http://steamcommunity.com/sharedfile.../?id=174775507

    Sentinels of the Woodland Realm- upgraded version on the left
    http://steamcommunity.com/sharedfile.../?id=183074657

    Woodland Wardens- Upgrade on the left, new model on the right
    http://steamcommunity.com/sharedfile.../?id=175103847

    Silvan Shield Bearers
    http://cloud-3.steampowered.com/ugc/...8BDCA243C3006/

    Silvan Heavy Spearmen
    http://steamcommunity.com/sharedfile.../?id=173526594

    Silvan Heavy Swordsmen
    http://steamcommunity.com/sharedfile.../?id=174775507


    Lorien
    Texture changes to vanilla MOS units (No model changes)

    Lorien Spearmen
    http://steamcommunity.com/sharedfile.../?id=183221649

    Lorien Infantry
    http://steamcommunity.com/sharedfile.../?id=183221618

    Galadhrim Archers
    http://steamcommunity.com/sharedfile.../?id=183221579

    Galadhrim Heavy Swordsmen
    http://steamcommunity.com/sharedfile.../?id=183221521

    Galadhrim Guards
    http://steamcommunity.com/sharedfile.../?id=183221551

    Units with new models

    Lorien Lancers- Upgraded version on the left
    http://steamcommunity.com/sharedfile.../?id=183074394


    Orcs of Gundabad
    Upgraded Orc Halberdiers
    http://steamcommunity.com/sharedfile.../?id=174158736

    Upgraded Orc Marauders
    http://steamcommunity.com/sharedfile.../?id=174158817

    Warg Riders of Gundabad/Misty Mountains- Upgraded version on the right
    http://steamcommunity.com/sharedfile.../?id=174049442


    Mordor

    Orc Archers- Upgraded version on the right
    http://steamcommunity.com/sharedfile.../?id=175200472

    Orc Raiders- Upgraded version
    http://steamcommunity.com/sharedfile.../?id=174057946

    The unupgraded Orc Raider model is the previous upgraded version available in MOS. Overall a much heavier, imposing looking soldier. I'll upload a better picture when Steam stops being terrible.

    Uruks- New model on the right, upgraded version on the left
    http://steamcommunity.com/sharedfile.../?id=175317331

    Uruk Halberds- New model on the right, upgraded version on the left
    http://cloud-2.steampowered.com/ugc/...9BE0656404792/

    Olog-Hai- New model on the left and New armour upgrade on the right
    http://cloud-4.steampowered.com/ugc/...CFBA9D4F7ED80/

    Mountain Trolls- Now use the old Olog-hai model when upgraded
    http://cloud-2.steampowered.com/ugc/...B75130707A3C9/

    Dale
    Dale Cavalry- Upgrade on the left
    http://steamcommunity.com/sharedfile.../?id=184086186

    Dalesmen- Upgrade on the left
    http://steamcommunity.com/sharedfile.../?id=184086136

    Hearth Watchmen- Upgrade on the left
    http://steamcommunity.com/sharedfile.../?id=184086088

    Dale Swordsmen- Upgrade on the right
    http://steamcommunity.com/sharedfile.../?id=183949254

    Rivermen-Upgrade on the right
    http://steamcommunity.com/sharedfile.../?id=183947839

    Dale Yeomen- Upgrade on the right
    http://steamcommunity.com/sharedfile.../?id=183947705

    And this unholy abomination that, with any luck, will haunt your dreams for eternity
    http://steamcommunity.com/sharedfile.../?id=184810884


    Isengard
    New Models/Textures for Uruk-hai Raiders/Archers
    http://cloud-2.steampowered.com/ugc/...012A9322A9E57/

    Upgraded Uruk Berserkers
    http://steamcommunity.com/sharedfile.../?id=175291382

    Harad
    Reworked Corsair Infantry/Archers
    http://cloud-2.steampowered.com/ugc/...C8C21FFB06026/

    Eriador
    Northern Line Volunteers- Just a slight change to make them use mail and leather rather than simply leather
    http://cloud-2.steampowered.com/ugc/...C26F7C81E16D2/



    This is just a small amount of what can be found in terms of armor upgrades. As I said earlier, I'm still waiting on some permissions and some clarifications. Certain factions have received more love than others. Not because of any bias, but simply because there were more resources to draw from for certain factions than for others. For instance, Mordor and the Silvan Elves have probably received the most in terms of an image overhaul (Almost every Silvan Elf unit has a unique looking upgrade) but many other factions got some love and I'm constantly scouting around for new things to add.

    Balance Patch [Optional]
    Absolutely not needed to run the game. It will be included in a separate, clearly labled folder. It's just my vision of how the game should play and you may take it or leave it as you will. That said, it is a balance Patch which I have been testing for probably over 100 hours so far. Still lots of work to be done, but here is a brief list of what you can expect to find:

    -Unit sizes tweaked-

    Usually this means that things have gotten bigger. Not significantly larger, but the scope of your battles will definitely increase.

    -Stat tweaks-
    Almost every unit in the game will see stat changes. I.E.,For the Elves this usually means a decrease in defensive power, and for the Orc factions this generally translates to a slight increase in defense AND offense. Unit stats will (hopefully) reflect, relatively, how powerful a unit should be once you've obtained the above armour upgrades. An example of this is Lorien Lancers and Uruk Berserkers, both of which become heavily armoured after being upgraded. Their baseline armor stats have been increased to reflect the fact that, in the late game, they are considered and balanced around being heavily armoured units.A little note on hitpoints: I'm much more generous with these than the vanilla version. Many elite units across the factions have units that have multiple hitpoints. Most Elven units have 2, Many Dwarven units have 2, and most elite units across the factions have 2. Additionally, all general's body guard units have at least 2, with hero units such as The Witch King's and Thranduil's regiments have 3. These units are undergoing a lot of balancing to ensure that they are tough units worthy of guarding such great heros, while remaining balanced.

    Unit Roles on the battle field:

    This is still being worked on, but I can give you an example of a unit type that has undergone some important changes:Two-handed infantry have universally been given the ability to frighten both infantry and cavalry. I find that in the current build they lack a real purpose on the battlefield. They're kind of stuck between sword & board warriors and spearmen. They lack the defense to keep themselves alive in a prolonged melee, which precludes them from being used extensively on the front lines as they would otherwise take large casualties. This change was made to play up their niche as shock troops who can be used to break up and route formations, if used properly at the opportune moment.

    Mercenaries:
    These will be "special occasion" units who's abilities exceed those of your regular troops as well as being more numerous. The number of mercs available to you is unchanged from vanilla MOS because I liked the balance that the team struck in terms of their availability.As things are worked out and finalized, I'll update this section with more information.

    Elites: Extremely powerful, but few in number. If you're one of those people who likes to create armies out of elites then you should find yourself taking unsupportable casualties. E.G. One on one, a crappy unit of Dunland tribesmen will deal 50%+ casualties to a Gundabad Hammers (which has two hitpoints and high attack/armour values) unit by virtue of sheer weight of numbers. Elites are powerful, but they won't carry the day for you all by themselves. The idea is that your armies need to be balanced and also work together, otherwise you'll find yourself spending most of your time retraining your elite core, rather than using them in consecutive battles.

    [tentative] -Armour Upgrades moved farther up the tech tree-

    As I said, this mod is intended, largely, to enhance your armies in the late game. I will attempt to move armour upgrades around in tech tree in order to keep them consistent with the armor improvements that you'll see on the battle map. I.E. I will try to change Bow Quendi so that you'll be upgrading their armour to chainmail instead of leather. I'm sure this is possible, I just have to figure it out .


    Special thanks to:


    dIRECT0R for all of his hard work and for letting me using his textures from dIRECT0R's cUt.

    You can find a link to some of his stuff here: http://www.twcenter.net/forums/showt...1-for-MOS-1-41

    mattgoby and the Gundabad team for allowing me to use their Armoured Warg and armoured Silvan Horse Archer model/textures.

    Their work can be found here: http://www.twcenter.net/forums/showt...RKING-PREVIEWS

    SHREDDER for the awesome models used for the Quendi upgrades and the new version of Eldar Shieldbearer

    firemedic for pointing out to me that the Angmar Shortpike and Blades of Carn Dum models and textures were free to use.

    His submod for FRoGs can be found here: http://www.twcenter.net/forums/showt...bmod-for-FRoGS

    A big thank you to the FRoME team. Many of the models used herein are the fruits of their labours and they kindly made it open source for all of us.
    Their thread is here: http://www.twcenter.net/forums/showt...D-TO-NEW-FORUM

    MOS team for creating an amazing submod; You'll need it to use this submod.
    Link: http://www.twcenter.net/forums/showt...ummervacation!

    SKYKRIM and SHREDDER for the upgraded Lorien lancers and and Uruk models.

    Link: http://www.twcenter.net/forums/showt...T-OF-FRoGS-mod

    Elphir of Dol Amroth and the Vale of Anduin team for their Mirkwood Marchwardens model

    Link: http://www.twcenter.net/forums/showt...highlight=vale

    Mhaedros for allowing me to use part of his Dale Armour Upgrades mod

    Link: http://www.twcenter.net/forums/showt...r-Upgrades-1-1

    Brevi for new Uruk-hai Raiders/Archers models/textures

    Link: http://www.twcenter.net/forums/showt...0-3-1-by-Brevi

    Bucefalo for his work on Reworked Corsairs and Araval for reuploading it.

    link:http://www.twcenter.net/forums/showt...sairs-of-Umbar

    Dea Paladin for his Reworked Silvan Elves Mod, Uruk Deathbringers and Light Elven Infantry models.

    Reworked Silvan Elves: http://www.twcenter.net/forums/showt...d-Silvan-Elves

    Dea's AUM: http://www.twcenter.net/forums/showt...ador-(For-1-2)

    FinkPloyd for determining the causes of and finding solutions for a variety of my blunders.

    DisgruntledGoat for the Dunedain texture. You can find his work everywhere? He's responsible for the Rhun and Eriador factions.

    T&D for the excellent troll models used in Mordor troll upgrades.
    link: http://www.twcenter.net/forums/showt...discussion%29I

    Final Note:
    As it's my first submod and it's made entirely from other people's work, it's important that I insist on this point: The models and textures in this submod are the property of those that worked hard to make them. I don't own any of the work that you see above. Additionally, I've tried to be very fastidious in both tracking down people for permissions and not displaying anything in this post that I don't have the right to use. That said, I'm still a human being. If your work has been included here either in whole, or in part, in a way that you haven't given permission for then let me know and it will be removed immediately and without question.I will update the preview further as permissions come in.



    Known "Bugs" and Oddities

    The upgraded Silvan Sentinels of the Woodland Realm models do not have animated bowstrings.

    At a great distance, some units have sprites that don't reflect their armour upgrades. It's an oddity that I plan to fix in the future, if I can. It's hardly game breaking though and you can fix this in a number of ways. You can either turn up the unit details, or check out this thread for some answers: http://www.twcenter.net/forums/showthread.php?472285-Small-tip-on-sprite-Draw-distance

    Download Links

    http://www.putlocker.com/file/853BDA57DF83B70D

    http://rapidshare.com/share/3A765156...58835EAC535D83



    Installation Instructions:
    1- Install the files directly into your data folder for Third Age.

    For steam users, you can find the relevant data folders here: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\

    2- I forgot to move the balance patch files out of the unit_models folder. It's sitting in there in a folder labeled "Optional Balance Patch [BETA]." If you want to install it

    Just a few things before you download and play:

    1- Make backups of your unit_models folder and your export_descr_unit if you want to install the balance patch. If something goes wrong, these files are your life line.

    2- The balance patch is unfinished in that I haven't given all the units all the traits that I want to. However, the stat changes are in place and you can easily play a campaign/custom battle with any faction. I included it because I want some feedback on how battles/campaigns feel for other people. I think they're good, but I'm interested in what YOU think. Post all comments here and I'll take them into account for the final release .

    3- You need MOS 1.6.1 to play this. If you're using 1.6 your game is going to explode if you install this.

    4- Finally, just a few difficulty suggestions for casual players interested in using the balance patch and maintaining a good challenge:

    Free Peoples

    Dwarven and Elven factions- VH/VH

    Gondor, Eriador/Arnor, Dale, Rohan factions- H/H

    Forces of Evil

    Orcs of the MM- H/M or H/H

    Orcs of Gundabad- H/H or H/M

    Mordor- H/H or VH/H

    Isengard- H/H

    Dunland- H/H or VH/H

    Harad- H/M or H/M

    Rhun- H/H or VH/H

    That's it. Enjoy, everyone!


    Additional Fixes:

    Attachment sets folder. Put this in the folder labeled "unit_models" inside the data folder in your mod directory. Back up the folder before you do this.

    http://rapidshare.com/share/05326C36...36F931D5957664

    Black box fix for Silvan Forest Wardens:
    https://rapidshare.com/download/shar...CECA72D5496902

    Stick this into your unit_models folder which is located inside the data folder in your mod directory. As usual, back up all files in your mod directory.

    Missing Texture fix:

    If you're having troubles with missing textures then stick this mod inside your data folder. Also included is an updated export_descr_unit which will fix the bug that prevents you from starting a new campaign. To install the campaign fix simply go into the unit_models folder and find the folder labeled "Optional Balance Patch [BETA]" and copy the file in there directly into data.
    https://rapidshare.com/download/shar...E61326F3F71D35

    Latest version of the Balance Patch: http://rapidshare.com/share/FE1D0637...E93908EF956C4A

    Voila! You're done! In the future version for 1.6.2 I'll amalgamate all of these fixes so you won't have to do all of this running around.


    Last edited by Jmonstra; November 27, 2013 at 10:55 AM.

  2. #2

    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions]

    Here's a fun video which shows off a number of the armour upgrades and gives you an idea about how the factions stack up against each other:

    http://www.youtube.com/watch?v=1WEuQ...ature=youtu.be

    Enjoy!

    A few screenshots of the Silvan Elves taken by TotalWarJunkie



    Last edited by Jmonstra; November 09, 2013 at 02:18 PM.

  3. #3
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions]

    Sweet! I especially like how you made a Battle of Fornost video. I made a Battle of Fornost Historical Battle awhile back and I'm glad to see it getting some love .

  4. #4
    Flinn's Avatar His Dudeness of TWC
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    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions]

    well done
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  5. #5

    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions]

    @AdmiralThrawn

    I'm glad you enjoyed it. It turned out better than I expected it would.

    @Flinn

    Thanks!

  6. #6
    Araval's Avatar Protector Domesticus
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    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions]

    I'm pretty sure the model you use for the Sentinels of the Woodland Realm unit upgrade comes from Vale of Anduin submod which you don't state having permission from.

  7. #7

    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions]

    Link removed while I beg Elphir's pardon and ask permissions. Thanks for the catch!

  8. #8

    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions]

    Nice submod man
    +rep
    Last edited by Jacob251; October 03, 2013 at 01:13 PM.

  9. #9

    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions] Updated 10.5.23

    Is there anyone out there interested in testing the stat tweak portion of the balance patch? It's in a rough state at present in terms of trait allocation (Not all two handed units have fear effects, for example) but the basic defense/offense stats are done. I personally like the balance of power between factions and I find battles are very smoothly paced, but this is the first time I've made this much of a concerted effort at balancing every faction, so I would like some additional input in that regard.

  10. #10

    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions] Updated 10.5.23

    A good video showing two evenly matched factions going head to head. Gives you a better idea of how horde factions are balanced vs elite factions.

    link: http://www.youtube.com/watch?v=H9VTsaNCpOg

  11. #11
    IZ-Master's Avatar Centenarius
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    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions] Updated 10.7.2013 for MOS 1.6.1

    waiting for release to start a new campaign :p

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  12. #12

    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6 [Unreleased Pending Permissions] Updated 10.7.2013 for MOS 1.6.1

    Quote Originally Posted by IZ-Master View Post
    waiting for release to start a new campaign :p
    Shoon! I only really need permission from one other guy. I finished updating the battle model db for 1.6.1 and all that remains is the tedious process of updating the export_descr_unit, which I'll get done when I get home from school tomorrow.

  13. #13
    IZ-Master's Avatar Centenarius
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    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod [Unreleased Pending Permissions] Updated 10.10.2013 for MOS 1.6.1

    hope you get to finish soon ^_^, playing dragon age while i wait for this mod :p

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  14. #14

    Default Re: [Preview] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod [Unreleased Pending Permissions] Updated 10.10.2013 for MOS 1.6.1

    Good news everyone! All permissions are in and everything should be uploaded to Rapidshare by the end of the day. To make the wait easier, enjoy an updated preview and a new battle video in which Mordor struts it's shiny new models.

    https://www.youtube.com/watch?v=Z6u89eOKC_w
    Last edited by Jmonstra; October 15, 2013 at 02:32 PM.

  15. #15

    Default Re: Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6.1

    Released!

    Link:http://rapidshare.com/share/3A765156...58835EAC535D83

    Installation Instructions:
    1- Install the files directly into your data folder for Third Age.

    For steam users, you can find the relevant data folders here: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\

    2- I forgot to move the balance patch files out of the unit_models folder. It's sitting in there in a folder labeled "Optional Balance Patch [BETA]." If you want to install it

    Just a few things before you download and play:

    1- Make backups of your unit_models folder and your export_descr_unit if you want to install the balance patch. If something goes wrong, these files are your life line.

    2- The balance patch is unfinished in that I haven't given all the units all the traits that I want to. However, the stat changes are in place and you can easily play a campaign/custom battle with any faction. I included it because I want some feedback on how battles/campaigns feel for other people. I think they're good, but I'm interested in what YOU think. Post all comments here and I'll take them into account for the final release .

    3- You need MOS 1.6.1 to play this. If you're using 1.6 your game is going to explode if you install this.

    4- Finally, just a few difficulty suggestions for casual players interested in using the balance patch and maintaining a good challenge:

    Free Peoples

    Dwarven and Elven factions- VH/VH

    Gondor, Eriador/Arnor, Dale, Rohan factions- H/H

    Forces of Evil

    Orcs of the MM- H/M or H/H

    Orcs of Gundabad- H/H or H/M

    Mordor- H/H or VH/H

    Isengard- H/H

    Dunland- H/H or VH/H

    Harad- H/M or H/M

    Rhun- H/H or VH/H

    That's it. Enjoy, everyone!

  16. #16
    IZ-Master's Avatar Centenarius
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    Default Re: [RELEASED] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6.1

    YES, finally, on the other hand downloading at 10-30 kb is no fun at all, i seen ppl use mediafire links, which download quite fast compared to rapid 10-30 kb

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  17. #17

    Default Re: [RELEASED] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6.1

    Quote Originally Posted by IZ-Master View Post
    YES, finally, on the other hand downloading at 10-30 kb is no fun at all, i seen ppl use mediafire links, which download quite fast compared to rapid 10-30 kb
    I'm not sure if it's because I'm the uploader/logged in on my rapidshare account, but I tested the link and I was able to download it in about 10 minutes o.O

    Is anyone else have troubles with an excessively slow DL?

  18. #18

    Default Re: [RELEASED] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6.1

    Hey, same Problem here I fear. Other Downloads go with a resprected downloadtime, but I also canīt get over 30 kb / s when I try to download it.

  19. #19
    IZ-Master's Avatar Centenarius
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    Default Re: [RELEASED] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6.1

    so i left my pc on all night downloading the file, sadly it stops at 331mb , and since the file is so big and only download at 10-30 kb it gonna be like 8+ hours again and hope it doesnt stop midway

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    DarthMod 1.4 D: The Last Episode Beta Tester

  20. #20

    Default Re: [RELEASED] Multi-Faction Armour Upgrade /Aesthetic Overhaul/Balance Patch submod for MOS 1.6.1

    Alright. I'll see if I can find a better host.

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